Pokemon Top Design - Round 3 is up (Rotom)

Time Rotom – lv.26 – hp70 – {L}
Basic Pokemon

Picture: A Clock possesed by Rotom. It's eyes are on those little bells on top and it's mouth is a little above the clock's face and hands. It's lightning aura thing is a dark color and is shaped like a Clock's hands. It's Rotom Horn is right between the bells. It's Clock hands are pointing to twelve o' clock and it's bells are ringing and a cuckoo burd is popping out of it's hatch-face. It is standing on one "leg" on a bed-side table.

{Poke-Power} Time Shift
Once during your turn (Before you attack) you may use this power. Time Rotom’s type is {P} until the end of your turn.

{P} Time Code - - - 10
Choose a basic energy card in your hand and put it next to Time Rotom. That energy counts as an energy card attached to Time Rotom. If Time Rotom goes to the bench, attach that energy card to Time Rotom.

{P}{C} Time Reversal - - - 20+
Choose up to two basic energy cards next to Time Rotom and discard them. This attack does 20 damage plus 20 more damage for each energy card you discarded in this way.

Flavor Text: When Rotom possesed the clock, it's sense of time enhanced on an incredible level. At twelve o' clock, the cuckoo bird inside of it pops out, opponent's are wary not to challenge it anytime near twelve for fear of being struck.

Weakness: {D} +20
Resistance: {C} -20
Retreat Cost: {C}
 
Oh ha i forgot

Light Rotom {L} Lv 29 70 HP

Pic: Light Rotom is a Lamp inhabited by a Rotom. Its eyes are on the lamp shade, but its mouth is on the long pole that holds the lamp up. The color that surounds the lamp is black, and so is the light it shows off. The Rotom is in a small room, shining its light on the floor (In an angle because the rotom got hyper and starting jumping around). In the backround is Clock (this is to resemble Daren's Rotom, seeing as in all the rotom cards, there is another form in the backround).

{Poke-Power} Night Shift (Ha Pun)
Once during your turn (Before you attack) you may use this power. Light Rotom’s type is {D} until the end of your turn.

{D} Blackout 10
If your opponent attacks Light Rotom during his/her next turn, he/she flips a coin, if tails prevent any effects of attacks (including damage) done to Light Rotom.

{L}{D}{C} Blinding Shock
If Light Rotom's type/color is {L} during this turn, This attack does 40 damage to the defending pokemon. Choose 2 of your opponents benched pokemon, place 2 damage counters on them.
If Light Rotom's type/color is {D} during this turn, this attack does 60 damage to the defending pokemon. Flip a coin if heads, the defending pokemon is confused, if tails, discard 2 energy cards attached to Light Rotom.

Weakness: {D} +20
Resistence: {C} -20
Retreat Cost: {C}{C}
 
my apologies contestants, but something has come up in my life and I can't continue this contest.

Please don't take it too harshly, but I can't continue with this anymore.
 
No problem...could someone from the contestants maybe take over or something?

Edit: Do you have the scores for round 3?
 
I guess that I could take over. If everyone agrees, I'll start a new thread and go with a Round 4 with no one out.
 
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