I think that what people
(yes, absurd generalization, I know, but you get my point) don't quite get is that franchises are not equal by any means; not only in standing, but in qualities; mario is the basic one, yes, but how many possible characters could you possibly get away putting in SSB without cloning or introducing useless things
(say, toad, baby mario, luigi, etc, dry bones, all those bloody koopalings)?
Or zelda; zelda's main characters are already there: link, ganondorf and zelda; and they threw sheik as a bonus because ocarina is just, THE zelda game; you can't put more without falling into more obscure characters of other zelda games
(ghirahim, midna, yuga... I don't know... koloktos? king dodongo? whatever); then, what else? toon link? is he different enough from link to deserve a spot?
Metroid? samus, zero suit samus, and makes sense for them to share a spot, then what? dark samus? clone. Ridley? kraid? too big compared to the other characters; mother brain? has brain in a jar syndrome; the other hunters? virtually unknown. that's it, nothing else.
What else? pikmin? two captains, clones of each other. The pikmin? ha.
Fire emblem? a lot of characters, but heavily customizable and almost clones at that level, right? heavy sword/axe/hammer/tree log, spell, fast sword, not much.
Kid icarus? palutena and pit.
Pokemon, however? you have close to 100 possible characters to choose from; that's after starters and some legendaries.
There is no possible way all franchises are equally represented,
especially if you throw pokemon into the mix. Besides, sakurai knows what he's doing
(except the part about not giving peach her SPP powers, bloody bastard).
EDIT: Or alternately:
Athena said:
An interesting article where Sakurai talks about his decisions to include Lucina and Robin in SSB while ditching Chrom.
An interesting look at the behind the scenes process. I was very amused to hear how easy it was to design Robin's movesets, though I'm not surprised.
I don't know
why I even bothered... Sakurai had already said the exact same thing, and I hadn't read it until now.
Finally:
that magnificent bastard said:
In the end, if a game isn't fun, then there's no point. Of course, it would be really easy to make a game by churning out a ton of similar characters, but that's not how I produce games.
You, sir, are a gentleman and a scholar.