i was going through some of the card scans on the main page and noticed this Power Slugma has, and thought, what if we played a fire deck like this, as if it was ZPS.
You will also need research Record and Pokedex for this to work, so heres the strategy
get reshiram active and place slugma on bench, and if you have another one, even better.
attach a fire to reshiram. use a record. if you see a fire energy, put it on the top and use the first slugma to grab it. if you have Juniper in you hand, keep those 3 cards on the top. if not then any put the cards at the bottom of your deck. then use any other items you may have in your hand like plus power and duel ball before finally using a juniper, if you where lucky to get it in your opening hand and your bound to get one.
then use a pokedex or another research and the odds are there is going to be another fire energy to take, even if the 4 cards where no fire, and you placed them at the bottom, the top card might then be a fire.
well anyway, you should of drawn into a shaymin by now, or even the second Slugma (If you didn't get one earlier) and played the 2 slugmas powers, now you just use shaymin to shift the energy to active reshiram, for a turn 1 Blue Flare!
still working on Recovery issues though.
other assential cards
-You will need Duel balls if you need to get that turn one juniper, hopefully getting at least another Slugma.
-Junk arm to re use those pokedex and research cards
-Energy switch to move the energy if you don't get Shaymin.
-You can use Recycle from the new Emerging Powers set to get a discarded Fire on top of your deck, at the cost of a coin flip, to use Slugma's ability on the next turn guarantied.
Recycle was originally from the Classic Fossil set, so i'm glad it's in the new BW set.
-Cheren (Also from Emerging Powers) can also be used in your opening hand to draw into those rubbish cards that you might have revealed at the top of your deck giving a better chance for fire energy being there in the next Research or pokedex, but that does use your supporter for the turn.
-PONT and Copycat are also optional but in small numbers. helps to shuffle away those top deck cards for a fresh list when you look next time.
-At least 1 or 2 FSL to replenish your deck of fire energy.
-Revive to get slugma back or any other pokemon that might have been Juniper Fodder. also to bring back Reshiram.
-Buffalant #91 revenge, would be another card worth using, if your active should die next turn, from bad luck with draws and such.
and don't forget about Seeker and Super Scoop up to re-use those shaymin.
what do you guys think of this combo, and do you think it would work?
You will also need research Record and Pokedex for this to work, so heres the strategy
get reshiram active and place slugma on bench, and if you have another one, even better.
attach a fire to reshiram. use a record. if you see a fire energy, put it on the top and use the first slugma to grab it. if you have Juniper in you hand, keep those 3 cards on the top. if not then any put the cards at the bottom of your deck. then use any other items you may have in your hand like plus power and duel ball before finally using a juniper, if you where lucky to get it in your opening hand and your bound to get one.
then use a pokedex or another research and the odds are there is going to be another fire energy to take, even if the 4 cards where no fire, and you placed them at the bottom, the top card might then be a fire.
well anyway, you should of drawn into a shaymin by now, or even the second Slugma (If you didn't get one earlier) and played the 2 slugmas powers, now you just use shaymin to shift the energy to active reshiram, for a turn 1 Blue Flare!
still working on Recovery issues though.
other assential cards
-You will need Duel balls if you need to get that turn one juniper, hopefully getting at least another Slugma.
-Junk arm to re use those pokedex and research cards
-Energy switch to move the energy if you don't get Shaymin.
-You can use Recycle from the new Emerging Powers set to get a discarded Fire on top of your deck, at the cost of a coin flip, to use Slugma's ability on the next turn guarantied.
Recycle was originally from the Classic Fossil set, so i'm glad it's in the new BW set.
-Cheren (Also from Emerging Powers) can also be used in your opening hand to draw into those rubbish cards that you might have revealed at the top of your deck giving a better chance for fire energy being there in the next Research or pokedex, but that does use your supporter for the turn.
-PONT and Copycat are also optional but in small numbers. helps to shuffle away those top deck cards for a fresh list when you look next time.
-At least 1 or 2 FSL to replenish your deck of fire energy.
-Revive to get slugma back or any other pokemon that might have been Juniper Fodder. also to bring back Reshiram.
-Buffalant #91 revenge, would be another card worth using, if your active should die next turn, from bad luck with draws and such.
and don't forget about Seeker and Super Scoop up to re-use those shaymin.
what do you guys think of this combo, and do you think it would work?