I made this deck because I couldn't afford Thundurus/Deoxys/Kyurem and didn't want to play that deck anyway. I never meant that it should be a big winner, but it's surpassed expectations by doing about as well for me as Blastoise/Keldeo or Cobalion/Klinklang ever did. Suggestions welcome!
Pokemon (15)
Kyurem is the main attacker: when all goes well it can knock out an EX on Turn 2 (with Laser/Virbank) and continue hitting for 120 every turn until it is knocked out, by which time another should be ready to go. Keldeo EX/Float Stone allows you to quickly switch in an Absol when the bench is full or a Leafeon when opponent has a lot of energy in play or when a Keldeo or Blastoise needs knocking out. Colress Machine provides some modest energy acceleration in the early game. It's usually possible to do some kind of damage almost every turn.
But this deck is incredibly tight! One or two more supporters would be nice, and a fourth Catcher, but I have no idea how to wedge them in.
Pokemon (15)
- 4x Eevee (PF 90 - Signs of Evolution)
- 2x Leafeon (PF 11)
- 2x Umbreon (PF 64)
- 2x Absol (PF 67)
- 3x Kyurem (PF 31)
- 2x Keldeo EX (BC 49)
- 3x Colress Machine (PS 119)
- 1x Computer Search (BC 137)
- 4x Hypnotoxic Laser (PS 123)
- 3x Pokemon Catcher (EP 95)
- 2x Super Rod (DRV 20)
- 2x Team Plasma Ball (PF 105)
- 2x Bianca (EP 90)
- 2x Colress (PS 118)
- 3x N (NV 92)
- 3x Professor Juniper (DE 98)
- 2x Shadow Triad (PF 102)
- 2x Virbank City Gym (PS 126)
- 2x Float Stone (PF 99)
- 5x Water
- 3x Darkness
- 2x Prism Energy (ND 93)
- 4x Plasma Energy (PF 106)
Kyurem is the main attacker: when all goes well it can knock out an EX on Turn 2 (with Laser/Virbank) and continue hitting for 120 every turn until it is knocked out, by which time another should be ready to go. Keldeo EX/Float Stone allows you to quickly switch in an Absol when the bench is full or a Leafeon when opponent has a lot of energy in play or when a Keldeo or Blastoise needs knocking out. Colress Machine provides some modest energy acceleration in the early game. It's usually possible to do some kind of damage almost every turn.
But this deck is incredibly tight! One or two more supporters would be nice, and a fourth Catcher, but I have no idea how to wedge them in.