I still play Live most of the time (although I'd be lying if I said the current meta has been keeping me away from playing in general, too much Energy acceleration if you ask me) and it
really is the epitome of wasted potential and really bad management that can largely be blamed on TPCi for being a bunch of cheapskates.
- The servers are basically held together with paperclips and low-quality bubblegum, it was fine at first but now the bubblegum's drying out and the paperclips are getting rusty. Actions often freeze for a bit (on some occasions it's permanent, often requiring a reset) while the action timer
still runs in the background and can cause players to miss their turns completely.
- Set releases often come with bugs and glitches which aren't fixed until weeks later, just look at how it took for them to fix Palafin ex.
- Obtaining certain in-game currencies is a pain. Coins are the most abundant but are useless, Credits can easily be farmed but require you to have a decently-sized collection already, and there's no way to get Crystals outside of doing
one daily quest per day (you could also get lucky via level-ups) and one-offs like the battle pass and the Ranked ladder.
- The in-game avatars are a mixed bag, they're a step up from the knock-off car insurance OCs we had in Online but we basically swapped them for
Toy Story's Andy (from the first film) in an anime art-style. Opening match animation is okay but I'm shocked TPCi hasn't gotten any complaints for that
dreadful Fortnite-inspired end match animation, the sheer passive-aggressiveness it gives off makes me hope that it hasn't had a negative impact on some kid's already-shaky mental health like Online's in-match chat did (if the rumors as what actually forced Dire Wolf Digital are true, of course).
- TPCi offers very little, if any, transparency on the development side of the app. People complained about this when the app first started beta testing and TPCi responded to this by promising that they'd fix this with quarterly developer letters on their site but the last one was released back in August 2023 when Obsidian Flames dropped. Nowadays if you have a complaint you can take it to their official forums where a mod will just give you a canned response telling you that they'll share it with the devs or to file a support ticket (something that, if you've done it before for other Pokémon-related things, is a
dreadful experience). Compare that to Online's forums where you could actually get a response from a developer.
would you care to elaborate on why exactly you believe this is the case? what is the motivation, in your view, for tpci to want to have a substandard simulator on purpose? serious replies only.
If you've been a Pokémon TCG player (or VGC player, both are applicable here) for as long as I have you'll know that TPCi, like Nintendo of America, always does things on the cheap. The only time they
do spend a good amount of moolah is if it's something that gives them good publicity (like the World Championships or their 20th/25th Anniversary celebrations, one has to wonder how much they spent on those) and how visible it is. I also wouldn't be surprised if the changes TPCi made to Championship Series' tournament structure back in 2017 was largely based on costs.
It's also worth noting that TPCi doesn't exactly operate in the best interest of players, I
genuinely hope everyone here remembers Worlds 2013's Gino/Mees fiasco as testament to that fact.