Speed Lostgar?

I truly don't see the point of smeargle at all. You do know it has to be active right?
venasour x: Mime is needed because name one deck that doesn't run at least a 2 split of PONT/juniper.
 
The original concept was to use smeargle, copy a supporter and see the hand. With switch, it can be effective. So joe, whatta u know?
 
snorlax71 said:
The original concept was to use smeargle, copy a supporter and see the hand. With switch, it can be effective. So joe, whatta u know?
Well, I know that smeargle is inferior to mr. mime. I've tested mr. mime and it's far better. Also, you have a limited amount of switches, so what are you going to do when your all out of switches and they just used a PONT?
 
I know we're talking about a 'speed' lostgar here, but I noticed someone say Lostgar is meant to last, not be fast. Anyone ever think of running Lostgar (or even Mew gar, just to speed it a little bit) like a google' deck?
Vileplume, reuniclus, blissey. With Gengar active, you have room for two more techs, and you can use Vileplume as the damage counter storage. I would have my field set up like this
Active: Gengar
Bench: Vileplume, Reuniclus, Mime, Slowking, (Empty)

The empty spot is to drop a Blissey or Spiritomb. But with N coming out soon, you don't need Spiritomb as much, because you will have two other Supporters to shuffle your opponents hand (N and Judge, though I'm not denying that Spiritomb is the best choice no matter what.
 
^Not a bad idea, but remember that if you base the deck off Mew, don't bother to run Reuniclus/Blissy. But if Mew is a mini engine to LZ stuff faster, thats a great idea.
 
mawliekid said:
I know we're talking about a 'speed' lostgar here, but I noticed someone say Lostgar is meant to last, not be fast. Anyone ever think of running Lostgar (or even Mew gar, just to speed it a little bit) like a google' deck?
Vileplume, reuniclus, blissey. With Gengar active, you have room for two more techs, and you can use Vileplume as the damage counter storage. I would have my field set up like this
Active: Gengar
Bench: Vileplume, Reuniclus, Mime, Slowking, (Empty)

The empty spot is to drop a Blissey or Spiritomb. But with N coming out soon, you don't need Spiritomb as much, because you will have two other Supporters to shuffle your opponents hand (N and Judge, though I'm not denying that Spiritomb is the best choice no matter what.


It is funny that you mentioned this, because while playing my VileGar at my league this saturday I decided to throw in reuniclus and oh man what an amazing way to play VileGar. I wouldnt call it a google deck just because it doesnt exactly play like one besides having a trainer lock and moving damage counters. By NO means is it a speed lost deck, but probably the best way to use Gengar Prime because it actually makes him last even more, which is what you are concerned with in a LostGar deck anyways.

But as for the topic of this discussion, MEW is a must, and with the next set, Evolite for said Mews.
 
I agree and disagree. While Mew is more consistent, ZPST, a deck that already gives you a hard matchup, tears threw Mew. In a game with sillykyle!, I after one Bolt Strike was able to take a lot of prizes off Mew's because the Mew player will have to give up a Mew to Lost Zone the Pokemon, and if that Pokemon is Jumpluff (which it often us), then by controlling your bench, sometimes you can withstand a Mass Attack.

Speed LostGar I wouldn't think would be that good because against ZPST, TyRam, and any other fast deck, you'll have problems against. ZPST won;t have many basics for LostGar to hurl, and TyRam knocks you out every turn with Pluspower, then Junk Arming (discarding evolutions of course) for the reuse of the Pluspower.

I think the VileClus version of LostGar, though slow, would be the best way to use LostGar.
 
Mew is just too little to be used. Even though he hits hard, it doesn't matter if the most popular decks out there one-shot him back. Every deck will get ahead of the prize trade because you waste turns putting things in the Lost Zone. Now if a Pokepower did that for you...
 
VileClus version of LostGar,

Curious to see if anyone has a build list of vileclus with gengar. Theory it sounds great!
 
First, why would a MewGar lost zone a Jumpluff? You are thinking of Mewbox. The whole point of mew in a lostgar is to get the opponents pokemon in the lost zone T2. And come on guys, when did being behind of prizes ever scare MewGar? I've won plenty of times with the deck while not picking up a single prize card. ZPST is easily its worse match up but not because of the damage output but because of the lack of pokemon used in the deck. It has decent chances against

Also my VileGar basically just has reuniclus, vileplume, gengar and a zekrom just to toss the damage on, then seeker back up or outrage.
 
I'm actually in favor of this baby of google.dec and LostGar. It sounds really neat, I'll have to try it out sometime (and it works really well with Seeker, which is so nice).
 
Ah! :D I said something Valuable!
But yeah, i think I ran my pokemon line up something like this
(BE WARNED. It needs work)

3 Pichu
2-1-2 Gengar Prime
2-1-2 Vileplume
2-1-2 Reuniclus
2-2 Blissey
2 Mr.Mime

Total: 24

Which is a rediculous amount, however a lot of the techs are important. Vileplume/Reuniclus is for that ever important google engine.
3 gengar just because its the main.
2-2 Blissey because in a deck where I know I won't be taking prizes I want ot make sure I can get a card.


This setup has the advantage of being protected from both Plus Power and Black Belt (because you most likely will never take a prize)
and it's weakness (dark) is very uncommon. so the only things that can KO it are things that can hit over 130 naturally (which are things like Legends and energy stackers, and you can easily disrupt Legend set ups by Hurling a single piece. You also shut down their Twins and communication support, making it nearly impossible to put both pieces into their hand in the same turn)

This deck has the possibility of being like a brick wall, the only thing it needs is a consistent set up.


EDIT: Went back and took out some pokemon from the list. Made it less clogged.
 
Good starting list. Leaves about 25 supporters/trainers and stadiums. Around 10 energy (maybe 12 with rescue). Let's see...
4 seeker
4 collector (maybe not with pichu)
4 pont or copycat
3 lost world
4 sage
4 candy
2 poke comm?
 
snorlax71 said:
Good starting list. Leaves about 25 supporters/trainers and stadiums. Around 10 energy (maybe 12 with rescue). Let's see...
4 seeker
4 collector (maybe not with pichu)
4 pont or copycat
3 lost world
4 sage
4 candy
2 poke comm?
no twins? Twins is a must without gengar, but because your not taking any prizes, I really don't see how you left it out.
 
Sorry its late and my old memory's slipping! You're right its a must! Drop the collector?
 
So here's what we have so far

3 Pichu
2-1-2 Gengar Prime
2-1-2 Vileplume
2-1-2 Reuniclus
2-2 Blissey
2 Mr.Mime

10 psy
2 Rescue
3 seeker
3 collector (maybe not with pichu)
3 pont or copycat
3 lost world
3 sage
4 candy
2 poke comm
4 twins

How's that?
 
snorlax71 said:
So here's what we have so far

3 Pichu
2-1-2 Gengar Prime
2-1-2 Vileplume
2-1-2 Reuniclus
2-2 Blissey
2 Mr.Mime

10 psy
2 Rescue
3 seeker
3 collector (maybe not with pichu)
3 pont or copycat
3 lost world
3 sage
4 candy
2 poke comm
4 twins

How's that?
take out 1-2 pichu. Three is a little overkill. I would also take out 1-1 Blissey and maybe 1 mr. mime. In their place, add some spiritomb and thicken your lines.
-2 pichu
-1-1 Blissey
-1 mr. mime
+2 Spiritomb
+0-1-0 Gengar
+1-1-0 Reuniclus
 
I play mine with 3-2-2 Gengar, 3-2-2 Vileplume, 2-2-2 Reuniclus. 1 Mr. Mime, 1-1 Blissey, 1 Cleffa, 1 Elekid (maybe to be switched for Cleffa), 2 Reshiram. Vileplume takes priority, so I have Babies in there to stall while I manually evolve everything else, unless I'm lucky and end up getting a double Rare Candy. BTW, you don't need Spiritomb. With Gengar up there not dying no matter what, you can just Cursed Dropplet spam and kill other stuff.
 
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