Now triumphant hase came out curse gar can have more techs and stuff to make setting up quicker. Curse gar can set up just as quick or quicker then vile gar if you know what your doing. You choose what techs you want to put in im not saying you hafe to have these techs in your deck. May i mention you should send up spiritomb a lot with curse gar to stop them from useing trainer cards.
Here are techs you can have with curse gar you can have four or less marrowaks and like two cubons in your deck and find a way to discard marrowaks and just keep sending up cubone with curse gar. Cubone's poke body it reduces damage to cubone by twenty for each marrowak in your discard pile.
You can have also have electrode prime and the card twins in your deck to help get energys on curse gar and find any two cards you want with twins.
Another tech you can put in cresslia darkri legend its moon invite attack is very good attack with curse gar you can move damage counters around any way you want with its first attack. And of course you can have gengar prime if you knock them out with the curse gengar you can send the up gengar prime and put them in the lost zone because of its pokebody.
You can also have the rising rivals jarachi when it is knoked out its pokemon power activates you serch your deck for any one card then put it in your hand. So when you use shadow skip you would send up jarachi instead of spiritomb.
Here are Other techs that i mentioned on a preaveus thread.
Electrode g is a good tech its first attack reckless bomb it does twenty to each of your oppoents bench then electrode g is knocked out then you can send up spiritomb as the active pokemon to trainer lock them also. The next turn you can send up gengar x and use compound pain to do thirty to all of there pokemon and you can use compound pain more than once.
For retreating you would have unkown q when attach to a pokemon retreat costs are reduced by one less. And there's dodrio its pokebody redcues retreat costs by two when dodrio's benched
There is also manetrick from platnium with its pokebody guards your benched pokemon from damage besides manetrick witch the curse gengar you pretty much always bring the curse gengar back to the bench. There is also glactic Hq stadium card when you evolve your pokemon from your hand they take two damage when you evolve with spritombs attack darkness grace that pokemon dosent take two damage.
I forgot to mention one of the tecks you can also have venomoth from triumphant. Its poke power you flip a coin if heads your oppoent's active pokemon is poison if tails your active pokemon is poison. You retreat every turn so it is alright when your pokemon is poison.
Here are techs you can have with curse gar you can have four or less marrowaks and like two cubons in your deck and find a way to discard marrowaks and just keep sending up cubone with curse gar. Cubone's poke body it reduces damage to cubone by twenty for each marrowak in your discard pile.
You can have also have electrode prime and the card twins in your deck to help get energys on curse gar and find any two cards you want with twins.
Another tech you can put in cresslia darkri legend its moon invite attack is very good attack with curse gar you can move damage counters around any way you want with its first attack. And of course you can have gengar prime if you knock them out with the curse gengar you can send the up gengar prime and put them in the lost zone because of its pokebody.
You can also have the rising rivals jarachi when it is knoked out its pokemon power activates you serch your deck for any one card then put it in your hand. So when you use shadow skip you would send up jarachi instead of spiritomb.
Here are Other techs that i mentioned on a preaveus thread.
Electrode g is a good tech its first attack reckless bomb it does twenty to each of your oppoents bench then electrode g is knocked out then you can send up spiritomb as the active pokemon to trainer lock them also. The next turn you can send up gengar x and use compound pain to do thirty to all of there pokemon and you can use compound pain more than once.
For retreating you would have unkown q when attach to a pokemon retreat costs are reduced by one less. And there's dodrio its pokebody redcues retreat costs by two when dodrio's benched
There is also manetrick from platnium with its pokebody guards your benched pokemon from damage besides manetrick witch the curse gengar you pretty much always bring the curse gengar back to the bench. There is also glactic Hq stadium card when you evolve your pokemon from your hand they take two damage when you evolve with spritombs attack darkness grace that pokemon dosent take two damage.
I forgot to mention one of the tecks you can also have venomoth from triumphant. Its poke power you flip a coin if heads your oppoent's active pokemon is poison if tails your active pokemon is poison. You retreat every turn so it is alright when your pokemon is poison.