The Pain said:
shall we ignore that I posted a link to the section of the compendium that tells you the answer, and the compendium is sourced officially
Shall we also ignore your assumption that the Compendium is totally infallible?
Instead of just quoting things and see where we go from there, I choose to use simple logic and deduction to come to my conclusions.
First off, you have Phoenix Turn. It happens during the opponent's turn when Knocked Out by damage. Assuming that you get heads, you discard every non-Energy card on Ho-Oh and remove all the damage counters. Then, you apply the Knockout here (since the power activates if it "would be Knocked Out", not when it actually is.)
Second off, you have Ectoplasm. Although it doesn't say it happens during your opponent's turn, that's the only time when it can happen, since the trigger is if damage from an opponent's attack "would...Knock Out" Dusknoir. If you use the power, you discard everything on Dusknoir, then play the LV.X as a Stadium. Again, this is when you check for the Knockout, after you play down Dusknoir as a Stadium.
The wording is basically identical on both powers in both their timings and effects. Therefore the most logical conclusion is that if there's an Expert Belt involved, you take the same amount of prizes for both situations - either both 1 or both 2. Not going into detail on which one it should be (since there is probably not enough information to go off of, and for the cause of this, it doesn't matter), you'd expect that to be the case.
It isn't.
There are a bunch of other strange rulings that are unaccounted for, such as the Portrait rulings previously mentioned, or my favorite one, attempting to use Drag Off against a Toxicroak G PL benched. (You would not normally ever do this, but again, for this argument it doesn't matter.) The Compendium rules that both the switch and the damage get blocked. I disagree with this because, although I agree that you can't switch it, Anticipation is only negating the switch, not the damage. Therefore, logic dictates that you do the damage and not the switch, i.e. 30 damage to the existing Defending Pokemon. Again, nope.
And again, therein lies the crux of the matter - to draft up a document or rulings page that will solve 95% of all problems before they ever arise, so you don't have to wait 2 months or more for the Compendium to get back to you. (Being a judge in many tournaments, and encountering many situations both real and hypothetical, I end up submitting many questions directly to Team Compendium itself, but I don't get answers for months on end, which causes no end of frustration.)
The Pain said:
Not that what a prof says matters you've just been arguing with 1 for the past page
Yes, but I think that me being a professor and judge for 2 years now (concurrently) adds a little bit more weight to my case. Now, I think we have a topic to get back to.