Rampardos vs. Machamp

Zyflair said:
ShiftryMaster said:
Machamp supplies the early donk And the late game power..... Rage= Lots of damage
... You're kidding right? 4 energy attacks are nothing but folly to use without energy acceleration, and no Donkchamp would use Regirock.

Or maybe Upper Energy, but it will come late. Go behind prizes. :D
 
If you play Regirock, then you'll have a hard time even donking the opponent in the first place. Machamp has no reason to discard cards from the hand hindering it's own setup.
 
You don't HAVE to use Regirock if you don't want to. When you NEED an extra energy to do a certain attack, use it. In any other cases, don't.

Actually, I think Machamp and Rampardos are extremely similar. Both are better semi-fool-proof at donking (auto-donk or 80), both can 2HKO anything, but what are the differences? Rampardos gets backlash when it donks, and Machamp has access to OHKO's. Rampardos has access to slight damage prevention. It also is unaffected by resistence. However it evolves from a fossil.

Machamp Pro:

Ability to OHKO

Machamp Con:

Needs relatively okay coin flips to do so (there are unlucky times though! :p)

Rampardos Pro:

Slight damage prevention
Bypass effects (like what? XD)

Rampardos Con:

Evolves from Fossil! DUN DUNNNN
40 backlash when donks.
NEEDSSSSS PlusPower/Buck's to 2HKO some stuff.


If you ask me? And why would you do that? I say Machamp wins.
 
Machamp just has a more stable set up. But I do think that the registark idea is a good idea beacuse then you do not have to rely on flippping as uch.
 
Ariadosguy said:
Machamp Pro:

Ability to OHKO
Ability to get foiled by Unown G
Machamp Con:

Needs relatively okay coin flips to do so (there are unlucky times though! :p)

Rampardos Pro:

Slight damage prevention
Bypass effects (like what? XD)

Rampardos Con:

Evolves from Fossil! DUN DUNNNN
40 backlash when donks.
NEEDSSSSS PlusPower/Buck's to 2HKO some stuff.
80+80 = 160. Where in the metagame doesn't it 2HKO?

If you ask me? And why would you do that? I say Machamp wins.
 
You're 2HKO'ing with backlash?!??! Okay, you can do that, but geez, it's not really worth it...

Foiled by Unown G eh? What are the odds of starting with a non-Unown G basic and also starting with Unown G in your hand first turn when you can't search for it? It's about the likelihood that Rampardos is up against a 90 HP basic and can't find PlusPowers.
 
Rampardos.

For n00bs:

-Easier to make

Thank you. For experts it is easy to make too. Rampardos. T1 80...or T1 40/chance of Unknown G.
 
I am still not sure about rampardos though. It just seems so frial. I think that any deck that will be able to get back to back to back ko on rampy will destroy rampy beacuse it is a fossil and can not regenrate as quickly.
 
rampardos just has better late game ability with it's second attack, plus you can hit for 80 and NO drawbacks with stuff that has more HP, then just hit for 40 with a GREAT ability next turn. rampardos also is less energy costly and can start to charge another rampy T2 (while they kill 2-3 of your pokemon with first attack, then they kill you and you go for a strategic game)
rampardos>machamp
 
chanman45 said:
Clear said:
(pulls out MT Mr. Mime)

ah, yes, this would be useful.

Just as long as you have Mime Jr underneath or an Unown G attached (for Machamp).

I know, all I am saying is that Rampy needs none for those, just sit there and twiddle your thumbs and set up your back roll. Unless a warp point comes along.
 
elekid957 said:
rampardos just has better late game ability with it's second attack, plus you can hit for 80 and NO drawbacks with stuff that has more HP, then just hit for 40 with a GREAT ability next turn. rampardos also is less energy costly and can start to charge another rampy T2 (while they kill 2-3 of your pokemon with first attack, then they kill you and you go for a strategic game)
rampardos>machamp

Better late-game? So it can do 80 for 1 energy (so can Kingdra). Thing is, that WON'T OHKO. And you're following up with MINOR protection - So what? That's a 2HKO, whichever way you look at it. People are being tricked by, "OMG 80 for 1!!1!1" - It's still a 2HKO. It's also not any less energy costly than Machamp - Is 2 energy costly?
 
Rampardos can EASILY tech in an omastar line, which is most definately insane (80/warp/star=1-2 prizes in 2 turns). Thats game winning. Also, -20 reduction is being definately underrated here. -20 Even once means that 70 damage doesn't 2 shot you. Machamp has more options in terms of what the opponet lets you do...wait, thats a good thing? :/
 
Foxtrot said:
Rampardos can EASILY tech in an omastar line, which is most definately insane (80/warp/star=1-2 prizes in 2 turns). Thats game winning. Also, -20 reduction is being definately underrated here. -20 Even once means that 70 damage doesn't 2 shot you. Machamp has more options in terms of what the opponet lets you do...wait, thats a good thing? :/

I thought of this too, since you are using 4x Fossil Excavator anyways. If Omastar is in, definitely put Wager/Handsome's Investigation in somewhere, this will mess Shaymin/Scizor big time.

Also, playing 1x MT Rampy is not bad either, since it is a 100 attack that can pass Powers, Bodies and effects.
 
Omastar is a great idea actually. Thing is, Ram is gonna have to face that 40 damage blacklash, but eh, it is devistating with Wager/Handsomes/Warp Point.

EDIT: What good deck hits for exactly 70, btw?
 
rampardos is a decent deck and i am sure lots of juniers and senoirs wil play it.... but its body dosen't help againt most decks out there... as it dosen't apply weakness to all so popular regi and tyranitar thus its a fighting deck that has a max damage of 80 total.... regi pwns it... tyranitar with a little stall pwns it.... pretty much any deck that machamp pwns will pwn this deck... scizor cherrim pwns it + any other grass deck... btw dialga only weakens scizor cherim it still can do 70 per turn without al the pp and bucks it runs and you have to get a level x out. machamp is definitly the better option...
 
^OMG! rampardos' power does NOT mean it doesn't apply weakness... it only means stuff like MR. mime, and other pokemon that have powers like that. it says right on the card: RESISTANCE. if it meant weakness as well, it would probably have said that two. so rampardos OHKO regi and it also OHKO T-Tar with 2 of it's second atack, with nice damage reduction.
 
Pokémaniac said:
Clear said:
(pulls out MT Mr. Mime)

ah, yes, this would be useful.

Except Rampy goes through Mr. Mime. =/

His Body only allows it to plow through Resistance and attack effects (Agility, Coating, etc), not bodies and powers.
 
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