Don't forget you should have seekers and spiritomb TRthe aura is with me8 said:4-3-4 Gengar Prime
4 Mew Prime
-------------------------------- 17 Pokemon.
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4 Pokemon Communication
4 Rare Candy
4 Professor Elm's Training Method
4 Pokemon Collector
4 Lost World
---------------------------------------------- 20 T/S/S/
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You'd have to at least run that to get a fast LostGar.
^The only problem with that is ZPS will laugh as it eats you alive. I like Vileplume because then ZPS at least has some issues getting everything ready.
No matter what you do ZPS(T) will be Lostgar's worst matchup. There's nothing to it. You just have to play smartly - like either taking some Cursed Drop knockouts, or using Seeker to force things back into their hand en masse. As soon as they see that Gastly, they'll keep their Pokemon out of their hand. You just need to find the most effectively way of crippling ZPS(T) and turning an auto-loss into a maybe-win.^The only problem with that is ZPS will laugh as it eats you alive. I like Vileplume because then ZPS at least has some issues getting everything ready.
Sleeping Snorlax said:Don't forget you should have seekers and spiritomb TR
You would have to wait until the next turn. Attacking ends your turn - you're not allowed to use the effect of a stadium after attacking.Sleeping Snorlax said:You can run a 4 mew prime, with a 3-3-4 gengar. and a 3-2-2 vileplume. Your ideal start would be a mew with a psychic to see off a gengar. Hopefully turn two you get out vileplume while getting a haunter or maybe even a candy gengar and then you can hopefully see off two pokemon with mew. You don't attach more than two energy to a mew/gengar in the match. when you are at 5 pokemon in the Lost zone and you know you have the game, Make sure you play lost world before you attack... so you can win once you attack.
Celebi23 said:You would have to wait until the next turn. Attacking ends your turn - you're not allowed to use the effect of a stadium after attacking.
Celebi23 said:^For real? :O
I'll go check in the rules team, but to me that means the deck deserves another look and I've got to re-do a lot of playtesting D:
How did nobody in my testing group know this?