Finished The Resistance Game 1 - Spies Win

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RE: The Resistance Round 1

Keeper of Night said:
I took PMJ and Porygon off, but I trust Drohn and myself the most right now.
If this mission fails, does the next person propose a team?

Yes. Not mission, but if the suggested group is denied the next person on the list will suggest.

Also yeah, sorry, I forgot James! :(

You all called in a detective, and he deduced that only one player endangered the mission.
 
RE: The Resistance Round 1

So, let's do a discussion activity:

Who do you think are the four spies, and why?

I think that Keeper, Machamp and Porygon are three of the four spies.
This is because of how Keeper, immediately after Porygon becomes leader, points out that Porygon should keep Keeper in the second mission. He does this without batting an eye, and the mission turns out to be a failure.

I also believe that Machamp is a spy, due to his jokes. With TheGuy being the centre of attention after claiming spy, he made several jokes with Kecleon and TheGuy.... And that's about it.

Srsbuznis.

Also, totally not saying no to the endeavour so I can be leader this round. Teehee.
 
RE: The Resistance Round 1

Only one person caused it to be a failure. I'll put my money on Porygon.
edit: @Wander, that actually makes sense. Too bad its not correct. :p
 
RE: The Resistance Round 1

Keeper of Night said:
Only one person caused it to be a failure. I'll put my money on Porygon.
edit: @Wander, that actually makes sense. Too bad its not correct. :p

That actually sounds like a plausible defence. Wait, no it doesn't.
 
RE: The Resistance Round 1

Drohn said:
This game needs seers.

The Avalon version has Merlin, who knows all the spies at the beginning of the game. we should play that version next
 
RE: The Resistance Round 1

I think Porygon is the spy out of the 4 players on the last mission. There was probably no spies on that mission besides him, so he thought it was safe to put in a fail without the risk of 2 spies putting in a fail and revealing the location of 2 of the spies. I think we should have PMJ, Keeper, Drohn, preferably me, and then 2 of the other people who haven't been on missions yet.

So I vote no.
 
RE: The Resistance Round 1

I'll vote No. There are too many people on this mission, as another person whose name I have forgotten has said, like the mission that failed. I'll reserve judgement on whom the spies are for the moment until I have enough time (and brain power) to sit and figure them out. But logically speaking this should fail, so I will disagree with its passing.
 
RE: The Resistance Round 1

That's an awful lot of "no" on this mission. If there were a spy, you'd think the other spies would go along with it.
 
RE: The Resistance Round 1

I'll vote No because there are too many unknowns and I'm not on it.

This is because of how Keeper, immediately after Porygon becomes leader, points out that Porygon should keep Keeper in the second mission. He does this without batting an eye, and the mission turns out to be a failure.

I would have taken the 4 that I did regardless of what Keeper said. And why would you think that Keeper and I both are spies? Celever said there was only one spy on that mission.
 
RE: The Resistance Round 1

Keeper of Night said:
That's an awful lot of "no" on this mission. If there were a spy, you'd think the other spies would go along with it.

Oh yes, because spies are just going to come out and defend you by voting yes? They know they're the minority, so even if they were to vote yes and someone from the resistance voted yes, they wouldn't make it anyway.

Porygon-X said:
I'll vote No because there are too many unknowns and I'm not on it.

This is because of how Keeper, immediately after Porygon becomes leader, points out that Porygon should keep Keeper in the second mission. He does this without batting an eye, and the mission turns out to be a failure.

I would have taken the 4 that I did regardless of what Keeper said. And why would you think that Keeper and I both are spies? Celever said there was only one spy on that mission.

Celever said that there was only 1 fail. Spies can choose to succeed the mission

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Also, I feel that 4 spies out of 10 is too strong a number. Especially with only 5 rounds, the spies can just fail it whenever they're on a mission, and because there is four of them, they can continuously just be put out of missions, with a fellow spy being put on it.
 
RE: The Resistance

Celever said:
Also, if this game goes well I plan to set up a game of Avalon instead, so watch out for that too ;)

WanderingWolf said:
The Avalon version has Merlin, who knows all the spies at the beginning of the game. we should play that version next

:]

Keeper of Night suggests a team, and is promptly bombarded by tomatoes and... bullets. Anyway, he's still alive! Nevertheless, it is clear to him that his team isn't going to be put into action any time soon. He steps off of the platform, and a widdy wittle puppy runs on!

WanderingWolf, please suggest 6 players.

(I've decided to try and make the flavour a bit more continuous and interesting now :p)

Also, to those saying that 6 spies might be a bit much - this is how the normal game would be played. With the normal 6 players there's 2 spies, yes, but that's remedied by the amount of people who go on missions. | 2 | 3 | 4 | 3 | 4 |. Don't forget that there are both more resistance members and more spies, not just more spies. In any version of the game, by the third mission you need to have all of the spies sussed. It has to be said, next time I think I'll experiment with a longer game (7 rounds) and see how that goes, with an easier difficulty curve. If that fails, I might ask Athena about creating another thread and hosting 2 smaller games at the same time.
 
RE: The Resistance Game 1 - Round 3

Increasing the number of people going on a mission gives us even a bigger disadvantage, since it increases the chance of a spy coming along and less chance of us being able to find out which one(s) out of the 6 people on a mission was/were the spy/spies. This is almost impossible to win now for us, since we can't figure out who the spy is in big groups and there are too many going on a mission to luck out on not picking one of the 4 spies.

I also think smaller games would be better. The idea I had was to have one sign-up thread and depending on the amount of sign-ups we decide how many games we are playing; everyone would be put into different games.
 
RE: The Resistance Game 1 - Round 3

I nominate myself, Drohn, PMJ, TheGuy, Kecleon-X and rev3rsor.

Obviously, yes to the mission. Keeper and Porygon, want to disagree?
 
RE: The Resistance Game 1 - Round 3

I would say yes to this team.. Since we cant afford to skip 2 in a row and have no new info
 
RE: The Resistance Game 1 - Round 3

GM DracLord said:
I would say yes to this team.. Since we cant afford to skip 2 in a row and have no new info

We aren't skipping missions, we're simply passing leadership along. If half of us were to say no to this mission, then the next person on the randomised signups list would be leader.
 
RE: The Resistance Game 1 - Round 3

I vote no.

I still don't see a reason to distrust KoN, so I'd like to have him on the mission. I'm a little less trusting of WW than the other 4 who haven't been on missions, so I'd prefer not to have him on missions either. I don't know, he's been pointing a lot of fingers, and I'm getting a sort of scummy vibe from him. Also I'm not on this mission, so that means there is definitely a spy on this mission (6 resistance, 4 spies, 6 people on the mission, I'm resistance. You do the math), who will almost definitely fail it.
 
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