XY Pokémon-Amie Discussion

RE: Pokemon-Amie Discussion

I do think that Sylveon will evolve somehow based on Pokemon-Amie. Gamefreak likes to introduce pokemon that show off the new feature. Examples are Plusle and Minun for 2x battles, the elemental monkeys for 3x battles, Deerling and Sawsbuck for seasons and the best example, fellow eeveelutions, Espeon and Umbreon for day and night.
 
RE: Pokemon-Amie Discussion

DrEspeon said:
I do think that Sylveon will evolve somehow based on Pokemon-Amie. Gamefreak likes to introduce pokemon that show off the new feature. Examples are Plusle and Minun for 2x battles, the elemental monkeys for 3x battles, Deerling and Sawsbuck for seasons and the best example, fellow eeveelutions, Espeon and Umbreon for day and night.

Those are more mechanics, not features. A feature is a distinctive attribute, so if you're going to call it a feature, it's something that's going to be special about X and Y and not be in future games. This is one of the main reasons I insist it won't be the way Slyveon evolves.
 
RE: Pokemon-Amie Discussion

......
I just realized.

I could get my first-ever Pokemon onto this [Charizard, FR, my second ever game but my first ever NEW game]. He has ribbons from every single generation so far, just need to run him through Red and get whatever things you get in B/W B2/W2. Of all my pokemon, CHARZARD [yep. best name ever right] is the one I'm most attached to <3 I'd love to give him treats and stuff to show my virtual buddy how much I wuv him <3

I love my pile of pixels <3



Of course, they better get this whole transferring deal possible. :\
 
RE: Pokemon-Amie Discussion

TheGuy said:
DrEspeon said:
I do think that Sylveon will evolve somehow based on Pokemon-Amie. Gamefreak likes to introduce pokemon that show off the new feature. Examples are Plusle and Minun for 2x battles, the elemental monkeys for 3x battles, Deerling and Sawsbuck for seasons and the best example, fellow eeveelutions, Espeon and Umbreon for day and night.

Those are more mechanics, not features. A feature is a distinctive attribute, so if you're going to call it a feature, it's something that's going to be special about X and Y and not be in future games. This is one of the main reasons I insist it won't be the way Slyveon evolves.

Contests and contest based attributes don't exist in gen v and yet feebas had an evolution evolution method based on it. You can't say with certainty that it won't evolve via pokemon-amie
 
RE: Pokemon-Amie Discussion

This feature looks very promising to me. If it can actually affect the stats or battle performance of a Pokémon that would be great. If that is true I will really love this feature. It will make it more realistic, since how someone or something feels affects the performance. Making a Pokémon love you, will mean it will try harder to win for you (like in the anime, if you remember one of the many speeches Ash gave to Paul).

Hopefully it will increase their endurance or have a focus band-like effect.

If it doesn't affect battle performance (or something else significant) but just their friendliness towards you, I think it's a bit pointless (but it won't hurt, so if people like it, I don't mind it being there).
 
RE: Pokemon-Amie Discussion

Whitefire said:
...
I just realized.

I could get my first-ever Pokemon onto this [Charizard, FR, my second ever game but my first ever NEW game]. He has ribbons from every single generation so far, just need to run him through Red and get whatever things you get in B/W B2/W2. Of all my pokemon, CHARZARD [yep. best name ever right] is the one i'm most attached to <3 i'd love to give him treats and stuff to show my virtual buddy how much i wuv him <3

I love my pile of pixels <3



Of course, they better get this whole transferring deal possible. :\
You'd better hope they find a way to transfer old pokes to the 3ds game then.

I'm in your boat, my Blaziken has all beauty contest ribbons and I cherish it a lot (who needs speed boost anyways lol).
 
RE: Pokemon-Amie Discussion

Thief said:
... I just think that playing with your Pokémon is something more personal than any other feature we've ever had. I feel like a goal for them should be to strive for a universe like that of the anime. Not exactly, but just in how trainers interact with they're Pokémon. They are pets/partners/friends, so it makes sense that they would include an Nintendogs esq type mini game. Now whether or not it will continue to have added effects could change. Like maybe if they kept it, in the future it just wouldn't boost anything but maybe happiness alone (because that makes most sense) and would end up being called something else or just a place to go to play with your Pokémon; expanding interaction possibilities with your Pokémon. Maybe train them for battles or contests, like trainers are normally seen doing in the anime by themselves.

Of course, we all loved having our Pokémon follow us in HG/SS and they didn't keep that, so really anything could happen.

You couldn't be more right. Since the first games we've been hearing about how "the bonds you have with your pokemon are what made you beat the champion, the league, yadda, yadda" but ingame, those bonds are just capture - train - success! This is the best news for all of us who develop a certain attachment to our pokemon, finally we we'll be able to treat our pokemon like the friends we (and the game) consider them to be.

Nonetheless, I think they are a little shortsighted, based on what we know now. It should be that, if you treat your pokemon well, it gains EVs and happiness (which in turn, gives them buffs in battle: better accuracy, evasion, priority and perhaps a occasional focus sash effect.) and if you mistreat them, they get even more EVs and become more powerful, but they start to hate you (and that gives them other buffs: higher attack/SP attack, less accuracy, not obeying, maybe even running away).
The idea is to equalize both methods to reflect a trainer's style, not make one training style the obvious choice, like they appear to be doing now (we'll see). It's the same deal with morality in videogames: more often than not, it's clearly better to be a saint/bastard because the rewards are better.
 
RE: Pokemon-Amie Discussion

I may be a bit late to the discussion but... is anyone worried about how they mentioned Pokemon-amie can be used to boost things like accuracy of moves and evasion?

Seems like any sort of outside of battle evasion modifier would be extremely broken in competitive....
 
RE: Pokemon-Amie Discussion

professorlight said:
Thief said:
... I just think that playing with your Pokémon is something more personal than any other feature we've ever had. I feel like a goal for them should be to strive for a universe like that of the anime. Not exactly, but just in how trainers interact with they're Pokémon. They are pets/partners/friends, so it makes sense that they would include an Nintendogs esq type mini game. Now whether or not it will continue to have added effects could change. Like maybe if they kept it, in the future it just wouldn't boost anything but maybe happiness alone (because that makes most sense) and would end up being called something else or just a place to go to play with your Pokémon; expanding interaction possibilities with your Pokémon. Maybe train them for battles or contests, like trainers are normally seen doing in the anime by themselves.

Of course, we all loved having our Pokémon follow us in HG/SS and they didn't keep that, so really anything could happen.

You couldn't be more right. Since the first games we've been hearing about how "the bonds you have with your pokemon are what made you beat the champion, the league, yadda, yadda" but ingame, those bonds are just capture - train - success! This is the best news for all of us who develop a certain attachment to our pokemon, finally we we'll be able to treat our pokemon like the friends we (and the game) consider them to be.

Nonetheless, I think they are a little shortsighted, based on what we know now. It should be that, if you treat your pokemon well, it gains EVs and happiness (which in turn, gives them buffs in battle: better accuracy, evasion, priority and perhaps a occasional focus sash effect.) and if you mistreat them, they get even more EVs and become more powerful, but they start to hate you (and that gives them other buffs: higher attack/SP attack, less accuracy, not obeying, maybe even running away).
The idea is to equalize both methods to reflect a trainer's style, not make one training style the obvious choice, like they appear to be doing now (we'll see). It's the same deal with morality in videogames: more often than not, it's clearly better to be a saint/bastard because the rewards are better.

I like the idea of chosing the way you treat your pokemon. It could make some very interesting gameplay and a much bigger reason for all of the comments about how to treat pokemon.
 
RE: Pokemon-Amie Discussion

I think it'd be pretty cool if Pokemon-Amie could communicate with a new (or old) Pokewalker. I'd really like to see those come back. I kept on using mine long after HGSS was finished. I've seen some say that maybe they could use the 3ds built-in pedometer, but I just don't think that'd be as fun as being able to transfer the Pokemon to a separate device. Its always been that way. It might also be good for people who don't want to carry thier 3DS around, since it was a fairly expensive game system, in comparison to a little Pokewalker that you can replace more cheaply.
 
RE: Pokemon-Amie Discussion

I personally love the fact that I can finally pet my gorgeous little Gastly :3


plus the fact that it helps you get more critical hits and boosts evasion already makes it deadly if you spend the time to use Poke Mon-Amie or pokemon-amie first writing would be poke my friend second pokemon friend
 
RE: Pokemon-Amie Discussion

Sky Pillar said:
Whitefire said:
...
I just realized.

I could get my first-ever Pokemon onto this [Charizard, FR, my second ever game but my first ever NEW game]. He has ribbons from every single generation so far, just need to run him through Red and get whatever things you get in B/W B2/W2. Of all my pokemon, CHARZARD [yep. best name ever right] is the one i'm most attached to <3 i'd love to give him treats and stuff to show my virtual buddy how much i wuv him <3

I love my pile of pixels <3



Of course, they better get this whole transferring deal possible. :\
You'd better hope they find a way to transfer old pokes to the 3ds game then.

I'm in your boat, my Blaziken has all beauty contest ribbons and I cherish it a lot (who needs speed boost anyways lol).

Yeah, same goes for my TRU 2009 Shaymin I've had since Pearl and used in every game since...and my Keldeo, Victini, my friend's shiny Dialga...
...And my Swampert, Kyogre and Flygon from Sapphire.
 
RE: Pokemon-Amie Discussion

I really like this feature. I normally get close towards my Pokemon who I have used all the way through the game and this is just going to make be get even closer to my Pokemon. I love it! I can't wait to feed and play with Chespin & Arcanine!! .^_^.
 
RE: Pokemon-Amie Discussion

I hope you can catch Houndour in X and Y, because petting Houndoom is going to be like the highlight of the generation for me, lol.
 
RE: Pokemon-Amie Discussion

I wonder what will happen if you pet a Slugma...

Would it be like a Ponyta?
 
RE: Pokemon-Amie Discussion

gamefreak33797 said:
I wonder what will happen if you pet a Slugma...

Would it be like a Ponyta?

No, it starts a minigame where you treat yor 3rd grade burns and bandage your hands. also, slugma is released.

So, you know, don't do it.
 
RE: Pokemon-Amie Discussion

professorlight said:
gamefreak33797 said:
I wonder what will happen if you pet a Slugma...

Would it be like a Ponyta?

No, it starts a minigame where you treat yor 3rd grade burns and bandage your hands. also, slugma is released.

So, you know, don't do it.

Ah..

Makes sense.
 
RE: Pokemon-Amie Discussion

To me its a rip off of nintendogs, but if I get to pet my Pokemon then I am ok with it (pet the litwik and hope my) life force is going to be drain in the process)
 
RE: Pokemon-Amie Discussion

NoDice said:
I may be a bit late to the discussion but... is anyone worried about how they mentioned Pokemon-amie can be used to boost things like accuracy of moves and evasion?

Seems like any sort of outside of battle evasion modifier would be extremely broken in competitive....

I was worried about this myself as well, If it's true that it increases accuracy and evasion then that will make Pokemon more broken competitively than they already were in Gen V with the Hidden Abilities. I couldn't stand the power creep in competitive battling from Gen V although I thought it was okay in Gen IV when entry hazards were first introduced.
 
RE: Pokemon-Amie Discussion

Card Slinger J said:
NoDice said:
I may be a bit late to the discussion but... is anyone worried about how they mentioned Pokemon-amie can be used to boost things like accuracy of moves and evasion?

Seems like any sort of outside of battle evasion modifier would be extremely broken in competitive....

I was worried about this myself as well, If it's true that it increases accuracy and evasion then that will make Pokemon more broken competitively than they already were in Gen V with the Hidden Abilities. I couldn't stand the power creep in competitive battling from Gen V although I thought it was okay in Gen IV when entry hazards were first introduced.

Actually, entry hazards were introduced in Gen II with Spikes, but that's just being nitpicky :p

I also hope that accuracy and evasion increases from Pokemon-Amie will not enter the competitive battling scene. They would be kind of neat for use in in-game battles, but hopefully Gamefreak makes it so that they have no effect when battling online or via wireless.
 
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