X / Y Pokemon of the Week #4: Excadrill
Excadrill
written by Keeper of Night and Uralya
Base Stats
110/135/60/50/65/88
Excadrill has been a major offensive presence in the OU (and Ubers) metagame since its introduction. With several options to boost its below-average speed, a resistance to Stealth Rock, and access to Rapid Spin, Excadrill functions as a great hazard remover, sweeper, and/or general attacker for offensive teams, particularly in the sand. It can further support its team with Stealth Rock support of its own, and a great 135 base Attack can continue to cause major damage even after its role as support (if chosen as such) is completed - if not, sweeping is always an option with the right set.
With a much-appreciated Speed boost from Sand Rush, this Excadrill fits right in on almost any Sandstorm team, and that doesn't factor in the utility of Rapid Spin support. Without Mold Breaker, Rotom-W can wall and knock out Excadrill, but not usually before it removes any hazards on your side. Life Orb enables Excadrill to possess great power even without stat boosts, but if opting for an even more offensive build, Swords Dance lets Excadrill boost its already large Attack to get past sturdier Pokemon such as Mandibuzz. Either way, Sand Rush Excadrill provides great offensive support for any Sand team.
Back to its roots, Excadrill is best known for Rapid Spinning on offensive teams. Earthquake and Iron Head provide dual STAB, and Rock Slide gives Excadrill the option to hit Flying-types that are immune to Earthquake, such as Mandibuzz and Thundurus. Rapid Spin finishes it by letting Excadrill give hazard-clearing support to its team that can’t be provided by other members. In place of Rock Slide, Stealth Rock can also be used viably if necessary.
Ditching the very idea of set up or support, Choice Scarf Excadrill is able to lure and take out threats that it otherwise has trouble against, like Rotom-W, Gengar, and Charizard. Earthquake is staple, and Iron Head is again used for dual STAB, quickly taking out Gardevoir and Clefable without much difficulty. Rock Slide is useful against Mandibuzz and the aforementioned Charizard(-Y) as well as otherwise faster threats such as Talonflame and Pinsir. Rapid Spin again rounds the set out by still letting Excadrill remove hazards for its team, even outspeeding threats that prevent other Excadrill sets from successfully fulfilling its support role. However, this does leave you locked into a rather weak move and therefore open to being set up on.
Now that you know what Excadrill can do, how do you use it? What teams and playstyles do you utilize Excadrill in? How do you handle opposing Excadrill? Discuss!
Excadrill
written by Keeper of Night and Uralya
Base Stats
110/135/60/50/65/88
Excadrill has been a major offensive presence in the OU (and Ubers) metagame since its introduction. With several options to boost its below-average speed, a resistance to Stealth Rock, and access to Rapid Spin, Excadrill functions as a great hazard remover, sweeper, and/or general attacker for offensive teams, particularly in the sand. It can further support its team with Stealth Rock support of its own, and a great 135 base Attack can continue to cause major damage even after its role as support (if chosen as such) is completed - if not, sweeping is always an option with the right set.
Sand Rush Attacker
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin / Swords Dance
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin / Swords Dance
With a much-appreciated Speed boost from Sand Rush, this Excadrill fits right in on almost any Sandstorm team, and that doesn't factor in the utility of Rapid Spin support. Without Mold Breaker, Rotom-W can wall and knock out Excadrill, but not usually before it removes any hazards on your side. Life Orb enables Excadrill to possess great power even without stat boosts, but if opting for an even more offensive build, Swords Dance lets Excadrill boost its already large Attack to get past sturdier Pokemon such as Mandibuzz. Either way, Sand Rush Excadrill provides great offensive support for any Sand team.
Offensive Rapid Spin
Excadrill @ Air Balloon / Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide / Stealth Rock
Excadrill @ Air Balloon / Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide / Stealth Rock
Back to its roots, Excadrill is best known for Rapid Spinning on offensive teams. Earthquake and Iron Head provide dual STAB, and Rock Slide gives Excadrill the option to hit Flying-types that are immune to Earthquake, such as Mandibuzz and Thundurus. Rapid Spin finishes it by letting Excadrill give hazard-clearing support to its team that can’t be provided by other members. In place of Rock Slide, Stealth Rock can also be used viably if necessary.
Choice Scarf
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature / Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature / Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Ditching the very idea of set up or support, Choice Scarf Excadrill is able to lure and take out threats that it otherwise has trouble against, like Rotom-W, Gengar, and Charizard. Earthquake is staple, and Iron Head is again used for dual STAB, quickly taking out Gardevoir and Clefable without much difficulty. Rock Slide is useful against Mandibuzz and the aforementioned Charizard(-Y) as well as otherwise faster threats such as Talonflame and Pinsir. Rapid Spin again rounds the set out by still letting Excadrill remove hazards for its team, even outspeeding threats that prevent other Excadrill sets from successfully fulfilling its support role. However, this does leave you locked into a rather weak move and therefore open to being set up on.
Now that you know what Excadrill can do, how do you use it? What teams and playstyles do you utilize Excadrill in? How do you handle opposing Excadrill? Discuss!