Pokemon Pokemon Pet Peeves: Video Game Edition

Not sure if its been mentioned, but when Pokemon are exclusive to Shaking Spots/Rippling Water, particularly if they are named Lapras. *Audino is ok, since its like 80% chance of appearing, and Drilbur/Excadrill cos they are like the only Pokemon that actually are found in Swirling Dust.
 
The one feature that erceived a lot of rage from me was the gear shifting on the DPPt bikes, just horrible!
Dive is indeed a weak spot in gen V, but I loved it in III.

Like the shortcuts you have with HM's like Surf and Cut, they should make one for Flash as well ( when you enter the cave a notice appears if you wish to use flash [and you have it on the team])


Can't think of other things yet...
 
don()shinobi said:
Not exactly a pet peeve for the games themselves, but advertisements for said games.
Some people just put no effort whatsoever into advertisements.
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official-pokemon-magazine-march-cover.jpg

What is that TCG thing in the top right corner of the second pic?
 
The one feature that erceived a lot of rage from me was the gear shifting on the DPPt bikes, just horrible!
How so? It's effectively combining Acro and Mach Bikes into a single model.
 
I have decided I have a new pet peeve. This time, its for the latest Mystery Dungeon. I never played the Mystery Dungeon series and was looking forward to this title. Its not entirely what I expected it to be but I still enjoy it nonetheless (even if some parts are dumbed down). Yet, one thing that bothers me is when the scene cuts to black when you go up stairs above Swanna's inn. Seriously, why cut away from the walking animation when some of it is even clearly there? I think it looks choppy and it annoys me to no end.
 
Any problems with the new PMD game can be easily fixed, just by playing PMD Red/Blue and Sky.

Another thing that annoys me, is having 3 Water type HMs in each gen since 3rd gen.
 
ThatPokemonCollector said:
Yeah, you either have to have a HM monster, or have two Water Pokemon in your party it's ridiculous.
Umm no, you don't need to have Dive. Even in gen 3 you just need it at 1-2 points.
 
It's useful to have dive in those games. Those troves with a lot of stuff that can be sold for a ton are mighty appeasing!
 
But you don't need it on your team. You can just switch in a slave that one time you want to dive.
 
Like Tentacool was an amazing Pokemon. Or Zigzagoon. I just trained the slaves and used them on my team :p
 
Blob55 said:
Another thing that annoys me, is having 3 Water type HMs in each gen since 3rd gen.

Don't you mean 2nd gen? Surf, Waterfall and Whirlpool.
I didn't mind HMs because the ones that you often needed are the ones you would want to use. Surf, Waterfall, Strength. Very reliable moves. Anything else can be solved by a quick trip to the Pokemon Center where you can also take the chance to heal up so it's even better.

I thought Dive was very cool. Certainly something that can be explored in 6th gen. Maybe post game though so half of the game doesn't end up being underwater.

Another Pet Peeve of mine is gym fights almost instantly after one another. I always considered them boss battles and a sign that you are getting closer to becoming champion. But having access to gyms so easily within the same kind of level boundary (2nd gen: Chuck, Jasmine AND Pryce within 5 minutes of each other, sheesh) is something I really don't like because it feels like I'm rushing the game. Granted with Pryce there is Team Rocket but take care of them before Chuck and everywhere is practically open.

In Red and Blue you had to trek through a forest then through a resource-stripping cave for the first two gyms. Next you had to meet a scientist and solve a crime to get to Vermillion. Then through a pitch black cave to get to Erika. After that you had to travel through the bike path full of tough trainers to get to Fuschia.
See what I mean? Later generations don't seem to really care about the pacing of gyms too much, I think it's very important.
 
Delta said:
In Red and Blue you had to trek through a forest then through a resource-stripping cave for the first two gyms. Next you had to meet a scientist and solve a crime to get to Vermillion. Then through a pitch black cave to get to Erika. After that you had to travel through the bike path full of tough trainers to get to Fuschia.
See what I mean? Later generations don't seem to really care about the pacing of gyms too much, I think it's very important.
I can agree with this. The only generations where the gyms were reasonably spaced out throughout the game were 1 and 3, and each one gives you a lot to do, time-wise. You could argue 4 has some spacing, but only at the beginning and the end. You rush through the middle very quickly. Same with 5. (The only really long bit about BW and BW2 is the long amount of space between gyms 6 and 7. Everything else comes up in rather short order.)

11111 post \o/
 
In Gen 3, I hated that Pokémon lost points by being distracted in Contests. It doesn't make that much sense once you think about it. I mean, wasn't your Pokemon's turn over anyway? So they lost points for being distracted after their appeal was over. What?
Oh, and looking for a wild Chimecho on Mt. Pyre.
 
SkyeVictini said:
In Gen 3, I hated that Pokémon lost points by being distracted in Contests. It doesn't make that much sense once you think about it. I mean, wasn't your Pokemon's turn over anyway? So they lost points for being distracted after their appeal was over. What?
Oh, and looking for a wild Chimecho on Mt. Pyre.

I can sympathize with that latter one (it took me at least an hour), to the point where I never looked for Feebas. I just traded for it.

But about the first one? I'm not sure why you dislike it. I actually liked the bit about losing points in Gen 3 contests. It added a strategy element to the game that's completely absent in Gen 4 contests. The moves tended to be much more inventive contest-wise as well.
 
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