Rayquaza EX

Captain Oats

I'm worse than you at TCG.
Member
Rayquaza-EX - Dragon - 170HP
Basic Pokemon

[C] Heaven's Call: Discard the top 3 cards from your deck, and if there are any Energy cards, attach them to this Pokemon.
[R][C] Dragon Burst: 60x damage. Discard either all Fire Energy or Lightning Energy attached to this Pokemon. This attack does 60 damage times the number of Energy discarded in this way.

Weakness: Dragon (x2)
Resistance: none
Retreat: 1

Am I the only one excited about Rayquaza EX+Emboar/Eels? 4 prisms, 8 fire and 4 fisherman or 4 prism, 2 fire and 10 lightning and game is over by T7. T1 set up, T2-7 you ohko whatever your opponent sends up, regardless of health. And his weakness doesn't really matter as it can't counter itself like Mewtwo can since it can't be splashed into most decks due to the {R}{L} attack cost.

Anyone not think this card deserves hype?
 
I agree with you. I think it's gonna be very powerful.
If you think of how powerful Magnezone has been and compare it to that.

Negative things compared to Magnezone:
You can't choose energy from your benched Pokemon
You don't have drawpower

Positive things compared to Magnezone:
It does 10 more dmg for each energy.
You don't have to send the energy to the Lost Zone
It is basic.
Only 1 retreat cost.

The fact that you won't have to Lost Zone the energy makes it last much longer and you won't need to worry about throwing too much energy away. The fact that it is basic will make it A LOT easier to play and will give you much more deck space.
And since you can use fire instead of lightning you will be able to boost it for any amount you may need using Emboar. A fisherman will be 240 dmg right away.
 
I am personally very stoked for this card! Not only does the first move set it up quick, but think of what AbilityBoar or Eelektrik and the other things you mentioned. I think this card would and should see a lot of play. Also, I don't see it as being a staple like Mewtwo EX these day meaning I'll actually be able to afford it :)
 
I think the way this card will be played is:

Rayquaza EX/Eelektrik/Blissey Prime/Skyarrow Bridge/Max Potion

or SMERB. This card may not have a huge impact though, because it will be really easy to OHKO with all of the new Dragon types.
 
This card seems really good in a vacuum, but we don't know most of the meta it will have to contend with yet. I'm excited too, but it seems to soon to start hyping already. That being said, I want to play this card sooo badly *drools*.

170 HP is average for an EX, but still massive, and Eviolite will help to further boost that bulk. On the subject of Eviolite, Ray EX suffers from "Mewtwo Syndrome": A combination of weakness to itself and an awkward HP total, making Eviolite substantially less useful. Like with Mewtwo, opposing copies of the card will still OHKO it with minimal investment, while only attackers with 60 or 90 average damage/turn are slowed down by it (from 2HKO to 3HKO and from 3HKO to 4HKO respectively, and there are no attacks of 170 or 180 damage in the format). I'm not saying Eviolite is not a valid play in Ray EX decks, but mindlessly tossing in 4 copies won't work out.

The first attack has a bit of an Electrode feeling: Potentially enormous acceleration, at the cost of milling yourself. This has some synergy with the second attack, which allows you to choose either Fire or Lightning energy, discard all energies of that type, and does 60 damage times the number of energy discarded. The advantage of attaching additional Energies is obvious in this case.

The difference with Electrode Prime is that using Ray EX's first attack won't hurt your Durant matchup too much: Discarding only three makes a much smaller impact on your deck, and the second attack can OHKO Durant with only 2 energies.

Other cards this would combo with are Eelektrik, Typhlosion and the Pachi/Shaymin engine. I will work this post out further tomorrow.
 
As of right now none of the dragon types we have seen released yet are really playable at all, so the weakness is only a problem if facing a mirror variant.

I'm not sure how I feel about max potion/Blissey in here. The only things (barring any new dragon types we haven't seen yet) that can ohko rayquaza are Mewtwo, other Rayquaza, Giratina EX (lol) and Magnezone. Ray outspeeds Zone by a ton, Mewtwo won't ever do much damage very easily as 90% of the time you will only have 1 energy on your Rayquaza when it is their turn, leaving only the mirror, which as bad as it will seem, it's still just a mirror match. Rayquaza, on the other hand, can ohko anything in the format with only 3 energy (as compared to Zone's 4) unless it is an EX with an eviolite, in which case they are tied with both at 4. In other words, you are at least going 2-2, if not 3/4-2 if your opponent leaves EXs on the bench to be catcher-KO'd while they are stuck 2hkoing you. And if you are running Max Potion that means you have to discard your prisms/fires, which would be a limited resource in an Eel deck. You don't really need to be healing your Rayquaza as you will constantly be ohkoing everything, you won't be ohko'd back, and you should always be ahead in prizes/ready to send up another Rayquaza. I would rather spend the tech space on something to help the mirror, personally.

Skyarrow is a given though.
 
Captain Oats said:
As of right now none of the dragon types we have seen released yet are really playable at all, so the weakness is only a problem if facing a mirror variant.

I'm not sure how I feel about max potion/Blissey in here. The only things (barring any new dragon types we haven't seen yet) that can ohko rayquaza are Mewtwo, other Rayquaza, Giratina EX (lol) and Magnezone. Ray outspeeds Zone by a ton, Mewtwo won't ever do much damage very easily as 90% of the time you will only have 1 energy on your Rayquaza when it is their turn, leaving only the mirror, which as bad as it will seem, it's still just a mirror match. Rayquaza, on the other hand, can ohko anything in the format with only 3 energy (as compared to Zone's 4) unless it is an EX with an eviolite, in which case they are tied with both at 4. In other words, you are at least going 2-2, if not 3/4-2 if your opponent leaves EXs on the bench to be catcher-KO'd while they are stuck 2hkoing you. And if you are running Max Potion that means you have to discard your prisms/fires, which would be a limited resource in an Eel deck. You don't really need to be healing your Rayquaza as you will constantly be ohkoing everything, you won't be ohko'd back, and you should always be ahead in prizes/ready to send up another Rayquaza. I would rather spend the tech space on something to help the mirror, personally.

Skyarrow is a given though.

Why not play Blissey/Max Potion. Since nothing can OHKO it you'll easily win almost every game. The discarding the Fire Energy (Why use Prism?) is a very minor set back because you can always use an energy Retrieval/Fisherman to get it back. Does anyone want to proxy up this deck on PlayTCG and see how it does?
 
Finally a playable Rayquaza card. @_@ I'm kinda sad this came out after me quitting....
 
The reason to not use Blissey+Max Potion is because they take up space better devoted to other things. Energy Retrieval or Fisherman takes up even more room and in the end isn't really useful. Why not just play Seeker or SSU and get the energy back to your hand?
 
Dark Void said:
The reason to not use Blissey+Max Potion is because they take up space better devoted to other things. Energy Retrieval or Fisherman takes up even more room and in the end isn't really useful. Why not just play Seeker or SSU and get the energy back to your hand?

Those work too, but Seeker is a supporter and SSU is a flip.
 
Rayquaza EX is gold. Seriously, if i played it with Emboar, it would be incredible. Turn 2 it can shoot for 180! It is just an amazing card.
 
iisnumber12 said:
Why not play Blissey/Max Potion. Since nothing can OHKO it you'll easily win almost every game. The discarding the Fire Energy (Why use Prism?) is a very minor set back because you can always use an energy Retrieval/Fisherman to get it back. Does anyone want to proxy up this deck on PlayTCG and see how it does?

Because you are already dominating the prize race without it, even if they do manage to ko you, and it just takes up too much space. And things can ohko it, it is just rare that something will do so. Fisherman/energy retrieval are just adding to the cards that are trying to make a 170hp basic an unkillable tank, which it will never be. You are putting out monstrous damage, don't need to run Mewtwo and will be just as consistent (if not more) than ZekEels, arguably the most consistent deck in the format. This deck has enough going for it if you build it for consistency instead of making it a tank deck. Max Potion could be used as a 1-2 of, max, but you don't want to run many fire/prism (and you run prism in case you don't draw lightning since you are running less of it to make room for the other type) so discarding them can actually be bad. Nobody will run a 6/8 energy split because it's inefficient. Also you spelled your acronym wrong.
 
Captain Oats said:
Also you spelled your acronym wrong.
Thank You, I'll be here all week.

My point is that since it has plenty of room and it is almost un-OHKOable, why not add to it. I haven't tested it, but I think it could work. Also, how do you win the prize race against Magnezone?
 
First of all, Max Potion and Blissey won't help against Magnezone x__x. The point is, if you aren't getting OHKOed, you pretty much win if you set up fast. If you are getting OHKOed, you have to prevent by KOing whatever can OHKO you first that or use a non-EX attacker, basically. Either way, Blissey and Max Potion are useless and speed is the most important.
 
You guys seem to be forgetting that Magnezone and Blissey Prime will probably be rotated when this card finally comes out. It's definitely a good card, but we can't really judge any of the dragons until we see Dragon Energy. If it's a DRE and this thing gets good, Garchomp will consistently destroy it. Then it's just like Mewtwo. Still, it's an amazing card and I'm glad to see something like Lost Burn will remain in the format. Metanite2 here I comeeeeee...
 
Garchomp would not be very good against anything else though, I do agree though it really depends on what else is released, but Mewtwo doesn't really care about its weakness, so I don't see why a this (~Mewtwo 2.0) would. And like Dark Void said, your only problem is being ohko'd, no healing will help that. As long as you are getting 2-3hko'd you are going to be winning the prize race. If you play against Magnezone, though, focus on your speed, you will be hurting them bad early game, and the idea that they could get 4 energy in play by the time they get a Zone set up while being destroyed by your Rayquaza is highly unlikely.
 
I think that its just a better version of magnezone. I'd play it without emboar though because I think the best move is to discard all the electric energies. I'd maybe do a rayquaza/eelektrik/zekrom EX/ mew two EX probably if I were to run it. Maybe also a 1-1 pachi and shaymin?
 
I can see this card being played with the new Altaria and Eels/Skyarrow bridge. Since Skyarrow Bridge gives Rayquaza-EX gets free Retreat, then you can retreat it to Dynamotor back onto it, while bringing up a fully charged Rayquaza. The Altaria makes it so that this card can do ridiculous amounts of damage, in addition to the ridiculous amounts it's already doing. I seriously think that this card is going to be expensive, and is going to change the game around since, like Mewtwo-EX, its only counter (that is known so far) is itself.
 
Captain Oats said:
Garchomp would not be very good against anything else though, I do agree though it really depends on what else is released, but Mewtwo doesn't really care about its weakness, so I don't see why a this (~Mewtwo 2.0) would. And like Dark Void said, your only problem is being ohko'd, no healing will help that. As long as you are getting 2-3hko'd you are going to be winning the prize race. If you play against Magnezone, though, focus on your speed, you will be hurting them bad early game, and the idea that they could get 4 energy in play by the time they get a Zone set up while being destroyed by your Rayquaza is highly unlikely.
Garchomp has a lot going for it. Built-in search. 80 for 1 with a positive effect, which is far more powerful than most playable 1-energy attacks we have right now. Plus 120 for two and a very, very manageable drawback makes it very appealing to me. But time will tell.
 
As I mentioned before on the front page news thread, Rayquaza has a lot of potential. This card shouldn't see play with Emboar, it is too hard to get Emboar variants to play consistently if you aren't playing Magnezone. This could be a tech in Magneboar, but I honestly don't see why anyone is still playing that deck. I think that this card's success is going to depend a lot on if there is a Special Dragon Energy card, and if so, what it does. Most of the dragon types that have been revealed so far are pretty bad, however, if the Dragon Energy is something like a Double Rainbow that gives the other dragon cards a significant boost, Rayquaza will be countered more easily. I like this card with Eelektrik mostly, you just need to play a decent amount of Energy Retrievals to get your fire energy back, and a good amount of Switch. This card is beautiful with Max Potion. Please note that Eelektrik, Energy Retrieval, Switch and Max Potion all survive a Black and White, or Call of Legends on rotation. I think this card will see its moment in the light at some point in time, even if that isn't too soon, it definitely has some potential.
 
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