Challenge 13 was great. From what I've said before, interactive challenges are the best in this game. When we can affect each other, I like the challenge. That's what you did in Challenge 13. And then put morals into it, and made us think the opposite of what we were doing. I didn't quite like how you did the turn order (Should have made it "Everyone can go once every 36 hours, and at the end of the 36 hours, you'll all be affected by your partners and yourselves"), but that is overrun by the interactivity, the morals, and the randomness.
RE: Pain and Suffering: Season 4 - Challenge 14 is over!
We actually did base Challenge 13 on some philosophical, psychological and sociological experiments known as the Milgram Experiment and the Stanford Prison experiment. They're pretty interesting if you want to have a look.
RE: Pain and Suffering: Season 4 - Challenge 14 is over!
Yeah, right now!
Challenge 15: Evil People
I think all of you are familar with Werewolf, given that I think all of you have played at least once. This is a Werewolf challenge.
Your goal is simple. Lynch the scum before the scum kills you. If scum wins, they pick one town person who is eliminated from the game. If town wins, each town member is immune and will vote off one of the scum.
As this is not a full Werewolf game, things are limited. Pay attention to the note below.
- Days are 48 hours long
- Nights are 24 hours long
- You cannot unvote
- A majority vote is needed to lynch someone
- LYLO/MYLO will be announced
- Talking outside of the thread is not allowed. Your QTs are locked for this, and I ask that you please not PM each other during this challenge.
- Millers/Godfathers/Alignment changers may exist. See note on role modifiers for more info.
- All roles in the game are public knowledge and shared below. Not all roles listed will be used.
- Multiple people may share a role
- Role cards are not revealed on death
- If there are any role modifiers, the player will not know them.
- No Lynch is an option for a lynch unless said otherwise by the host.
Cop: Investigates one living player each night. Will learn alignment and role name. Cannot self target.
Coroner: Investigates one dead player each night. Will learn alignment and role name. Are deathproof on the first night. Cannot self target.
Doctor: Protects one living player each night from death. Cannot protect themselves.
Roleblocker: Prevents one living player from using a night action each night. Cannot self target.
Vanilla Town: No special abilities
To vote, use the following format.
##VERB: Player
Day 1 starts at 12:01am February 26 and ends Friday, February 28 at 11:59pm
I will be sending out your role PMs between now and midnight. All times are in MST. Please confirm that you got a role in the thread.