Super Smash Bros. 3DS/Wii U

I'm probably in the minority here but I had no idea who any of the FE characters were until they were put in ssb

Hell, I only know who Chrom is because everyone has been crying for his inclusion.
 
And I know nothing of Little Mac, except that he exists (now, didn't know before).
Think of the new character inclusions as a way to learn about other franchises.
 
I think that recent games and current popularity have a lot do with it, not just history. This could be why Starfox doesn't seem to get very much, since they haven't had a game since Command, in 2004 I believe. Fire Emblem never used to be well known in the US, but Awakening was a huge hit and is considered by many to be the greatest 3DS game, so putting characters in from that specific game makes a ton of sense. I'm a huge Metroid fan and I would love to see more representation as it is one of Nintendo's oldest and biggest franchises. Most franchises of its size or even smaller ones have several characters in SSB so I feel like it deserves more than 2 (or, well, sort of 1.5) characters. That being said, the most recent Metroid game is the infamous Metroid Other M that I, among many other Metroid fans and non-fans alike, think was quite terrible. Looking at recent and current events rather than an entire history, it does make sense for Fire Emblem to get all this representation even when older "bigger" series like Starfox and Metroid don't.
 
bacon said:
...or some representation from advance wars... you know, that really great series that's had like four installments and not once has there been a dud... and that nobody freaking ever seems to bring up in speculation discussions... no? still getting capt falcon, little mac and fifty billion FE characters? okaaaay theeen :[

I was just thinking that. With Snake's chances of returning looking iffy, the soldier from AW is a possibility for a character who plays similarly. If a Battalion Wars or AW is planned for the Wii U or 3DS it would make sense, too.

I don't actually mind any of the character inclusions so far, though. Falco is the only character I realistically expect to be in and I would be disappointed if he was excluded. I'm probably going to be playing him and Sheik 95% of the time anyway so that's all I really care about.
 
Wooooow I just re-read my previous post and I sound like a complete tool. Haha sorry, you caught me at a bad time, I've been coding all day and I'm totally frazzled. >n>

But yeah, joke post, don't take too seriously.

If we did get representation from AW, I think it would be better coming from Andy who can smack things around with that completely-impractical-but-heavy-looking wrench. He could also borrow stuff like the bazookas from Mech units and have a Mega Tank final smash. ;)
 
Momaster12 said:
The Fire Emblem series is fantastic and has a butt ton of cool, important, memorable characters that could add more diversity to the Smash series.
Swordsman, heavy swordsman, female swordsman, swordsman who also uses magic.

I don't say that to be bash your point or anything. Hell, I think it's cool that FE has so many reps. And sure, the others aren't clones of each other by any means, but really, the character that brings the most diversity is Robin -- especially from an outsider to the franchise who simply sees four sword-fighters.

I've never played a FE game, but it's my understanding that there are characters that use weapons other than swords. Could've been neat to see them in the game instead.
 
The problem is that the main character in the Fire Emblem usually uses swords. The main exceptions are Hector, who uses axes (but his game is rather old now and relatively unknown, and he shares the main spot with Eliwood and arguably Lyn), Ephraim, who uses lances (same as Hector, shares the spotlight with Eirika) and Micaiah, who uses tomes (but she shares the main spot with Ike, although she probably would've been a viable choice as well). I might be forgetting some older lords, but there's no way they're relevant anymore anyway. Robin was really the only way of getting the more interesting of the FE weapons (tomes) in the game without adding random secondary characters and without having to resort to an all-magic moveset (which wouldn't really fit the FE mages).

And honestly, Lucina was only added because they could port over the moveset with some minor changes and have her function as a female Marth. I doubt another character got the boot because of her inclusion. Heck, they might even add another clone or 2 to make the roster a decent square.

I'm just glad they chose Robin over Chrom. The last thing we needed was another generic male, blue-haired, sword-wielding lord. Also, it means my prediction was correct so yay! Here's hoping Robin's alternative costumes vary as much as the Villager's do.
 
Two things about these reveals I'd like to note. Firstly they never de confirmed chrom (while unlikely it is still possible he could be in) also I had heard complaints that they changed marth's move set which explains why Lucina is an exact clone. Personally, I never used Marth and haven't been paying attention to him so I could be wrong about them changing him.
 
TrainerLoganPoke said:
Two things about these reveals I'd like to note. Firstly they never de confirmed chrom (while unlikely it is still possible he could be in) also I had heard complaints that they changed marth's move set which explains why Lucina is an exact clone. Personally, I never used Marth and haven't been paying attention to him so I could be wrong about them changing him.
Chrom is Robin's final smash, so you're grasping at straws if you think he'll have his own slot as a playable character, too. I'd say being a part of a final smash is enough to de-confirm.
 
CMP said:
TrainerLoganPoke said:
Two things about these reveals I'd like to note. Firstly they never de confirmed chrom (while unlikely it is still possible he could be in) also I had heard complaints that they changed marth's move set which explains why Lucina is an exact clone. Personally, I never used Marth and haven't been paying attention to him so I could be wrong about them changing him.
Chrom is Robin's final smash, so you're grasping at straws if you think he'll have his own slot as a playable character, too. I'd say being a part of a final smash is enough to de-confirm.

^That and Marth's moveset is the exact same as it was in Brawl, confirmed by the E3 demos and Smash-Fest that I attended and played Marth.
 
Yeah see I was wondering how they would do this the other day. I remember talking about having around 50 characters or so but at the same time I was wondering how many hidden characters have yet to be announced or revealed if they do it that way. Some characters we have wanted since the first game probably will never happen because Nintendo does not have authorization to add them to the game and a lot has to do with popularity as well. The ones that are making it to this version are currently hot off the press or very popular right now.. I never realized this until now but the more popular something is then it will most likely make it to smash bros BUT it has to be very popular and Nintendo has to buy the licensing in order to add them to their games because most are 3rd party characters. Which means they have to pay for the licenses from those companies in order to use them for the games. Just like they had to do in order to add games to the eshop on 3DS and WiiU as well. Everything they buy 3rd party they have to pay for every month or year to keep using the 3rd party stuff and it is very expensive too. They don't pay for their own stuff except maybe to use their own development and what not. So yeah maybe if we get a smash 5 we will see a wider range of characters. Also to remind everyone smash 3 was supposed to be the last game too. Expect 5 & 6 to come out in the future as well.:)
 
Momaster12 said:
CMP said:
Chrom is Robin's final smash, so you're grasping at straws if you think he'll have his own slot as a playable character, too. I'd say being a part of a final smash is enough to de-confirm.

^That and Marth's moveset is the exact same as it was in Brawl, confirmed by the E3 demos and Smash-Fest that I attended and played Marth.

Oh I had heard that they nerfed them I guess I confused myself. Honestly I don't care for chrom but we can't predict sakurai so I'm trying to let the ppl who want him to have hope. Regardless, who else would want Krystal from star fox in instead of wolf. Personally I would rather not take him out but if they only choose 3 then I think Krystal is better.
 
Chocolate Death said:
http://wiiudaily.com/2014/07/super-smash-bros-roster-reveal/ Did anyone hear about this?

Damn, looks like next months Corocoro is gonna be jammed with all sorts of good news.


Also these guys would've made amazing fighters for Smash
FE13_Taguel_Transformed_(Yarne).png
 
Oh yeah someone else posted a link to that a few days ago. Check earlier posts to find that XD.:)
 
An interesting article where Sakurai talks about his decisions to include Lucina and Robin in SSB while ditching Chrom.

Masahiro Sakurai said:
We've just announced two new characters who will be joining the fray in the upcoming Super Smash Bros. for 3DS and Wii U. One is Robin, the avatar from Fire Emblem: Awakening, and the other is Lucina, a swordswoman who plays an important role in the same title. I'll skip over the details.

"What? Not Chrom!?" I suspect a lot of you will ask. Of course, Chrom is quite popular, being the protagonist of FE:A and all. However, I chose Robin and Lucina, and I will elaborate on my reasoning.

Robin appears in the game as a Tactician and functions much like a Mystic Knight (note: FF terminology, but equivalent to magic swordsman). I thought to utilize his all-around nature by assigning swordplay to his Smash attacks and magic tomes to his special attacks--that is, allow him to use magic.

His neutral special is thunder magic that grows stronger the larger you charge it. He uses fire magic for his side special, and wind magic for recovery as his up special. Although Robin doesn't use dark magic in FE:A, I decided to assign it as his down special. It isn't the first time I've given moves to a character that they don't use in their respective game in order to capture certain aspects of the original title.

I also implemented the system used in FE:A, in which tomes break after overuse. Likewise, I included a similar system for the Levin Sword, which breaks after a certain number of uses. However, both the tomes and the Levin Sword will quickly regenerate after a set period of time.

Lucina uses the same techniques as Marth, a fighter with whom I'm sure most of you are already familiar. I even went so far as to make their strength, speed, and special attacks almost identical.

However, what sets Lucina apart is the fact that the strength of her attacks is uniform along the blade. Marth's playstyle emulates the elegant swordplay of a fencer by dealing more damage when he strikes with the tip of his blade, but the damage Lucina deals is evened out. Thus, I think that Lucina will be much easier than Marth for novice players to play with.

I played all the way through FE:A and really wanted to include a character from that rich cast in Smash Bros. Naturally, I considered adding Chrom to the roster, but the decision wasn't easy by any means.

At the end of the day, Chrom would just end up being another plain-old sword-wielder like Marth and Ike. Compared with other characters, he lacks any unique characteristics.
Conversely, when the idea of including Robin came to mind, conceiving the character was so easy that I immediately saw how it would work. From standards to specials, grabs to throws, all aspects of his moveset just fell into place. Not only did he possess characteristics unlike other fighters, but he also captured the essence of the Fire Emblem series. It was perfect!

In the end, if a game isn't fun, then there's no point. Of course, it would be really easy to make a game by churning out a ton of similar characters, but that's not how I produce games.

Initially, I had considered including Lucina as one of Marth's alternate costumes. After all, she has a close relationship with him in FE:A. In such cases, even if two characters' names and voices differ, as long as they function the same way, I assign them as alternate costumes. The Wii Fit Trainers, Villagers, and Robin are examples of this setup.

However, even though Lucina shares her physical stats and techniques with Marth, the characteristics of their attacks differ. When two such similar characters function in an even slightly different manner, I give them a separate spot on the roster since that will affect battle records and whatnot. In that sense, you could say she was very lucky to join the fray!

An interesting look at the behind the scenes process. I was very amused to hear how easy it was to design Robin's movesets, though I'm not surprised.
 
King Xerneas said:
Chocolate Death said:
http://wiiudaily.com/2014/07/super-smash-bros-roster-reveal/ Did anyone hear about this?

Damn, looks like next months Corocoro is gonna be jammed with all sorts of good news.


Also these guys would've made amazing fighters for Smash
FE13_Taguel_Transformed_(Yarne).png

I dont know what that is, but I would like to see somethign different like that!
 
That's a Taguel, a race of beings from the recent Fire Emblem game (home of both Lucina and Robin). They appear human-like for day-to-day activities, and transform into their beat form (as in the earlier posted picture) when fighting. Also in FE:A are Dragon-like beings (Divine Dragons) that have a similar concept: human-like normally but will transform into dragosn for combat. The idea of a shape-shifting race is pretty common throughout the FE universe(s); there were several nations devoted to different shape-shifting races in the games Ike is from as well, and examples from similar races appear in earlier games, too.
 
TrainerLoganPoke said:
Oh I had heard that they nerfed them I guess I confused myself.
While Marth wasn't changed per se (his moveset still looks largely identical to Brawl), he was indeed nerfed significantly, with high landing lag on almost all of his aerials and a general slugginess. Ken (who played Marth at the invitational and is one of the greatest smashers of yesteryear) didn't like the Smash 4 version at all.

Interestingly, in the reveal trailer we see Lucina do a neutral-air, land during the animation and stand up almost immediately after, as if some Smash64-style Z-cancelling was involved. This could mean that Lucina is a lot more mobile, or at least has a far better air game. Or it could mean that landing lag in general has been reduced since the invitational, which would of course be the far better scenario.
 
Back
Top