RE: TCG ONE - full featured online pokemon TCG simulator [Neo Series Live]
Eevee Promo should be for completing Quickplay Champion!
Eevee Promo should be for completing Quickplay Champion!
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Then how would people get it after you got bored of doing it?TheAnticipationEevee said:Eevee Promo should be for completing Quickplay Champion!
Tash said:Then how would people get it after you got bored of doing it?TheAnticipationEevee said:Eevee Promo should be for completing Quickplay Champion!
/flip
/roll
/roll 10
/shuffle Erika,Koga,Brock,Sabrina,Surge,Blaine,Misty,Gio
Tash said:I think the problem with it is that it assumes bit rewards only, when ideally, when the system is hammered out a bit, there should be multiple reward options.
How about 1/10 chance of a random promo (this random pool should only contain promos with at least 1 and less than 4 in player's inventory) on each quest completion?
They were really, really rare when the game started. The rate had to be upped on them.VibratingSky said:I got a whole load of computer searches and item-finders, at least 5 of each from base.
Well in fact i am losing agaisnt many players and i also knock my own pokemon and dont get much reward agaisnt low value decks but i admit some values should be changed: Revenge to 8, for sure. Recycle: 2 instead of 1. Misty's wrath ¿4? Those are my suggestions.VibratingSky said:I got a whole load of computer searches and item-finders, at least 5 of each from base.
As for clumped rares, I agree, there seems to be a problem with the pack randomisation.
Could the sets simply be released in the same order and rarity as was released in the paper TGC? Withholding certain rares just makes it imbalanced for those with the purchasing power to buy them, and stops new players from making competitive decks. I'm advocating a free market, and a recreation of the pokemon environments that existed in 1999-2000. Sure, some decks dominated, but this will always happen. Under the creative scoring system, then the rocket trap deck that combo's your opponent out on turn 1-2 is the deck of choice for netting you 80-100 bits by turn 4-5 to your opponents 15. How is that fun? I'd rather play against another haymaker and have the choice of running Erika's Dratini's / or metagaming an anti-haymaker deck to deal with it.