The Seven Strategies of Pokemon (Article)

GHJamesGH

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INTRO
Have you ever really broken down a deck and examined what it actually does? Have you ever looked deep into its strategies and tactics? Do you even know what the different types of strategies are in Pokemon? If you don’t, this article is for you! I’m going to break down each strategy and their sub strategies for you, and I’ll give a current example of each. By the end of this, you will learn how and why certain decks win. I hope you enjoy!

SPREAD
Spread is my favorite strategy, although in the current metagame, it’s one of the worst. When you use a spread deck, you use cards that place damage counters on all of your opponent’s (and sometimes your own) Pokemon at once. This will eventually cause you to get multiple knock-outs at once. These decks work great, unless your opponent uses cards that can heal their own bench. That is why they are not good in the current metagame. There are a few popular cards that can heal all of your opponent’s Pokemon. They are Garchomp C LV.X, Nidoqueen (RR), and Bellossom (UD). You see Garchomp C LV.X in almost every SP variant, Nidoqueen in Flygon decks, and Bellossom in decks that include vileplume. You can try to counter these cards with Dialga G LV.X and Mesprit (LA), but that causes you to lose a lot of consistency in your deck. These are the reasons why this strategy simply can’t be used competitively.
For the sake of this article I’m going to give you some examples of good spread cards:
(Scan of Abomasnow SF)
(Scan of Tyranitar Prime)
(Scan of Spiritomb LA)

SNIPE
There are a few sniping decks that are doing fantastic right now. These include the World Championship winning deck Luxchomp and another great SP deck, Dialgachomp. Sniping is when you attack whichever one of your opponent’s Pokemon you want to with low to medium damage. Why are these decks so good? They allow you to knock-out your opponents main attackers before they are set up and take free prizes from weak bench sitters (such as Uxie [LA]).
This strategy has its flaws though. Because you are hitting from low to medium damage, its hard to knock-out main attackers and tankers. That means you will have a hard time getting prizes when your opponent’s only Pokemon out is a card like Steelix Prime. Unfortunatly, its hard to counter this flaw. The only thing you can do is add a heavy hitter to your deck, but that can occasionally cause you to have bad starts.
Here are some great examples of snipers:
(Scan of Garchomp C LV.X)
(Scan of Crobat G)

AGGRO
Aggro is the most basic of all of the strategies. All you do is hit the active Pokemon with a lot of damage until you’ve taken all of your prize cards. These decks are generally pretty fast and can sometimes cause you to get a first or second turn win. This is what we refer to as a donk. Some decks are even based around getting donks, which leads me to my first sub-strategy.
DONK
Donking is when you knock-out all of your opponent’s Pokemon on the first or second turn. This causes your opponent to not be able to send up an active Pokemon and lose. These decks are the fastest decks in the game, but that does come with two downsides:
1.Because these decks are fast, they require a lot of trainers. Unfortunately for these decks, a lot of popular cards now lock trainers. These include Dialga G, Ghastly (SF), Spiritomb (AR), and Vileplume (UD). These are cards are so popular now, that donk decks simply can not be used.
2. If you don’t get the donk, you are going to have a bad late game. You will not deal enough damage and you wont be able to take much.
Here is a decklist for the most popular donk deck:

And here are some examples of regular Aggro cards:
(Scan of Jumpluff)
(Scan of Machamp)
(Scan of Kingdra)

TANK
Tanking has not had good support for a while, but when Unleashed came out, it added two new tanking decks to the format. These decks are Steelix Prime and Torterra (UD). Both decks have been performing well. Torterra even won German Nationals!
Tanking is when you build up a huge main attacker, and keep it alive as long as possible. The main Pokemon in these decks always have a ton of HP and sometimes have their own healing attacks. They use a lot of trainer cards like Moo-Moo Milk and Poke Healer+ to keep these tankers alive. These decks only have one weakness: they are slow. Faster decks can sometimes ruin their set-up and cause them to eventually lose. If these decks aren’t run over early game, they usually win.
Here are examples of tanking cards:
(Scan of Steelix Prime)
(Scan of Torterra [UD])
(Scan of Moo-Moo Milk)

CONTROL
There are two types of control decks: Disruption and Lock. Both use cards to keep you in control of the game and ahead of your opponent. The only problem is that if you aren’t disrupting enough or if you don’t have the lock on, you don’t usually have that much damage output. Although that is not usually a problem. Control, in my opinion, is the best strategy. Now let’s breakdown each sub-strategy.
DISRUPT
Disrupting your opponent can mean a few different things. It can mean you are ruining their set-up, getting rid of your opponent’s hand resources, or getting rid of your opponent’s field resources. Some disrupting decks can even do more than one of these at the same time! Here are a couple examples of disrupting cards:
(Scan of Cyrus’s Initiative)
(Scan of Judge)
LOCK
Locking is when you keep your opponent from using their Trainers, Poke-bodies, Trainers, Stadiums, or Poke-Powers. That could totally destroy a deck that relies too much on one of these resources. Just like disruption decks, locking decks can use multiple locking cards in the same deck. Here are a few examples of locking cards:
(Scan of Dialga G LV.X)
(Scan of Mesprit)
(Scan of Dialga G)
Here is a decklist for the best control deck in the format. It uses both disruption and lock cards:
SABLELOCK
Pokemon
4x Sableye SF
2x Garchomp C
2x Garchomp C LvX
1x Toxicroak G (DP41)
1x Ambipom G
1x Honchkrow G
2x Crobat G
2x Uxie LA
1x Uxie LvX
1x Azelf LA
1x Eevee UD
1x Umbreon UD
1x Unown Q
1x Chatot G

Energies
4x Double Colorless
4x Special Dark
2x Basic Dark
1x Psychic

Trainers/Supporters/Stadiums
3x Cyrus's Conspiracy
4x TGI:poketurn
3x TGI:Energy Gain
4x TGI:power Spray
2x TGI:SP Radar
1x Luxury Ball
2x Energy Exchanger
2x Cyrus's Initiative
2x Judge
1x Bebe's Search
3x Pokemon Collector
1x Aaron's Collection

MILL
Milling is definently the worst strategy you could use. It is when you send to the lost zone or discard cards from the top of your opponent’s deck until they can’t draw any cards from their deck. This causes an auto-loss. But what’s the problem with it? It simply does not have enough support. If there were trainers and supporters that help with the strategy, it would be doing better. Here are scans of every mill card in the format:
(Scan of Absol G LV.X)
(Scan of Flygon LV.X)
(Scan of KGL)

Tech Deck
Tech decks are decks that use different strategies to take down the main metagame decks. They only typically use cards that counter other cards.

MORE INFO
By now you have probably realized that a lot of popular decks use multiple strategies. Using multiple strategies causes decks to be more versatile and allows them to respond to more situations. That is what makes a lot of decks good. When making your own decks, don’t limit your self to just one strategy. Although using multiple strategies can help, don’t make you deck inconsistent by trying to use too many.

OUTRO
I hope you have learned a lot and enjoyed my article! Thanks for reading!
 
RE: The Six Strategies of Pokemon (Article)

Cool. really organized and Neat but one question. What strategy would a Leafeon deck go in?
 
RE: The Six Strategies of Pokemon (Article)

One nitpick in your Sabelock list. There is no Murkrow or Honchkrow in SF. I think you mean SV.

Otherwise, fantastic article. You could add to the tank section about using Spiritomb AR to increase deck speed.
 
RE: The Six Strategies of Pokemon (Article)

I think that it would go under aggro, since you try to do as much damage as you can each turn, and you don't snipe of spread much.
 
RE: The Six Strategies of Pokemon (Article)

these are the main, and seemingly only, strategy's of modified play (if you want more then play unlimited there's so many it's hard to keep count of). for the record Luxray GL LV.X is not and will never be snipe (unless you call that 30 dmg snipe, looks more like slow suicide to me), if your going to call it's poke-power a snipe I strongly disagree as it clearly states that it deals with the defending pokemon, not a bench (even though it switches both). but nice outro, it's good to use a single strat but more help define and strengthen a deck like luxchomp or mother. cya
 
RE: The Six Strategies of Pokemon (Article)

Shouldn't there be a Lost Zone strategy? Or would that be thrown in with the control section?
 
RE: The Six Strategies of Pokemon (Article)

Excellent job! To be honest, I only knew about 5 of the strategies. Thank you.
 
RE: The Six Strategies of Pokemon (Article)

A slight disagreement, Tyranitar is not only Spread, but it is also Aggro and Tank. It takes quite a bit to bring it down and it dishes out plenty of OHKOs to most of the format. Other than that, while it's simple, it is a very good article.
 
RE: The Six Strategies of Pokemon (Article)

I like it but I found several details that could be fixed.
 
RE: The Six Strategies of Pokemon (Article)

Really neat and upto the point article :D
 
RE: The Six Strategies of Pokemon (Article)

Cimurph said:
Shouldn't there be a Lost Zone strategy? Or would that be thrown in with the control section?

I think that could wait until the next set, since unless we're talking about Japan's game we don't have a Lost Zone strategy yet.
 
RE: The Six Strategies of Pokemon (Article)

1. Is DialgaChomp not a tank deck? And did it not exist before Unleashed?
2. I think SP goes in another category. Because SP is so different, with a whole engine to itself, and a focus on disruption, snipe and cheapness all together.
3. There should be a 'cheap' category. Those which steal prizes...like Machamp. Machamp doesn't beat down your opponent: it takes six prizes without the ability to really do a lot of damage consistently. SP's could belong here I guess.
4. What about tech decks? Decks which do nothing except counter the metagame?

I am sorry but I must say your article is not well thought out. You missed out a lot of possible strategies, and wrong information.
 
RE: The Six Strategies of Pokemon (Article)

1. Dialgachomp is both a tank and a snipe deck. I said that tank has not got a lot of good support in a while. Garchomp came out about a year ago.
2. I pointed out that some decks use multiple stratgies. SP is one of those.
3. Machamp is an aggro deck. In fact, it's a really good example of an aggro deck.
4. I thought about tech decks. Then I remembered how they never win anything and I did not want to support a deck like that.
 
RE: The Six Strategies of Pokemon (Article)

Mew ex is a tech deck, as it utilized a wide variety of cards and it won worlds years ago. :)
 
RE: The Six Strategies of Pokemon (Article)

This article is intended for this format.

BTW: Anybody notice any grammatical errors in my article?
 
RE: The Six Strategies of Pokemon (Article)

I stopped reading after I read spread..
You dissed spread, why include it?
There are counters that Spread can run to counter what you listed.
Examples include Dialga G Lv. X to shut down Nidoqueen RI and Ampharos PT to shut down Bellossom UD and Garchomp C Lv. X
===========
Luxray GL Lv. X doesn't snipe. It brings up a Pokemon, ergo, not sniping it.
===========
Control:
There is no Murkrow or Honchkrow in stormfront.
 
RE: The Six Strategies of Pokemon (Article)

Honestly i found it very brief but enjoyable. Also just an FYI D-Chomp is TYPICALLY seen more as a tank deck, the sniping is just a bonus :p
Also i think you should've mentioned specific decks rather than just a scan of the cards(not lists, but how the deck is and mention techs, not like full out but just as side notes.)
 
RE: The Six Strategies of Pokemon (Article)

Mew ex is a tech deck, as it utilized a wide variety of cards and it won worlds years ago.

It was Senior Division, 2006 Worlds if I didn't mess up my data.

I would classify that more as a control deck though, because mostly it utilizes Manectric ex's attack.
 
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