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Standard Psychic Deck Ideas (M Gallade EX / Gourgeist)

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I think that Gengar is the better choice as it is a great starter for you can attach the energy else where on your bench for example a benched Gallade-EX to get one step closer when I think Chandelure just slows this deck down. if you decide to start with these pokemon and just sacrifice it, then go with Gengar because you won't waste an energy with it. Also, about your list, there is only 17 pokemon,but no rock guard so just add rock guard in the list and change around the numbers. I am not so sure about the Hypnotoxic laser addition. I don't feel it has a place in this deck and what I feel is it's a waste of space in the deck so maybe you could add cards to move/ add damage around the board.
 
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So I finished cities, and it went horribly wrong. There were four rounds and i lost the first 2, got a bye and drew the final round, meaning i didnt make top cut. The first deck I played against, was a night march deck, with mew EX, and a maxie's archeops (evolution stopper). This deck was a bad matchup for me, because I could not get gourgeist/mega Gallade set up for attacks, and dimension valley Mew EX let him Night March for 1 energy, which virtually KO'd everything I had, but M Gallade. The second round I played someone who was using Emerald King with deoxys instead of mr mime, which meant i could not laser anything because of virizion. His deoxys meant G Booster KO'd all my cards, which screwed my deck over. The final matchup was against a mega mewtwo Y/night march deck, which I countered very easily. As There are no other cities near me, I will have to wait for spring regionals, which is all expanded. So I feel wobuffet is a good addition to my deck. Can you guys give me ideas to mend this deck. Thanks in advance
 
Interestingly enough, I played my version of Gallade-Gourgeist yesterday at a City Championship tournament (standard format) and my very first match-up was a mirror-match, except he ran Forretress instead of Gourgeist. Unfortunately, I drew dead the first 2 turns and lost the match, but his Forretress did not make any difference at all. Also, he made the T8 running that particular deck.

Given the metagame in my area, I teched in 2 Manectric EXs to counter the Yveltals, Yveltal EXs and Bats. Again, this was a Standard deck format tournament. Going forward and considering an Expanded deck format, some potential options to consider:

Gallade-Bats
Gallade-Gourgeist-Wobbuffet (Bide Barricade)
Gallade-Gourgeist-Manectric
Gallade-Landorus (EX)
 
I thought that bats would be hard to set up, but it seemed as if that is the right way to go. Would you consider adding 4 Blend Energy + Mew EX, for other techs, I'll post a deck list soon, thanks
 
I've made this deck Standard again, so I can play in the European Challenge Cup. After bad experiences in Cities, I've decided to revamp this deck slightly

Pokemon-21

3-3 M Gallade EX (Main Attacker)
3-3 Gourgeist (Confuse Ray - Spirit Scream)
1 Toxicroak EX
1 Gengar EX
2-1-2 Trevenant BREAK Line/Gengar (Creep Show)
2 Wobuffet

Trainers-25

3 Gallade Spirit Link
3 Great Ball
3 Dimension Valley (For Stadium wars)
3 Mega Turbo (Acceleration)
3 VS Seeker
2 Lysandre
2 Ultra Ball
2 Shauna
1 Super Rod
3 Sycamore
1 Rare Candy
1 Target Whistle (To Knock Out any discarded Shaymin's again)
Energies-11
4 Mystery Energy
7 Psychic

I feel this deck is still missing something, so can you please help modify it, thanks in advance
 
How do you have the 2-1-2 Trevenant BREAK. Also that list I think has too many things going on (1 stage2 1 BREAK and 2 stage1). You don't want Gorgiest and Trevenant BREAK in the same deck for they do similar things. Gengar also I don't feel is necessary. In standard right now it is all about being fast and that many lines is not the best. I would consider Bats with Gallade. I feel right now, that and Forretress are the best partners for Gallade. By the time you have a Gorgiest set up, you will need Gallade as fast as possible. I think abilities would be a better option right now in the meta.
 
Pokemon-21
3-3 M Gallade EX (Main Attacker)
3-3 Gourgeist (Confuse Ray - Spirit Scream)/2-2-2 Bats
1 Toxicroak EX
1 Gengar EX
2 Wobuffet
2-2 Meowstic (Ear Influence)

Trainers-26
3 Gallade Spirit Link
3 Great Ball
3 Dimension Valley (For Stadium wars)
3 Mega Turbo (Acceleration)
3 VS Seeker
3 Lysandre
2 Ultra Ball
2 Shauna
1 Super Rod
3 Sycamore
1 Rare Candy
2 Target Whistle (To Knock Out any discarded Shaymin's again)

Energies-11
4 Mystery Energy
7 Psychic
 
You should be editing the deck list in your original post with, rather than posting different versions of the same deck. Most users don't read all of the comments and might skim over where you've sense changed your list and might offer feedback based off of an older list, which can make things somewhat confusing, so I went ahead and added your most recent list to the original post for you.
 
OK thanks, Mora. As I will be playing players from around the world, do you reckon I should tech any other Pokemon in? Thanks
 
Pokemon-21
3-3 M Gallade EX (Main Attacker)
3-3 Gourgeist (Confuse Ray - Spirit Scream)/2-2-2 Bats
1 Toxicroak EX
1 Gengar EX
2 Wobuffet
2-2 Meowstic (Ear Influence)

Trainers-26
3 Gallade Spirit Link
3 Great Ball
3 Dimension Valley (For Stadium wars)
3 Mega Turbo (Acceleration)
3 VS Seeker
3 Lysandre
2 Ultra Ball
2 Shauna
1 Super Rod
3 Sycamore
1 Rare Candy
2 Target Whistle (To Knock Out any discarded Shaymin's again)

Energies-11
4 Mystery Energy
7 Psychic
Following are some further comments for your consideration:
  • From my experience in playing my version of this deck, a 4th Pumpkaboo is very useful. This is your best starting Pokemon. You want, at times too, an available Pumpkaboo to promote to active in order to just Confuse the Defending Pokemeon.
  • Committing to a 2-2 Meowstic line seem excessive, especially given its primary role. A 1-1 line should be sufficient given the other attackers in the deck. Even if either Espurr or Meowstic is prized, you typically will not need it till lat mid- to late game anyways. lastly, Espurr is not a good starter and you don't want it to be a Lysandre target early in the game when your opponent has plenty of resources.
  • Great Ball imposes a limitation upon you of just accessing the top 7 cards in your deck. Early game, there is a decent chance (given the size of your deck at that particular time), needed Pokemon may not even be in that top 7.
  • Given that the main tactic of the game strategy is to spread damage, there is little need for more than 1 Lysandre, IMO.
  • Why Rare Candy when you have no Stage 2 Pokemon in the deck?
  • A total of 5 card-draw Supporters are woefully insufficient.
  • Target Whistle is a tech that is not effective until late mid- to late game. However, it is easily discarded early game in favor of using more effective cards at that time. Also keep in mind 1) that you may not want to even KO an opponent's Shaymin EX(s) given other important attackers and/or support Pokemeon; or 2) your opponent may be able to save his/her wounded/benched Pokemon by playing a Parallel City, thus removing some/all of your potential Ear Influence targets. IMO, Target Whistle is just far too "situational" to commit card slots.
Suggested deck changes for your consideration:

-1 Espurr
-1 Meowstic
-3 Great Ball
-2 Lysandre
-1 Rare Candy
-2 Target Whistle - not critical to the game strategy

+1 Pumpkaboo
+3 Level Ball - used to search entire deck for certain basic Pokemon
+1 Ultra Ball - more Pokemon search capability
+1 VS Seeker - to maximize flexibility
+2 Shauna - more card-draw capability
+1 Professor Sycamore
+1 Psychic

I hope you find these comments helpful.
 
I found this useful, but I'm still quite sceptical about Level Ball. It can only let me summon Pumpkaboo, Meowstic or Espurr, While Great Ball, with the luck I've had so far, has let me get Gallade and Mega Gallade on my Bench much quicker. Tell me why you think otherwise because at the moment I feel that I need Great Ball.
 
I found this useful, but I'm still quite sceptical about Level Ball. It can only let me summon Pumpkaboo, Meowstic or Espurr, While Great Ball, with the luck I've had so far, has let me get Gallade and Mega Gallade on my Bench much quicker. Tell me why you think otherwise because at the moment I feel that I need Great Ball.
IMO, Pumpkaboo is the ideal starter for the deck; so, you need to get these Pokémon into play as soon as possible, not so much Gallade EX.

As you said, "with the luck" you've had, you were able to get the EXs. I suggest not relying upon "luck," especially when you have 100% assurance you can get the needed Pokémon with either Level or Ultra Ball. On the other hand, there may be some decks where you can improve the probability of getting needed Pokémon with Great Ball when you also have Items like Acro Bike and Trainer's Mail to help "thin-out" your deck first leaving the essential cards needed.

Lastly, play-test both options; then chose the option that best works for you.
 
OK maybe you're right about the Level ball, but I'm not quite sure about why I need 3 as I'm pretty sure that 2 is sufficient for it to work, also as breakpoint is coming out soon, would you say that burst balloon (basically the new rock guard) would work well, if so how many, thanks
 
OK thanks, Mora. As I will be playing players from around the world, do you reckon I should tech any other Pokemon in? Thanks

I think what you've got going now is fine. I would have recommended Mewtwo EX (NXD), but then I realized that this was for Standard.
 
OK maybe you're right about the Level ball, but I'm not quite sure about why I need 3 as I'm pretty sure that 2 is sufficient for it to work,...
Test, test, test till you determine if 2 or 3 Level Balls work best for you. I like to use in order to increase my chances of accessing and using 2.

...also as breakpoint is coming out soon, would you say that burst balloon (basically the new rock guard) would work well, if so how many, thanks
As you might imagine, with the increased use of Tools, I believe players will also increase their use of Startling Megaphone and/or Xerosic in response. So, there is a chance you may not even receive the benefit of Burst Balloon. Secondly, I'd prefer to use either a Hard Charm or Assault Vest over Burst Balloon in order to keep attacking with my Gourgeist for an additional turn. Also, assuming the initial Pumpkaboo or Gourgeist is going to be KOd anyway, Teammates would also be a better alternative to Burst Balloon, IMO.
 
I'm thinking of making a new deck similar to this with the new Aegislash instead of the Gallade.


Aegislash – Psychic – HP140
Stage 2 – Evolves from Doublade

[C][C][C] Sword Pain: Place damage counters on each of your opponent’s Pokemon equal to the number of damage counters already on them.

[P][P][C][C] Megaton Slash: 100 damage. Choose 2 of your opponent’s Benched Pokemon. This attack does 10 damage to each of them. (Don’t apply Weakness and Resistance when damaging the Bench.)

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3

Use a combo of Gourgeist, Forretress, and this Aegislash to spread damage around. Might be a bit slow/clunky and not super competitive but it
could be real fun. For one DC (Dimension Valley) you can double the damage you put out with the Forretress and Gourgeist. A second attack
with Aegislash would be devastating.
 
I like that, but tanks like Groudon may not go down that quickly, also with theta Max (When you evolve this Pokemon, heall all damage from it) from Ancient Origins, that could screw this deck over. Also, Aegislash is, as you mentioned, quite a clunky Stage 2. Nowadays the only Stage 2 ever played is Bats, so I'm not so sure. Plus Most EXs with 180+ HP could withstand Aegislash, such as Yveltal, something which could easily sweep this deck, but I don't see why it can't do that bad. Good luck with your deck
 
OK so after much more testing, I found that Escape Rope works nicely with the Gallade-Gourgeist duo. After a Spirit Scream, as the DP is still alive it could very easily knock out Gourgeist, and if my bench is full, something else can take its place, but with escape rope, as not many people play mountain ring, I can send DP to the bench, get Gallade out and Unwavering Blade for 110, and knock out DP.It is for this reason, I feel Lysandre/Escape Rope is important, as Gallade can one shot Hoopa/Shaymin EX, along with the Original DP, giving me 3/4 Prizes within 2-4 turns. Tell me what you think, if you feel it is good, tell me where I can make cuts to accommodate these cards, if not tell me where you think this idea is wrong. Thanks in advance!
 
Looking at the original post, I think you should take out the target whistles and the rare candy for more important trainer's like more draw cards.
 
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