Pokemon: 17
4-1-3 Magnezone Prime
3-3 Eelektrik
2 Thudurus
1 Cleffa
T/S/S: 30
4 Pokemon Collector
4 Sage's Training
3 Engineer's Adjustments
3 N
4 Pokemon Communication
4 Rare Candy
4 Junk Arm
2 Pokemon Catcher
1 Super Rod
1 Switch
Energy: 13
13 {L}
Strategy: Open Thundurus or Cleffa. Cleffa is for hand refresh, Thundurus for Charge. Ideally get a Magnezone and Eelekrik T2 and start setting up energy acceleration. Use Pokemon Catcher to drag out weaker pokemon and KO with Thundurus while setting up Magnezone with Eelektrik. Magnezone scores KOs mid/game.
I want to add a 14th Lightning energy but I'm at a loss as of what to take out. The deck has been really consistent at turn two with my current draw supporters, and the only other thing I see is Super Rod and I'm not sure if removing it is a smart play.
4-1-3 Magnezone Prime
3-3 Eelektrik
2 Thudurus
1 Cleffa
T/S/S: 30
4 Pokemon Collector
4 Sage's Training
3 Engineer's Adjustments
3 N
4 Pokemon Communication
4 Rare Candy
4 Junk Arm
2 Pokemon Catcher
1 Super Rod
1 Switch
Energy: 13
13 {L}
Strategy: Open Thundurus or Cleffa. Cleffa is for hand refresh, Thundurus for Charge. Ideally get a Magnezone and Eelekrik T2 and start setting up energy acceleration. Use Pokemon Catcher to drag out weaker pokemon and KO with Thundurus while setting up Magnezone with Eelektrik. Magnezone scores KOs mid/game.
I want to add a 14th Lightning energy but I'm at a loss as of what to take out. The deck has been really consistent at turn two with my current draw supporters, and the only other thing I see is Super Rod and I'm not sure if removing it is a smart play.