Actually, it should be "This attack does 30 damage times the number of Prize cards your opponent has taken.". The wording you've suggested is actually for effects that add damage, minus the "more" in front of "damage".
[G][G] Tangle and Run 30
Both players switch their active Pokémon with 1 of their Benched Pokémon.
Weakness: Fire (x2) - Resistance: None - Retreat Cost: 1 - C - 009
Tangrowth - Grass - 130
Stage 1
[G] Whip Off 40
Switch the Defending Pokémon with 1 of your opponents Benched Pokémon.
[G][C][C][C] Mega Drain 100
Heal 20 damage from this Pokémon.
Weakness: fire (x2) - Resistance: None - Retreat Cost: 4 - R - 010
Scyther - Grass - 80
Basic
[C] Wind Scythe 10
Move an Energy from the Defending Pokémon to 1 of your opponent's Benched Pokémon.
[G][C] Captivate Slash 30
Flip a coin. If heads, switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. If tails, switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Fire (x2) - Resistance: None - Retreat Cost: 1 - U - 011
Pinsir EX - Grass - 170
Basic
[C][C] Guillotine 20+
This attack does 80 more damage if the Defending Pokémon has an Retreat Cost of 0.
[G][C][C] Feint Attack 60+
This attack does 40 more damage if the Defending Pokémon has an Resistance.
Weakness: Fire (x2) - Resistance: None - Retreat Cost: 2 - UR - 012
M Pinsir EX - Grass - 220
Mega Evolution - Whenever 1 of your Pokémon becomes a Mega Evolution, your turn ends.
[G][G][C] Sqeeze 120
You may Discard 2 [G] Energy cards attached to this Pokémon. If you do, this attack does 30 more damage and Discard 1 Energy attached to the Defending Pokémon.
[G] Lure in
Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Defending Pokémon is now Poisoned.
[G][C][C] Tangled Dance 70
The Defending Pokémon is now Confused.
Weakness: Fire (x2) - Resistance: None - Retreat Cost: 1 - U - 032
Deerling - Grass - 60
Basic
[C][C] Double Kick 20x
Flip 2 coins. This attack does 20 times the number of heads.
[G][C] Kick and Away 20
Switch this Pokémon with 1 of yor Benched Pokémon.
Weakness: Fire (x2) - Resistance: None - Retreat Cost: 1 - C - 033
Sawsbuck - Grass - 90
Stage 1
[C][C] Overgrowing Kick 20+
If this Pokémon has 6 or more damage counters on it, this attack does 100 more damage.
[G][G][C] Overdrain 70+
If the Defending Pokémon is an [W] Pokémon, this attack does 60 more damage and heal 30 damage from this Pokémon.
Weakness: Fire (x2) - Resistance: None - Retreat Cost: 3 - U - 034
Sawsbuck BREAK - Grass - 130
BREAK evolution - This Pokémon retains it's attacks, abilities, Weakness, Resistance and Retreat Cost of the Pokémon it evolved from.
[C][C] Overgrow Kick 40+
If this Pokémon has 6 or more damage counters on it, this attack does 100 more damage.
UR - 035
Shelmet - Grass - 60
Basic
[C] Jump On 10
[G] Fast Evolution
Search your deck for an Accelgor and put it onto this Pokémon. (This counts as evolving your Pokémon)
Weakness: Fire (x2) - Resistance: None - Retreat Cost: 1 - C - 036
Accelgor - Grass - 90
Stage 1
[G] Knight Strike 20+
If this Pokémon has any damage counters on it, this attack does 30 more damage.
[G][C] Slashing Strike 60
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon. This Pokémon can't use this attack next turn.
Weakness: Fire (x2) - Resistance: None - Retreat Cost: 1 - U - 037
Foonguss - Grass - 50
Basic
[C] Trick Spore
The Defending Pokémon is now Confused.
Weakness: Fire (x2) - Resistance: None - Retreat Cost: 1 - C - 038
Amoonguss - Grass - 100
Stage 1
[C] Deep Spore 10
The Defending Pokémon is now Poisoned and Asleep.
[G][C] Body Slam 40
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Fire (x2) - Resistance: None - Retreat Cost: 3 - U - 038
Phantump - Grass - 60
Basic
[C] Haunt
Put 1 damage counter on 1 of your opponent's Pokémon.
[G][C] Tackle 20
Weakness: Dark (x2) - Resistance: None - Retreat Cost: 0 - C - 040
Trevenant - Grass - 110
Stage 1
Ability: Growing Curses
If this Pokémon is damaged by an attack from your opponents Active Pokémon, you may flip a coin. If heads, the Defending Pokémon is now Asleep.
If tails, this Pokémon is now Confused.
[G][C] Scare Off 40
Switch the Defending Pokémon with 1 of your opponents Benched Pokémon.
Weakness: Dark (x2) - Resistance: None - Retreat Cost: 2 - R - 041
Trevenant EX - Grass - 180
Basic
[C][C] Nightmare 30
The Defending Pokémon is now Asleep.
[G][C][C] Gras Knot 40x
This attack does 40 times the damage for each [C] in the Retreat Cost of the Defending Pokémon.
Weakness: Fire (x2) - Resistance: None - Retreat Cost: 2 - UR - 042
Pumpkaboo - Grass - 60
Basic
[C] Confuse Ray
The Defending Pokémon is now Confused.
[G][C] Ram 2o
Weakness: Dark (x2) - Resistance: None - Retreat Cost: 0 - C - 043
Gourgeist - Grass - 100
Stage 1
[G] Eerie Soundwave 10
Discard all Tool cards attached to your opponents Pokémon.
[G][C][C] Night Scare 30x
This attack does 30 damage times the number of Prize cards your opponent has taken.
Weakness: Dark (x2) - Resistance: None - Retreat Cost: 2 - R - 043
Fire
Growlithe - Fire - 80
Basic
[R] Burning Cross 10
The Defending Pokémon is now Burned.
[R][C][C] Heated Growl 50
Weakness: Water (x2) - Resistance: None - Retreat Cost: 1 - U - 045
Arcanine - Fire - 130
Stage 1
[R][C][C] Heated Roar 70
Flip a coin. If heads, the Defending Pokémon is now Burned.
[R][R][C] Burning Grisp 80+
If the Defending Pokémon is Burned, this attack does 80 more damage.
Weakness: Water (x2) - Resistance: None - Retreat Cost: 2 - R - 46
Chimchar - Fire - 50
Basic
[C] U-Swing 10
Switch this Pokémon with 1 of your Benched Pokémon.
[R][C] Blaze Kick 30
Weakness: Water (x2) - Resistance: None - Retreat Cost: 1 - C - 047
Monferno - Fire - 80
Stage 1
[C] Torment 10
Choose one of the Defending Pokémon's attacks, the Defending Pokémon can't use that attack during your opponents next turn.
[R][C] Flare Spread 20
This attack does 10 damage to each of your opponents Benched Pokémon. Also, apply Weakness and Resistance for Benched Pokémon.
Weakness: Water (x2) - Resistance: None - Retreat Cost: 2 - U - 048
Infernape - Fire - 130
Stage 2
[R] Burn Out 40+
You may Discard an [R] Energy attached to this Pokémon. If you do, this attack does 60 more damage.
[R][C][C] Heat Wave 40
This attack does 30 damage to each of your opponents Benched Pokémon.
[C][C] Lost World 10x
This attack does 10 times the number of Item cards in your Discard Pile.
[C][C] Vanish Burn 20
The Defending Pokémon is now Burned. Put this Pokémon and all cards attached to this in your hand.
Weakness: Water (x2) - Resistance: None - Retreat Cost: 1 - C - 050
Lampent - Fire - 80
Stage 1
[R] Ember 20
[C][C] Vanish Burn 50
The Defending Pokémon is now Burned. Put this Pokémon and all cards attached to this in your hand.
Weakness: Water (x2) - Resistance: None - Retreat Cost: 1 - U - 051
Chandelure - Fire - 140
Stage 2
Ability: Haunting Flames
Once during your turn, when you play this card to evolve one of your Pokémon, you may put up to 3 damage counters on your opponents Pokémon, also the Defending Pokémon is now Burned.
[R][C] Cursed Trick 60
Discard a Tool card attached to both active Pokémon.
Weakness: Water (x2) - Resistance: None - Retreat Cost: 3 - R - 052
Talonflame EX - Fire - 170
Basic
[R] Heat Jet 20
Draw 2 cards.
[R][R] Inferno 90
Flip a coin. If tails, this attack does nothing. Discard an [R] Energy attached to this Pokémon.
Weakness: Water (x2) - Resistance: None - Retreat Cost: 2 - UR - 053
Water
Poliwag - Water - 50
Basic
[C] Hypnosis
The Defending Pokémon is now Asleep.
[W] Bubble 10
Flip a coin. If heads, the Defending Pokémon is Paralyzed.
[C] Charging Glide
Switch this Pokémon with 1 of your Benched Pokémon, then search your deck for an [L] Energy and attach it to your new Active Pokémon.
[L][C] Acrobatics 20+
This attack does 30 more damage if this Pokémon has no Tool card attached to it.
[C][C][C] Energy Bond 20x
This attack does 20 times the number of Energy cards attached to your Pokémon.
Weakness: Fighting (x2) - Resistance: Metal (-20) - Retreat Cost: 0 - C - 062
Galvantula - Lightning - 90
Stage 1
[L][C] Lightning Defuse 40
If the Defending Pokémon is an Pokémon-EX it can't attack during your opponent's next turn.
[C][C][C] Surprise Bite 50+
This attack does 50 more damage if this Pokémon switched in durng this turn or during your last attack.
Weakness: Fighting (x2) - Resistance: Metal (-20) - Retreat Cost: 0 - R - 063
Galvantula BREAK - Lightning - 130
BREAK Evolution - This Pokémon has the Attacks, Abilities, Weakness, Resistance and Retreat Cost of the Galvantula it BREAK evolved from.
[L][L] Defuse Web 100
If the Defending Pokémon is an Pokémon-EX it can't attack during your opponents next turn. Discard an [L] Energy attached to this Pokémon.
UR - 064
Dedenne - Lightning - 70
Basic
[C] Pick up
Search your deck for a Tool card and attach it to 1 of your Pokémon.
[L] Lightning Call
Search your deck for a Basic or Stage 1 [L] Pokémon and put it onto your Bench.
Weakness: Fighting (x2) - Resistance: Metal (-20) - Retreat Cost: 0 - U - 065
Psychic
Bellsprout - Psychic - 50
Basic
[C] Smack 10
[P] Poison Sludge 10
The Defending Pokémon is now Poisoned. Heal 10 damage from this Pokémon.
Ability: Wonder Guard
Prevent all damage done to your Pokémon by your opponent's Active Pokémon-EX.
[P][C][C][C] Heavy Telekenisis 90
Flip a coin. If heads, move a basic Energy attached to the Defending Pokémon to 1 of your opponent's Benched Pokémon. If tails, move a Basic Energy attached to this Pokémon to 1 of your Benched Pokémon.
[C][C] Foul Lick
Discard an Special Energy attached to 1 of your opponent's Pokémon.
[P][C] Haunt 60
Put 2 damage counters on 1 of your opponent's Benched Pokémon.
Weakness: Dark (x2) - Resistance: Fighting (-20) - Retreat Cost: 2 - UR - 078
M Banette EX - Psychic - 220
Mega Evolution - When one of your Pokémon becomes a Mega Evolution your turn ends.
[P][C] Shadow Ring 100
The Defending Pokémon is now Poisoned, switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Dark (x2) - Resistance: Fighting (-20) - Retreat Cost: 0 - UR - 079
Seviper - Psychic - 80
Basic
[P][C] Wrap Up 20
The Defending Pokémon can't Retreat during your opponents next turn. Flip a coin. If heads, Discard an Energy attached to the Defending Pokémon.
[P] Shine Pulse 30
The Defending Pokémon is now Confused.
[P][C][C] Psyshock 70
You may move 1 Energy from this Pokémon to 1 of your Benched Pokémon. If you do, move 1 Energy attached to the Defending Pokémon to 1 of your opponents Benched Pokémon.
Ability: Nasty Plots
Once during your turn, you may search your deck for a card. Shuffle your deck, then put this card on top of your deck.
[D][C][C] Deranged Twist
This attack does 10 times the number of Benched Pokémon in play (both yours and your opponent's) to 1 of your opponent's Benched Pokémon.
Skuntank BREAK - Dark - 140
BREAK Evolution - This Pokémon has the Attacks, Abilities, Weakness, Resistance and Retreat Cost of the Skuntank it BREAK evolved from.
Ability: Gas Cover
put 3 damage counters instead of 1 on your opponent's Poisoned Pokémon between turns. Also, damage done to this Pokémon is decreased by 30 if the Defending Pokémon is Poisoned.
UR - 094
Darkrai EX - Dark - 170
Basic
Ability: Force of Nightmares
If a Pokémon stays Asleep for a turn, put 2 damage counters on it.
[D][C][C] Shadow Bolt 60
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Ability: Rotation Grove
Once during your turn, when you play this card to evolve one of your Pokémon, you may discard all Tool cards attached to your opponent's Pokémon.
[M][M][C] Iron Crash 100
This Pokémon does 20 damage to itself.
Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 3 - R - 096
Scizor - Metal - 130
Stage 1
[C][C] Clearify 30
This Pokémon has no Weakness during your opponent's next turn.
[M][C][C] Iron Hammer 80
Discard an Special Energy attached to the Defending Pokémon.
Unfezant BREAK - Colorless - 170
BREAK evolution - This Pokémon retains the attacks, abilities, Weakness, Resistance and Retreat Cost of the Unfezant it BREAK evolved from.
[C][C][C] Tornado Twist 130
Flip a coin. If heads, discard the top 2 cards from your opponent's deck. If tails, discard the top card of your deck.
HR - 122
Woobat - Colorless - 50
Basic
[C] Furious Cutter 10x
Flip 5 coins. This attack does 10 times the number of heads. This Pokémon does 20 damage to itself.
[C][C] Aerial Scream 20
The Defending Pokémon is now Asleep.
Pokémon tool F: Attach this Tool to 1 of your opponent's Pokémon-EX that doesn't already have an Tool card attached to it.
The Pokémon this card is attached to can't Retreat. This card also can't Retreat with the use of Item cards.
When this card is removed from a Pokémon for any reason, put this card in its owners Discard Pile.
You may play as many Item cards as you like during your turn.
U - 125
Riverside - Stadium - Trainer
Each Pokémon in play that have any [W] Energy attached to it has no Retreat Cost.
This card stays in play as you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play you can't play this card.
U - 126
Old Tree - Stadium - Trainer
Each [G] Pokémon in play has 10 more HP and does 10 more damage to the Defending Pokémon.
This card stays in play as you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play you can't play this card.
U - 127
Banette Spirit Link - Tool - Trainer
Attach an Tool card to 1 of your Pokémon if that Pokémon doesn't already have an Tool card attached to it.
Your turn does not end if this Pokémon this card is attached to becomes M Banette EX.
U - 128
Pinsir Spirit Link - Tool - Trainer
Attach an Tool card to 1 of your Pokémon if that Pokémon doesn't already have an Tool card attached to it.
Your turn does not end if this Pokémon this card is attached to becomes M Pinsir EX.
U - 129
Special Swap - Item - Trainer
Move the Special Condition affecting your Active Pokémon to your opponents Active Pokémon. If the Defending Pokémon is already affected by an Special Condition, you may remove that Special Condition that is affected the Defending Pokémon.
You may play as many Item cards as you like during your turn.
U - 130
Grow Energy - Energy
This card can only be attached to your [G] Pokémon. This card provides 1 [G] only while it is attached to your [G] Pokémon.
If this card is discarded for any reason, put this card into your hand.
(If this card isn't attached to a [G] Pokémon, Discard this card)
U - 131
Cursed Energy - Energy
This card can only be attached to a [P] Pokémon. This card provides 1 [P] Energy only while it is attached to your [P] Pokémon.
If the Pokémon this card is attached to is on your Bench, prevent all effects, including damage done to the Pokémon this card is attached to.
(If this card isn't attached to a [P] Pokémon, discard this card)
U - 132
Treasure Locater - Item - Trainer
Look at the top 3 cards of your deck and put 1 card into your hand, put 1 card into your Discard Pile. Put the remaining card on top of your deck.
You may play as many Item cards as you like during your turn.
U - 133
Dusk Ball - Item - Trainer
Search your deck for an [D] Pokémon and put it into your hand.
You may play as many Item cards as you like during your turn.
U - 134
Root Fossil - Item - Trainer
Look at the bottom 10 cards of your deck. You may reveal a Lileep you find in there and put it onto your Bench. Shuffle your deck afterward.
U - 135
Claw Fossil - Item - Trainer
Look at the bottom 10 cards of your deck. You may reveal an Anorith you find in there and put it onto your Bench. Shuffle your deck afterward.
U - 136
Sawsbuck BREAK - Grass - 130
BREAK evolution - This Pokémon retains it's attacks, abilities, Weakness, Resistance and Retreat Cost of the Pokémon it evolved from.
[C][C] Overgrow Kick 40+
If this Pokémon has 6 or more damage counters on it, this attack does 100 more damage.
UR - 035
Scolipede - Psychic - 150
Stage 2
[P][C][C] Venom ram 80
Both Active Pokémon are now Poisoned and Confused.
[P][P][C] Virus Fluit 70+
This attack does 50 more damage if the Defending Pokémon is Poisoned.
Okay, I want to let you guys know that I am going to start with the new set tomorrow and here are some points about the set!
- The first cards are kind of like a Sneak Peak of what you can expect in the set!
- There is an old mechanic that I am kind of going to use with this set. (Changed a little)
- This probably will be a 3 line set like the Plasma sets from B&W.
- The set has 115+ cards.
- Every card will be delivered with love.
- The lowest card number from a type is 5, so there is a lot of different stuff you can expect each day.
- Almost every type has an EX or BREAK.
These are a lot of points about the set. I hope you guys are interested in the new set named: Galactic Rises
Thanks for reading and I hope you all enjoy my new set.
[C] Harden
During your opponents next turn, if this Pokémon would be damaged by an attack, prevent that damage done to this Pokémon if that damage is 50 or less.
[W] Freeze Dry 20+
If the Defending Pokémon is a [W] Pokémon, this attack does 40 more damage.
[C][C] Glaced Bond
If this Pokémon is Knocked-Out during your opponent's next turn, put 2 damage counters on the Defending Pokémon and the Defending Pokémon is now Paralyzed until the end of your opponent's next turn.
[C][C] Mirror Shot
If this Pokémon was damaged by an attack during your opponents last turn, this attack does the same damage to the Defending Pokémon.
[M][C] iron Blast 20
Search your Discard Pile for a Special Energy and attach it to 1 of your Pokémon.
Ability: Healing Dance
Once during your turn, you may discard an Energy attached to this Pokémon. If you do, heal 50 damage from 1 of your Pokémon and remove the special condition affected that Pokémon.
[C][C] Return Kick 60
Switch the Defending Pokémon with 1 of your opponents Benched Pokémon.
[C] Harden
During your opponents next turn, if this Pokémon would be damaged by an attack, prevent that damage done to this Pokémon if that damage is 50 or less.
Giratina's Distortion Warp attack should be worded: "Each player discards top card of his or her deck."
Marowak's Rock Head aability needs to clarify that damage is excluded from the Ability, as for some reason it is considered an "effect". The ability should read: "Prevent all effects of your opponent's attacks, excluding damage, done to this Pokémon."
Latios-EX AOR says "Prevent all effects of your opponent's attacks, except damage, done to this Pokémon during your opponent's next turn." Here's another pain for selecting except/excluding…. (If there should've been another revision after that card, then…
That said, I find this set rich enough to stir my imagination, and I'm feeling as if watching a poster that says "Who will beat Giratina?" I'm looking forward to the encounter with cool Gardevoir/Gallade.
Ability: Healing Dance
Once during your turn, you may discard an Energy attached to this Pokémon. If you do, heal 50 damage from 1 of your Pokémon and remove the special condition affected that Pokémon.
[C][C] Return Kick 60
Switch the Defending Pokémon with 1 of your opponents Benched Pokémon.
[C][C] Mirror Shot
If this Pokémon was damaged by an attack during your opponents last turn, this attack does the same damage to the Defending Pokémon.
[M][C] iron Blast 20
Search your Discard Pile for a Special Energy and attach it to 1 of your Pokémon.
[W] Freeze Dry 20+
If the Defending Pokémon is a [W] Pokémon, this attack does 40 more damage.
[C][C] Glaced Bond
If this Pokémon is Knocked-Out during your opponent's next turn, put 2 damage counters on the Defending Pokémon and the Defending Pokémon is now Paralyzed until the end of your opponent's next turn.
I'm wondering if Sharpedo BREAK is powerful enough, actually. Considering it's a Stage 2, doing 60 damage isn't an all too exciting number - even for just a single energy. I'd recommend knocking the number to 90 or 100.