Pokémon: 15
Easy enough, stall out with Toad until your Giratina's set up, knocking off energy with Enhanced Hammer and damaging targets with Bats. Then, bring up Giratina to lock the rest and finish up the game with more bats and 100-120 damage per turn.
When Judge is printed in BREAKthrough, I'll probably run that instead of Shauna for when I bring up Giratina, meaning I get rid of all the items that I locked in their hand with Toad. I'm also thinking about adding a 4th Toad- I only have 3 at the moment so I'd have to get another somehow.
Anyway, this is the deck I want to focus on for competitive purposes- I've been losing a lot lately and want to rectify that by playing a deck that ruins everyone else's fun. Uh I mean, do effectively.
- 3 Seismitoad-EX
- 2 Giratina-EX
- 3 Zubat
- 3 Golbat
- 2 Crobat
- 2 Shaymin-EX
- 4 Professor Sycamore
- 2 Lysandre
- 2 Shauna
- 1 AZ
- 1 Cassius
- 1 Hex Maniac
- 4 Ultra Ball
- 3 Super Scoop-Up
- 3 Trainer's Mail
- 2 Enhanced Hammer
- 3 Muscle Band
- 1 Sacred Ash
- 4 VS Seeker
- 2 Head Ringer
- 2 Faded Town
- 4 DCE
- 3 Double Dragon Energy
- 3 Water Energy
Easy enough, stall out with Toad until your Giratina's set up, knocking off energy with Enhanced Hammer and damaging targets with Bats. Then, bring up Giratina to lock the rest and finish up the game with more bats and 100-120 damage per turn.
When Judge is printed in BREAKthrough, I'll probably run that instead of Shauna for when I bring up Giratina, meaning I get rid of all the items that I locked in their hand with Toad. I'm also thinking about adding a 4th Toad- I only have 3 at the moment so I'd have to get another somehow.
Anyway, this is the deck I want to focus on for competitive purposes- I've been losing a lot lately and want to rectify that by playing a deck that ruins everyone else's fun. Uh I mean, do effectively.