Pokemon:
Strategy:
Okay, so this is more of a rough concept than a finished deck right now, but I thought I'd post it and get some opinions. The strategy, as the deck's title implies, revolves around the use of the brand new tool card Protection Cube which prevents recoil damage for the pokemon its attached to. These will be attached to the new Golem from Flashfire to do 150 damage per turn without the usual 100 damage penalty, as well as Blastoise EX, which does 120 for 3 water (pretty expensive, I know) with the possibility of a 30 damage penalty. The kangaskhans are good starters, searching out necessary basic pokemon with Call for Family. The Elesas are there to quickly search the Protection Cubes as well as other useful tools, and the Miltoics are for sacrificing via Energy Grace for 3 basic energy out of the discard pile to power the main attackers. The Ultra Balls and Junipers search out the right cards while potentially putting energies in the discard pile for Energy Grace, and then Mewtwo EX and Druddigon are solid secondary attackers that work well in most decks. I know this is a pretty rough draft, but i think The Cube could definitely evolve into something great, especially with the apparently Fighting-centric Rising Fist set coming out in August. So, what do you guys think?
2-1-2 Golem FF
2-2 Milotic FF
2 Druddigon FF
1 Mewtwo EX
2 Kanghaskhan XY
1 Blastoise EX
4 Ultra Ball
4 Professor Juniper
3 Protection Cube
2 Float Stone
2 Muscle Band
2 Elesa
2 N
2 Pokemon Fan Club
2 Lysandre
2 Shauna
2 Professor's Letter
5 Fighting
5 Water
4 Rainbow
4 DCE
Strategy:
Okay, so this is more of a rough concept than a finished deck right now, but I thought I'd post it and get some opinions. The strategy, as the deck's title implies, revolves around the use of the brand new tool card Protection Cube which prevents recoil damage for the pokemon its attached to. These will be attached to the new Golem from Flashfire to do 150 damage per turn without the usual 100 damage penalty, as well as Blastoise EX, which does 120 for 3 water (pretty expensive, I know) with the possibility of a 30 damage penalty. The kangaskhans are good starters, searching out necessary basic pokemon with Call for Family. The Elesas are there to quickly search the Protection Cubes as well as other useful tools, and the Miltoics are for sacrificing via Energy Grace for 3 basic energy out of the discard pile to power the main attackers. The Ultra Balls and Junipers search out the right cards while potentially putting energies in the discard pile for Energy Grace, and then Mewtwo EX and Druddigon are solid secondary attackers that work well in most decks. I know this is a pretty rough draft, but i think The Cube could definitely evolve into something great, especially with the apparently Fighting-centric Rising Fist set coming out in August. So, what do you guys think?