The most damage you can do in the game

thepliskin5005

Aspiring Trainer
Member
Im pretty sure i know the most damage you can do in the game and flipping a coin does not count. This would hafe to be a staged game so you wont discard any energys or have any thing you need prized. So you rerange what prizez you have and what active pokemon you have.

Oppoent A

Okay this one side hase mewtwo ex from hail blizerd as the active pokemon and gardivore from hail blizerd he also hase unkown n and unkown o and unkown d so to make each player gets all the energy cards in there prizez. And he also hase unkown z. Unkown z helps you from decking out and it gives you time to attach all the energys to mewtwo ex. And the rest of the deck is just psychich energys.

Oppoent B

The other side hase gardivore as the active pokemon and he hase unkown z to stop him from decking out. The rest of his deck is just psychich energys.


So each player keeps attaching a energy and passes untill each oppoent hase one prize left and no cards in there deck and all there energys are attached to there active pokemon and then oppoent A attacks with mewtwo ex. And remember this is a rigged game. Its rigged so you can be sure to do max damage.


http://pokebeach.com/scans/secret-wonders/72-unown-z.jpg
http://pokebeach.com/scans/secret-wonders/69-unown-n.jpg


Gardevoir – Psychic – HP110
Stage 1 – Evolves from Kirlia

Ability: Psycho Mirage
As long as this Pokemon is in play, each Basic Psychic Energy card attached to your Psychic-type Pokemon provides 2 units of Psychic energy. This effect can’t be stacked, regardless of how many Pokemon with this ability you have in play.

[P][P][C][C] Mind Shock: 60 damage. Don’t apply Weakness or Resistance for this attack’s damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

Mewtwo EX – Psychic – HP170
Basic Pokemon

[C][C] EX Ball: Does 20 damage times the number of Energy attached to each player’s Active Pokemon.
[P][P][C] Psycho Drive: 120 damage. Choose 1 Energy attached to this Pokemon and discard it.

Pokemon EX Rule: When Pokemon EX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2
 
That's a staged game, which will bever really happen. Legitimately the most i have seen was avplayers raikou suicune legend use thunderbolt spear against an entries suicune legend and because of the duel types he hit for x4 weakness resulting in 600 legitimate damage.
 
Well, the most you could do it is 5700. 1-1-1 Magnezone, 57 energys. Then add weakness of 2x against, say, a Yanmega, and thats 5700, or 2850 without weakness.

That, too, would be staged, and you couldn't have any prize cards, so ya. With prizes I think its 5100.
 
Wait. Let's say you KO'd 5 Pokemon with Magneton, so you have 1-1-1 Magnezone and 57 energy, with 1 as a prize, so 56 energy on Magnezone. 56 (energy)x50 (damage)x2 (weakness)=5600, which I believe to be the most without extreme lucksacking on coinflips (Cubone ftw).
 
Juliacoolo said:
Regigigas ex can do unlimited, no?

Actually, there was an updated translation and its first attack can only do 80 or 160 with weakness?
 
At ^^ The only problem with that is that you have no way to attach all of those energies to your magnezone. Lets say you start with just Magnemite and six energies:

You draw Magneton and play one energy (5 in hand)
You draw Magnezone, evolve and play one energy (4 in hand)

From here on you are just drawing one and attaching one.
 
Oh, that's true. And every time you get a Prize, that's just one more. I guess you'd use Unown Z to get more turns, so you'd only be able to do 5550.
 
Remeber gardivour hase weakness to psychich. And this does fourty damage for each energy attached to oppoent B pokemon. If it wasnt staged you could just attack right away and it wouldnt make sense.
 
Do you want to correct your spelling/gramming errors? Or...?

thepliskin5005 said:
Im pretty sure i know the most damage you can do in the game and flipping a coin does not count. This would hafe to be a staged game so you wont discard any energys or have any thing you need prized. So you rerange what prizez you have and what active pokemon you have.

Oppoent A

Okay this one side hase mewtwo ex from hail blizerd as the active pokemon and gardivore from hail blizerd he also hase unkown n and unkown o and unkown d so to make each player gets all the energy cards in there prizez. And he also hase unkown z. Unkown z helps you from decking out and it gives you time to attach all the energys to mewtwo ex. And the rest of the deck is just psychich energys.

Oppoent B

The other side hase gardivore as the active pokemon and he hase unkown z to stop him from decking out. The rest of his deck is just psychich energys.


So each player keeps attaching a energy and passes untill each oppoent hase one prize left and no cards in there deck and all there energys are attached to there active pokemon and then oppoent A attacks with mewtwo ex. And remember this is a rigged game. Its rigged so you can be sure to do max damage.


http://pokebeach.com/scans/secret-wonders/72-unown-z.jpg
http://pokebeach.com/scans/secret-wonders/69-unown-n.jpg


Gardevoir – Psychic – HP110
Stage 1 – Evolves from Kirlia

Ability: Psycho Mirage
As long as this Pokemon is in play, each Basic Psychic Energy card attached to your Psychic-type Pokemon provides 2 units of Psychic energy. This effect can’t be stacked, regardless of how many Pokemon with this ability you have in play.

[P][P][C][C] Mind Shock: 60 damage. Don’t apply Weakness or Resistance for this attack’s damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

Mewtwo EX – Psychic – HP170
Basic Pokemon

[C][C] EX Ball: Does 20 damage times the number of Energy attached to each player’s Active Pokemon.
[P][P][C] Psycho Drive: 120 damage. Choose 1 Energy attached to this Pokemon and discard it.

Pokemon EX Rule: When Pokemon EX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

thepliskin5005 said:
Remeber gardivour hase weakness to psychich. And this does fourty damage for each energy attached to oppoent B pokemon. If it wasnt staged you could just attack right away and it wouldnt make sense.

I didn't even correct the run-on sentences or fragments. Typing with better spelling/grammar/punctuation/capitalization will make things easier for the reader. I know I had a hard time reading this.
 
Note: I'd like to point out that Magneton can KO five pokemon beforehand to get the energies/pokemon, so no unown z needed.

If we were in unlimited:
1-1-1 Magnezone
1-1 Darkrai Lv.X GE
1-1 Weavile
1 Moonlight Stadium

1 Electric energy
51 Dark (basic) Energy

Weavile makes Magnezone dark, and Darkrai Lv.X adds an extra 10 damage for each dark energy attached. Moonlight to get the Darkrai level-up. Just have the defending pokemon someone with a x2 weakness against dark. If this strategy doesn't work from some ruling... darn.

Damage calculation
01 x 50 - Electric energy
51 x 60 - Dark energy
------------------------------
3110 - Subtotal
-60 - Requires one card to be prized
-------------------------------
3050 - Subtotal 2
x2 - Weakness
-------------------------------
6100 - Total
 
^smart =)
easy 2000 damage
attack ERL with KGL's Massive Eruption attack and discard 5 energies. it does 500 x4 for 2000
 
Zyflair said:
Note: I'd like to point out that Magneton can KO five pokemon beforehand to get the energies/pokemon, so no unown z needed.

If we were in unlimited:
1-1-1 Magnezone
1-1 Darkrai Lv.X GE
1-1 Weavile
1 Moonlight Stadium

1 Electric energy
51 Dark (basic) Energy

Weavile makes Magnezone dark, and Darkrai Lv.X adds an extra 10 damage for each dark energy attached. Moonlight to get the Darkrai level-up. Just have the defending pokemon someone with a x2 weakness against dark. If this strategy doesn't work from some ruling... darn.

Damage calculation
01 x 50 - Electric energy
51 x 60 - Dark energy
------------------------------
3110 - Subtotal
-60 - Requires one card to be prized
-------------------------------
3050 - Subtotal 2
x2 - Weakness
-------------------------------
6100 - Total
Well for the purpose of this let's assume that your opponent plays the Moonlight and/or they also run Catcher/Gust/Luxray to switch stuff for you. Then we run 1 Porygon Base Set in place of that to change a Blazeiken FB LV. X's weakness to darkness. I'm also going to assume there's a way to burn your own active via Power/Body/Trainer, but I'm way too lazy to look. So then they Jet Shoot on your Magnezone and they're adding a +80 to that total.

6180 total :D
 
Celebi23 said:
Well for the purpose of this let's assume that your opponent plays the Moonlight and/or they also run Catcher/Gust/Luxray to switch stuff for you. Then we run 1 Porygon Base Set in place of that to change a Blazeiken FB LV. X's weakness to darkness. I'm also going to assume there's a way to burn your own active via Power/Body/Trainer, but I'm way too lazy to look. So then they Jet Shoot on your Magnezone and they're adding a +80 to that total.

6180 total :D
Plus another 60 after replacing Moonlight with another dark energy, giving us 6240.
 
Geodude from fossil, flip til you get tails.

Infinity.


I didn't read the thread or the OP before posting this, incase someone already pointed this out.

Also, you can just go Audino + all heads = lots.



The highest legit damage i've done has been at the UD prerelease, when I used KGL's attack to mill myself for 5, hitting 5 energies and killing my opponents eevee by doing 1000 damage.
 
Can't use large coin flips to do the trick is written in the OP.
 
@Zyflair- But in order to make Blazeiken dark weak we had to replace the Moonlight with Porygon BS instead of an energy :/ But still a LOT of damage.
 
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