professorlight said:
iDrake said:
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we're talking about 3D graphic from 6-7 years ago, it just cannot be that hard to program graphic on such a low level. Considering when the last gen came out, they had plenty of time to deliver a decent product. They could've done the graphic revamp back in DPP times, back then the DS was already capable of a better standard than Pixel Wars ,
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Actually the 3d graphics X and Y use are not something the DS could make, not at that scale. The best entirely 3d based game I played in the DS was metroid prime hunters, and that one came on the very first days of the DS phat. Most DS games were still sprite based, despite the system being somewhat capable of 3D rendering.
So the graphics are not from 6-7 years ago, not for a nintendo console. And making and animating the 3d models is not something done quickly or easily, as I have said before.
Yeah, my bad. I somehow remembered Spectrobes being in 3D graphic, but it actually was more like 3D sprite-like graphic -___-
But still, nowadays games have such a realistic graphic that it scares me. Seeing how this game is (graphicwise) as basic as it can get (which sounds extremely negative, I don't mean it that way tho), I just cannot comprehend it. We're not talking about some random indie company, but about GameFreak. They should have the capactities and skill to develop at a somewhat decent pace and quality.
A ridiculous comparison to show my lack of understanding :
The Batman Game Trilogy got released on a 2 years base.
Every part had a unique (better) story line (and with unique I don't mean one protagonist with a rival, one team trying to do evil things with a legendary they find)
Every part stepped up their graphic
Every part improved their gameplay
Every part was bigger than the one before.
Every part was released for 5 different systems (PS3, Xbox, PC, Wii U, Mac)
Second series the company ever developed
Has 90 employees
Compare this to Pokémon:
- Same story, just different names
- Same graphic, just different locations (after more than a decade a milestone)
- Same gameplay, occasionally an improvement/addition
- New Pokémon, occasionally new typings
- New gimmicks (occassionally)
- New game released every year; new generation every second year
- Gets released on one system
- Veterans in the game industry with a high focus on the Pokémon series (rarely develop any other games anymore)
Has 85 employees
Like I said, this is like comparing apples and oranges, but you can see the difference in standards the developers set themselves.
This generation was the first to really set a milestone for Pokémon in three ways. The graphic level, the individualization of the character and the level of "closeness" one can experience with their Pokémon. These milestones are something, developers try to surpass with every upcoming part of their game.
Gamefreak really took the saaaaaaaaaaaaafest road by keeping the same pattern for generations.
Finally, after a decade they decide to step up their game and they are not even able to maintain their usual standard, which isn't high to begin with? I mean you just take everything you've implemented so far, improve it and voilá, you've created the next generation for this series. You cannot be serious and tell me the switch to 3D took all they've got. I mean, even there they didn't succeed completely, since the game cannot be played in 3D mode (which I don't mind tbh). So on what the hell did you waste your time and money?