Team Mutilation
VGC 2011
Jellicent(M)@Choice Scarf
Nature: Timid
EV's: 252 Spd 252 SpA 4 Hp
Ability: Cursed Body
- Water Spout
- Hydro Pump
- Shadow Ball
- Ice Beam
Thundurus(M)@Charti Berry/Electric Gem
Nature: Timid
EV's: 252 Spd 252 SpA 4 Hp
Ability: Prankster
- Thunderbolt
- Thunder Wave
- Protect
- Hidden Power (Ice)
I have here, the possible other main starter. The Timid nature is to make him faster, and to lower his unused stat. The EV's are on Spd to make him faster and SpA as all his attacks are special. Thunderbolt is for STAB. Thunder Wave is to spread paralysis around their team. Protect is obvious. Hidden Power (Ice), is to get rid of other Genies, Dragons, etc. The item, is a toss up between a Charti Berry, and an Electric Gem. Charti will allow me to have more Hp from a Rock Slide, but Electric Gem can make Thunderbolt VERY deadly.
Scrafty(M)@Chople Berry
Nature: Adamant
EV's: 252 Atk 124 Hp 132 Spd
Ability: Shed Skin
- Fake Out
- Detect
- Drain Punch
- Crunch
Here we have an epic back up mon. The Adamant nature, is to make his attacks stronger and to lower his unused stat. The EV's are on Atk, as all his moves are physical, 132 in Spd to out speed the Genies in Tailwind, and the rest in Hp to add to his bulk. Fake Out, is for first turn flinch. Detect is obvious. Drain Punch for STAB and to regain Hp. Crunch is for STAB and to get rid of all Ghost/Psychic types. The item, Chople Berry, is to let him live after a Close Combat from a Terrakion.
Tornadus(M)@Flight Gem
Nature: Jolly
EV's: 252 Spd 252 Atk 4 Hp
Ability: Prankster
- Acrobatics
- Tailwind
- Taunt
- Protect
One of the most self explanatory spreads ever. The Jolly nature is to make him faster and to lower his unused stat. The EV's are on Spd to make him faster and Atk as his attack is physical. Acrobatics for a crazy strong STAB attack. Tailwind for support. Taunt to stop their support. Protect is obvious. The item, Flight Gem, is to make Acrobatics OHKO almost anything.
Terrakion(?)@Focus Sash
Nature: Jolly
EV's: 252 Spd 252 Atk 4 Hp
Ability: Justified
- Close Combat
- Rock Slide
- Quick Attack
- Protect
The other most explanatory spread ever. The Jolly nature is to make him faster and to lower his unused stat. The EV's are on Spd to make him faster and Atk as all his moves are physical. Close Combat, for uber strong attack, and STAB. Rock Slide, a multi-hitting, flinch making, STAB attack. Quick Attack for priority when he's about dead. Protect is obvious. The item, Focus Sash, is because he is OHKO'd too easily.
Bisharp(M)@Dark Gem
Nature: Adamant
EV's: 252 Hp 252 Atk 4 Spe
Ability: Defiant
- Sucker Punch
- Iron Head
- Psycho Cut
- Protect
This guy just owns. The Adamant nature is to up his Atk and lower his unused stat. The EV's are on Hp to make harder to kill, Atk to make his attacks even stronger, and the 4 on Spe make him faster then speed Amoonguss. Defiant destroys intimidate Krookodiles. Sucker Punch with Dark Gem can OHKO most anything not resistant to it. Iron Head for that STABy STAB. Psycho Cut for fighting types. Protect is obvious. The item, Dark Gem, is to make Sucker Punch destroy those Ghost type scarfers, and pretty much anything i want that is not resistant to it. I decided to add him because my scarf Jellicent was being owned by scarf Chandelures. Now those are no longer a problem.
Well, that's my team. It works well for what I've tested on PO.
Thanks for reading over my team. Leave any and all comments.