The Winged Moth of Ra

DNA

Goodbye, everyone. I'll miss you all.
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The Winged Moth of Ra
by DNA

My friend Ruben and I went to the VGC Spring Regionals this past April. I'd come with a team I'd prepared well in advance, but Ruben had misplaced his Diamond game with his team on it (it had a Shedinja core; that's all I remember), and so I offered to whip up a team for him. Admittedly, it was hastily built and put together at the last minute, since I had to spend most of Friday and Saturday racking up Subway Points to buy the items. (The plus side of that is I beat the bosses on the Super Doubles Train. Haven't yet tackled Super Singles since my 42-streak was broken.)

The team consisted of Politoed, Magnezone, Porygon2, Volcarona, Cloyster, and one thing I don't remember. Its synergy was...okay, for something just patched together. He went 3-5 with it, to which I wasn't too surprised, but he had a fun day, as did I.

He'd been borrowing my team for a few months and after I finally got it back, we discussed talks about what I could make his next team...and this one he would have as his own to keep instead of borrowing mine. I asked what he wanted, and he said he really liked Volcarona. Thus, I set to work trying to figure out a good team using Volcarona as a core. I bounced an idea off Yoshi, who gave me enough to piece some things together, and in the end, I got an idea!

~~~

Please bear in mind, this team is just in the planning stages, so it isn't going to be too impressive at first glance, but that's why I want to bounce my ideas off you guys - to fine-tune it. Obviously, the core of this team is going to be the sun's herald, Volcarona.

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Yoshi suggested that I run Volcarona with a Fighting-type partner to dispatch the Rock-types that give Volcarona grief, pointing out Hitmontop as an ideal example. He also said that Volcarona works fabulously in a sun team...which it does. Thus, I managed to add 2 ideas to the table: Hitmontop and Ninetales.

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After this, I had to think a little on my own. I wasn't sure what went well into a sun team, so I thought about how to cover up weaknesses. First off, there was the idea of covering up the leads Volcarona and Hitmontop's weaknesses, who might also be able to fit well. I was trying to think of something that would work, and in the end I came down to a Steel-type. Yet what Steel-type would work very well on a sun team? Not very many...well, except for a gigantic magnet with HP Fire.

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Then I thought about what could cover Magnezone's weaknesses. A Ballooning Heatran instantly came to mind. And hey, he's Fire-type too! Fun time to be had by all.

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Five slots down, one to go. I figured I probably shouldn't load up on Fire-types any more than I have to; I've got myself covered for that. My first thought is that, since I'm running sun, I will not only be susceptible to Rock, but also Water, which will tear right through me. Gastrodon's Storm Drain came to mind since I'd used it with great success on my own team, but the problem is that Gastrodon doesn't function too well on a sun team, as much as I'd like it to. I thought if there was anything else that had some sort of Water resist or immunity that could hop on a sun team...and sure enough, one does exist: Cradily.

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I know what you must be thinking, right? This must be the weirdest team ever. Well guess what? You're wrong; I've built way weirder, but this is probably pretty high on the list. But there's still some more tweaking to be done!
As has been pointed out to me, Magnezone is tremendously redundant on this team since I already have plenty of Fire. I was asked to ditch it and replace it with a good supporting Cresselia.

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Then to search for a Cradily replacement, since although it's nice, it doesn't work all that well - especially since sun weakens water moves anyway. I was torn between Shiftry and Virizion, since they both have their good points, but in the end, I sided with Shiftry, due to his ability to be a backup lead instead of Hitmontop.

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...way too lazy to search for good art right now.

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Volcarona @ Focus Sash
Timid Nature (+Spe -Atk); ability Flame Body (Has a 30% chance to counteract contact attacks with a burn)
EV Spread: 252 SpA 252 Spe 6 HP
Heat Wave // Quiver Dance // Bug Buzz // Protect OR Psychic​

Nothing special here, just your basic Volcarona lead for VGC. Focus Sash is to ensure it lives at least once and may even give it the opportunity to crack off 1 Quiver Dance, which is really all it needs. Heat Wave and Bug Buzz are for some hard-core decimation - the former because it's an extremely strong STAB move in sun that sweeps the opponent's side, and the latter because it can pick off Psychics and other things which might otherwise threaten Hitmontop, and Psychic's just a good solid secondary move, although Protect always exists just in case.

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Hitmontop @ Fighting Gem OR Sitrus Berry
Adamant Nature (+Atk -SpAtk); ability Intimidate (Lowers the Attack of all opponents by 1 stage upon being sent out)
EV Spread: 252 Atk 252 HP 6 Spe
Sucker Punch // Close Combat OR Mach Punch // Wide Guard // Fake Out​

I actually haven't ever used Hitmontop myself, but I constructed this based on what I know about it. Hitmontop is the master of priority as far as VGC goes, so he does not really need to worry much about speed at all; all of the moves on this set are priority related. Fake Out is pretty obvious as to why it's there - one free turn. Wide Guard is what really helps Volcarona out here - it blocks Rock Slide, which is the moth's worst nightmare. Sucker Punch is especially irritating to counter such things like Chandelure, which otherwise absorbs Heat Wave, and Mach Punch is just a nice STAB coup de grace when need be. (I know Hitmontop gets Close Combat and I believe also Feint, but I'm not sure of the viability of either of those moves here.)

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Ninetales @ Fire Gem
Timid Nature (+Spd -Atk); ability Drought (Makes the weather sunny upon entering battle)
EV Spread: 252 SpAtk 252 Spe 6 HP
Flamethrower OR Heat Wave // Energy Ball OR Solarbeam // Protect OR Hypnosis // Hidden Power GROUND OR Hypnosis​

I'm kinda surprised as to this set idea myself, but I know Ninetales gets Hypnosis and I'd like to take full advantage of that, if possible. The main dilemma here is whether I opt for Flamethrower or Heat Wave; with Heat Wave I have a slight power and accuracy cut but will hit both opponents. Energy Ball is good for giving grief to other things that would otherwise hinder Ninetales (including other weather starters), and Protect is...well, Protect.

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Heatran @ Air Balloon
Timid Nature (+Spe -Atk); ability Flash Fire (Immune to Fire-type moves, and the first time user is hit by one, its own Fire-type moves get a 50% boost)
EV Spread: 252 SpAtk 252 Spe 6 HP
Flamethrower // Dragon Pulse OR Hidden Power ICE // Earth Power // Protect​

RAWR HEATRAN! Like Volcarona, it's nothing out of the ordinary, so time to move on. I opted for Flamethrower over Heat Wave in this case because Heatran's better at precision.

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Cresselia @ Leftovers
Bold Nature (+Def -Atk); ability Levitate (Receives no damage from Ground-type attacks)
EV Spread: 252 HP 6 Def 252 SpD
Psychic // Moonlight // Icy Wind OR Thunder Wave // Reflect OR Helping Hand​

Cresselia is one of those things that's just plain annoying. It just sits there and sponges hits and it's nearly impossible to kill, but all the while it's supporting its teammates. That's always held true in VGCs even back to 2009, and it still holds true now. Psychic is basically a good solid STAB move; Moonlight is to keep it alive almost perpetually (since in sun Moonlight recovers 2/3 of the HP bar instead of 1/2); Thunder Wave is for crippling purposes although Icy Wind could accomplish that too - possibly better, since it hits Garchomp and T-Wave doesn't; and finally Reflect is to cover the glaring physical weaknesses this team has (it's Fire-type, so expect a lot of EQs and Rock Slides). Helping Hand's a maybe.
By the way, if anyone asks why it's Bold, that's the only nature of Cresselia I have on hand at present.

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Shiftry @ Dark Gem
Adamant Nature (+Atk -SpAtk); ability Chlorophyll (Doubles Speed in sunlight)
EV Spread: 252 Atk 252 Spe 6 HP
Fake Out // Seed Bomb // Sucker Punch // Protect OR Explosion​

Shiftry is like Bisharp in Sun - super-fragile but it hits with devastating power when it gets the chance - and with combined opportunities for Fake Out and Sucker Punch, it may very well do so. I might give him Focus Sash if I wanted to use Explosion (and with his respectable Attack stat, it's totally possible), but I'm not so sure. For now I'll stick with this and make tweaks where I need to. Set idea is really simple: Fake Out, Protect, and dual STAB (one of which is priority).

Cycled-out members:

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Magnezone @ Shuca Berry
Modest Nature (+SpAtk -Atk); ability Magnet Pull (Prevents opposing Steel-types from switching out)
EV Spread: 252 HP 252 SpAtk 6 Spe
Thunderbolt // Thunder Wave // Hidden Power FIRE // Signal Beam OR Flash Cannon OR Volt Switch​

Magnet Pull Magnezone on a sun team. Not exactly what you might expect, but that doesn't mean it can't work out. Scizor is something that's actually rather prevalent, so HP Fire can handle this guy with ease. It also helps to dispatch the odd Ferrothorn. (Hey, my Gengar had HP Fire at only 55 power and it was most appreciative to get rid of Scizor.) Other than that, this is your basic Magnezone, but I'm not sure what to do in regards to the last slot...

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Cradily @ Leftovers
Bold Nature (+Def -Atk); ability Storm Drain (Draws and negates all Water-type damage against it, and raises SpAtk by 1 stage when this happens)
EV Spread: 252 HP 118 Def 140 SpD
Giga Drain // Sludge Wave // Earth Power // Protect OR Recover​

I wish someone could tell me what I was smoking when I wrote this set. I wrote it way back when, and even now I am still a little confused at it. Anyway, the set is...well, fairly straight-forward. Giga Drain is your basic STAB attack. Sludge Wave is a nice spread to the whole field, and everyone on this team except for Volcarona can protect itself from this handily, making me incur minimal losses to my side. Earth Power is another good solid attack, and the last slot is for just getting a turn of Lefties or something. This Cradily is designed to be a little more offensive than most, so I'm not sure if I got the EVs quite right.

~~~

Creds:

First I'd like to thank Yoshi for giving me several good ideas and inspiring me to build the team in the first place. But honestly, I'd also like to thank all the rest of you for the wonderful advice you've given me in helping to build my first ever sun team. You guys rock.

~~~

As I may or may not have stated before, this is my very first experience with building an actual sun team, especially in regards to building it in VGC format - which, although I'm used to VGC, I haven't tried too many team styles in it. I do want to try and build a team that works not only in VGC but also in Singles if need be, but I asked Ruben and he said he preferred Doubles, so I built this to VGC standards.

I know there are several of you guys out there that are willing and able to give me pointers, so tell me how I can best improve this!
 
Ok, first off, I'm glad that I gave you a little inspiration to start off the team. The team looks pretty solid, but there's changes to be made.

First off, the latter half of your team is weak to Fighting types, and Volcarona cannot handle Fighting types too well because most of them carry a Rock type move. I would suggest either Flying Gem Acrobatics Gliscor or Standard Cresselia in its place. Gliscor is great for mono Fighting types like Hitmontop and Gliscor, but Cresselia can take on Terrakion with Psychic (be careful of X-Scissor though). Another plus to Cress is that it recovers 75% of its HP rather than 50% with Moonlight when the weather is Sun, so you might want to consider it. If you had to replace someone, I would go with Magnezone. Volcarona takes on Scizor and Ferrothorn with ease, and you have Heatran to fall back on. Plus, Magnezone doesn't mesh very well with the team, because it doesn't cover anything Volcarona can't handle (and in Doubles Magnet Pull is kinda meh).

Next, your Ninetales set is a little weird. Change the nature to Modest and get rid of Energy Ball for Hidden Power Ice (I know it's hard to get in-game, but do your best ;D) so you don't get walled by Gliscor and, to a further extent, Garchomp (plus Cradily functions as the grass attacker here). You might want to change LO to a Focus Sash or Shuca Berry to survive a Ground attack so you can fire back with HP Ice.

For Heatran, use Eruption over Flamethrower because Eruption will maul anything when Heatran is at full HP because of Heatran's 130 base SpA. Air Balloon should not be used unless you plan to lead with Heatran, since switching in to an attack that is not Ground-type will ruin Heatran's day.

I honestly don't know what to say about Cradily, since you don't really see Cradily in VGC, and when you do, it's in the Sand. Go for Rock Slide over Earth Power or Sludge Wave (honestly, I know you love Sludge Wave, but Gengar is really one of the only Pokemon that utilizes it efficiently). Someone else can handle this one; I'm a little dumbfounded.

Anyway, hope this advice helped, and good luck with the team!
 
First off, the latter half of your team is weak to Fighting types, and Volcarona cannot handle Fighting types too well because most of them carry a Rock type move. I would suggest either Flying Gem Acrobatics Gliscor or Standard Cresselia in its place. Gliscor is great for mono Fighting types like Hitmontop and Gliscor, but Cresselia can take on Terrakion with Psychic (be careful of X-Scissor though). Another plus to Cress is that it recovers 75% of its HP rather than 50% with Moonlight when the weather is Sun, so you might want to consider it. If you had to replace someone, I would go with Magnezone. Volcarona takes on Scizor and Ferrothorn with ease, and you have Heatran to fall back on. Plus, Magnezone doesn't mesh very well with the team, because it doesn't cover anything Volcarona can't handle (and in Doubles Magnet Pull is kinda meh).
Good idea! I actually now have my hands on a Cresselia, thankfully, so replacing Magnezone with her is definitely a possible. I wasn't quite sure what to do with that slot anyway - Magnezone did seem a little weird to me anyway. What would you define as the "standard" Cresselia in VGC?

Next, your Ninetales set is a little weird. Change the nature to Modest and get rid of Energy Ball for Hidden Power Ice (I know it's hard to get in-game, but do your best ;D) so you don't get walled by Gliscor and, to a further extent, Garchomp (plus Cradily functions as the grass attacker here). You might want to change LO to a Focus Sash or Shuca Berry to survive a Ground attack so you can fire back with HP Ice.
Modest over Timid even though I have Hypnosis? Are you sure about this?
I will probably change it to a Shuca Berry, since Magnezone's leaving and Volcarona is already holding the Focus Sash. Cresselia will probably get the Sitrus Berry, but what would I give Hitmontop? Hmm...A Gem of some kind?

For Heatran, use Eruption over Flamethrower because Eruption will maul anything when Heatran is at full HP because of Heatran's 130 base SpA. Air Balloon should not be used unless you plan to lead with Heatran, since switching in to an attack that is not Ground-type will ruin Heatran's day.
...except that Eruption is an event-only move on Heatran. Plus, the Heatran that got the move was always Quiet. Not a good idea.

I honestly don't know what to say about Cradily, since you don't really see Cradily in VGC, and when you do, it's in the Sand. Go for Rock Slide over Earth Power or Sludge Wave (honestly, I know you love Sludge Wave, but Gengar is really one of the only Pokemon that utilizes it efficiently). Someone else can handle this one; I'm a little dumbfounded.
I'll probably swap out Sludge Wave for Rock Slide. The reason I put Sludge Wave there is that Storm Drain bolsters SpAtk, not Atk, and sadly Cradily doesn't learn Growth (which would be amazing). But Rock Slide is a good secondary STAB. I'll need to move the EVs around a bit though.

The advice helped a bit! I haven't edited the OP just yet, but I will when I get a better idea on exactly how to restructure the team. Thank you!
 
Earth Power and Giga Drain already love the SpA boost, so leave Rock Slide for special walls. Standard Cresselia is this:

Cresselia @ Sitrus Berry (or Chesto Berry if you go for ChestoRest)
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Nature: Calm
  • Icy Wind / T-Wave (your choice)
  • Psychic
  • Light Screen / Reflect (think about which kind of attackers your team has problems with)
  • Helping Hand /Rest / Moonlight (probably Moonlight because of Sun)

Oh, Eruption is an event-exclusive move? Ok, well scratch that idea. Modest or Timid works fine on Ninetales, since a Base 100 Speed is pretty impressive and Landorus is still out speeding you, but keep Timid if you like. And give Hitmontop a Fighting Gem (probably better for CC, but whatever), and Ninetales the Shuca Berry. Yeah still don't know what to with Cradily, but it might be good to know that even without any Atk investment, Cradily OHKOs opposing Volcarona with Rock Slide : ).
 
Idea!

Could Blaziken conceivably replace Heatran on this team? It's got solid Fire AND Fighting STAB moves, plus a few other interesting moves that could, conceivably, hit many things in VGC for SE damage (Rock Slide and Shadow Claw are both interesting choices). I don't know if I might be able to get a Speed Boost one, but I could try.

Good idea? y/n
 
n

If you replace Heatran, how exactly do you handle opponent Volcaronas? True, Blaziken does get Rock Slide, but after 1 Quiver Dance, you're outsped (even if you have Speed Boost and protect on the first turn). Hidden Power Ground or Psychic will KO it (sometimes Rain teams will have Volcarona with Hurricane, which is also a major problem). Volcarona can make easy work of all your other Pokemon.
 
Magnezone is kind of redundant since half your team already handles Scizor.

Dragon Pulse on Heatran? Why not HP Ice which has overall better utility? Most Dragon-types, such as Dragonite and Garchomp, can tank a Dragon Pulse but not an HP Ice.

Cradily seems like a poor man's Venusaur/Liligant. I honestly don't know what it contributes to your team outside of just taking up a slot.
 
I was also going to suggest HP Ice over Dragon Pulse. Dragon Pulse does hit Dragon types like Haxorus harder, but overall you'll end up seeing more of Garchomp, Dragonite, and the like (which do take more damage from HP Ice). TDL, I think the reason he uses Cradily is for Storm Drain so it can tank Water type attacks aimed at Heatran and Volcarona. Personally I'd rather see a Chlorophyll user in its spot, so more than one Pokemon can abuse the Sun (and honestly, none of your Pokemon truly abuse the Sun right now, other than getting a power boost for their Fire type moves).
 
That's why I said Venusaur or Lilligant since they take Water-type mons like champs and can actually use the sun. Not like this matters though since sun halves the bp of Water-type moves.
 
All right, I'm keeping Heatran then. The loss of Flash Fire probably isn't worth it even if Blaziken does get Speed Boost (which would actually be near impossible for me to get).

HP Ice on Heatran? Definitely worth considering. I don't know if I have access to that right now, but I know I still have a Heatran waiting for me on Pearl so I could go and tackle that one. The sucky bit is testing Hidden Power in Pearl, since there isn't a guy who tells you flat-out. Ah well, by no means an impossible task. But if I can't get HP Ice I'll fall back on Dragon Pulse.

That's why I said Venusaur or Lilligant since they take Water-type mons like champs and can actually use the sun. Not like this matters though since sun halves the bp of Water-type moves.
...Lilligant? I didn't know Lilligant was sturdy enough to take hits like that in VGC. Venusaur's a great idea, but again, the problem is actually getting one with Chlorophyll (which is about as difficult as me getting a Speed Boost Blaziken).

I did a quick search of other Grass-types I could use, and the following names stuck out: Amoonguss, Ferrothorn, Roserade, Mow-Rotom, Shiftry, Tangrowth, Victreebel, Virizion, and Whimsicott (not counting the names you gave already).
Now, given how this is going to be a sun team, it's probably going to be very tricky to find something that meshes well and takes Water hits like a champ. What sticks out to me even from those are Amoonguss, Rotom (because Thunderbolt), Shiftry (because Chlorophyll), and Virizion. Would any of those be a better choice to replace Cradily, and if so, which one?

note to self: so far I have Magnezone -> Cresselia and Cradily -> ...something.
 
Lilligant is a very good sweeper in the VGC meta game. I would go for Lilligant, Venasuar, or some other Chlorophyll user, because you may as well drop Ninetales if you don't have Mons that abuse the Sun. Shiftry is okay if you're looking for a secondary Psychic type check (but most run Focus Blast anyway). And lol at Ferrothorn in Sun
 
I would use Virizion. It's got resistances to Rock Slide, Earthquake and Surf. It's massive special defense makes it great for taking pretty much any Water-type attack under the sun (pun intended). It has Fighting-type STAB to deter Tyranitar, as well as Grass-type STAB for Politoed, both of which rain on your day. If I remember correctly, it's almost more offensive than Cradily.

@ Yoshi: I figured that's why he has Cradily. But according to Bulbapedia, Storm Drain doesn't draw in Surf, which is the biggest Water-type attack in VGC. So Cradily does seem rather meaningless imo.
 
Looks like some people got to this VGC team before I did

For starters, let's go over somethings I noticed:

For one, Pokemon such as Terrakion, Tyranitar, Garchomp, and many others will cleave through this team simply because they carry a Rock (Rock Slide), FIghting (Close Combat / Low Kick), and / or Ground (Earthquake) move respectively. Yes, Hitmontop is around, however, most of those Pokemon's common teammates will take Hitmontop down without trying. Initially, you're going to need something to counter this, but I'll go over that later.

Also, I only noticed one Rain counter (two if you count Magnezone, which can easily be 2HKO'd by a Scald from just about anything). I noticed Rain was pretty huge, and without some way to counter it, you're toast. Again, I'll explain later on how to counter it.

Furthermore, hardly any of your Pokemon have Protect, a very vital move in VGC. Let's scan through the list:

- Volcarona: Protect>Psychic. You may not know what the opponent has up their sleeve. Say something is scarfed and can initially outspeed Volcarona. If that's the case and you suspect it, you could Protect and have the ally deal with the threat, rather than losing the setup of Quiver Dance, which can take forever in VGC terms.

- Hitmontop: excusable, considering you have both Wide Guard and Fake Out.

- Ninetales: We're good.

- Magnezone: Signal Beam / Flash Cannon? Word of advice: none. Protect needs to be in that slot. You need something KO'd that carries EQ? Have an ally handle it. Hitmontop won't always be there to provide Wide Guard.

- Heatran: Protect>Flash Cannon any day. With the exception to Metagross, Steel is probabally not the best offensive typing out there.

Okay, so it look like we have quite a bit to tweek in this team. Let's tare it a pert for a moment and put it back together.

So we need the Ninetales. No doubt about that. No Ninetales, no Sun.

- Ninetales

Looking at the name of the RMT, I can also assume that you want to keep Moth around as well.

- Ninetales
- Volcarona

Now Rock-types (or anything with Rock Slide), as well as Rain team will tear through the team. Gastroson is your solution (sorry Cradily). Not only does it take Water attacks and counter Sand, but you don't always need a Water move on Gastro, which would otherwise be ineffective in Sun. Ice Beam and Earth Power should be the main attacking moves. Besides, Moth and Tales can easily take a Grass move if needs to be.

-Ninetales
-Volcarona
-Gastrodon

Sun teams LOVE Wide Guard. Hitmontop stays.

- Tales
- Moth
- Gastro
- Top

Now we have another problem: Flying types, or moves, moreather. A Steel type obviously isn't a good choice here due to then creating a common ground weakness. Though in may not seem like the best option, Eelectross just might be what we're looking for. A Life Orb and Thunder under Trick Room isn't a lovely sight for Rain teams.

- Tales
- Moth
- Gastro
- Top
- Eel

This team is too slow you say? Not with Trick Room Cresselia.

- Tales
- Moth
- Gastro
- Top
- Eel
- Cress

Now what I recommend for sets:

Ninetales
I'd just keep the set you have, only perhaps maybe use Hidden Power Ice over (WoW / Hypnosis), looking at the EVs you're running. Also, I might drop the Life Orb for a Fire Gem. Read on.

Volcarona
I might try a Scarf set instead. In a Trick Room team, you usually want a ScarfMon to begin with, and Moth is perfect for the role, taking foes like Latios by surprise.

Volcarona @ Choice Scarf
Nature: Modest
Ability: Flame Body
EVs: 252 SAtt / 252 Spe / 4 HP
Moveset:
- Bug Buzz
- Hidden Power [Ice]
- Heat Wave
- Flamethrower

Gastrodon

Gastrodon @ Rindo Berry
Nature: Calm
Ability: Storm Drain
EVs: 252 HP / Def / 4 SAtt (some can be invested into SAtt after furhter testing, but I recommend that to start)
Moveset:
Protect
Earth Power
Ice Beam
Recover

Hitmontop
What you have is perfect.

Eelekrotss

Eel @ Life Orb
Nature: Quiet
Ability: Levitate
IVs: 0 Spe.
EVs: 252 SAtt / 252 HP / 4 SDef
Moveset:
Protect
Flamethrower / Hidden Power [Ice]
Thunderbolt
Thunder

Notes: Thunderbolt and Thunder are on the same set for in / out of Rain coverage.

Cresselia

Cress @ Mental Herb
Nature: Bold
Ability: Levitate
EVs: 252 HP / 152 Def / 104 SDef
Moveset:
Trick Room
Light Screen
Helping Hand
Psychic / Psyshock


With that, you then have a team that can run the following archtypes effectively in a choice of foru that you choose:

-Goodstuffs
-Trick Room
-Sun
-Sun w/ Trick Room
 
But according to Bulbapedia, Storm Drain doesn't draw in Surf, which is the biggest Water-type attack in VGC.
Actually, the biggest Water-type attack is Scald, not Surf. Surf is the second-biggest, but it's so rare in comparison to Scald.

@Red Striker: I think your ideas were good up until the point where you mentioned Gastrodon and Trick Room. Gastrodon on a sun team, although possible, isn't the best idea, especially considering his best asset is Muddy Water. And although Trick Room might look good on paper, VGC2012 teams aren't bothered by it at all and tear right through them. If I wanted to pick something to set up Trick Room here, I'd use a Chandelure or something. Trick Room Cresselia is just bad.

Protect on Heatran over Flash Cannon? Righto.

Now the last bit is whether or not I want to choose Virizion or Shiftry...
 
Shiftry is bad and has no bulk at all. Virizion is okay, but then you're not using the sun at all.
 
ComfortEagle said:
Shiftry is bad and has no bulk at all. Virizion is okay, but then you're not using the sun at all.
This basically makes it a lesser-of-two-evils situation...not like it could be avoided, but still it exists. What would you personally recommend? I'm leaning towards Virizion because I already have Sucker Punch and the team could use a bit more survivability, but Shiftry can be nearly indestructible when used right, plus he serves as a sub for Hitmontop.
I'm not sure which of the two would work better.
 
Yay a VGC RMT. I have a couple of suggestions here.

Volcarona: Protect is a must on Volcarona first off. Psychic won't give you too much extra coverage and especially for a pokemon that likes to set up as much as volc does, Protect will come in handy. Focus Sash is a good item, but personally I would use Lum Berry as Thunder Wave and Swagger are becoming more and more popular, especially on Thundurus and Cresselia. I would also use Modest over Timid because you already have Quiver dance and the extra power is always handy in a meta where you only use 4 pokes at a time.

Hitmontop: Close Combat over Mach Punch. Close Combat is insanely strong with a Fight gem, and it can 2HKO almost anything that doesn't resist it. All that aside, CC will KO 252 HP Chople Tyranitar unless it has a large defensive investment. Otherwise you're looking good, although if you do switch moves you may want to consider some more speed EVs to outspeed other 4 speed hitmon.

Ninetails: This is where I'm kind of iffy on the sun aspect of the team. I've always considered sun to be a weaker team type in VGC with all of the Chandelure, Tyranitar, and rain teams running around. Here you have two options:
1. You can keep Ninetails and the sun aspect of the team. If you keep Ninetails, use Heat Wave over Flamethrower, Solarbeam over Energy Ball, and Fire Gem over Life Orb. I don't like the accuracy on Will-o-Wisp or Hypnosis, so I wouldn't use either one and instead use Hidden Power [Ground] so you have some way of hitting the ever-present Chandelure.
2. You can replace Ninetails. The best replacement in my opinion would be something that keeps weather control, with more power, speed and coverage then ninetails could give. Something like:

Abomasnow (M) @ Choice Scarf
Trait: Snow Warning
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Ice Shard
- Giga Drain
- Hidden Power [Fire]

Choice Scarf Abomasnow was something I used at Nationals to great success this year, and i think it would go well with your team, especially Hitmontop and Volcarona. Timid allows Abomasnow to outspeed max speed Tornadus with an 80% chance to KO with Blizzard. Blizzard is obviously Abomasnow's main move, but Giga Drain is just as good as far as STAB goes, with the downside of only hitting one opponent. Hidden Power Fire allows Abomasnow to hit other Aboma and Scizor supper effectively, while Ice shard is good priority for stuff you can't quite outspeed, like Yanmega.\

Heatran: Heat Wave is better than Flamethrower 90% of the time (the other 10% it misses :p) and so I would use that. I've seen Substitute used to great success on Heatran before and so I would use it over Hidden Power/Dragon Pulse, but it's more of a personal preference and Hidden Power [Ice] would work well too. Don't use Dragon Pulse though, it doesn't hit as much as well.

Virizion/Shiftry: I think for this team Virizion would be a better choice as you already have FO and Shiftry's defenses are terrible. With that in mind, I would use:

Virizion @ Life Orb
Trait: Justified
EVs: 4 HP/252Atk/252Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Leaf Blade
- Helping Hand
- Protect

The reason for a physical set is because Virizion does not have a reliable fighting special move outside of hidden power, and with a Life Orb Virizion can OHKO Tyranitar and Politoad 100% of the time, both of which your team hates. Helping Hand seems like it would work with your team really well, but you could also use Safeguard if you wanted. This set has worked really well for me in testing and I think it would do wonders for your team.

Cresselia: Cresselia is a great support mon, and the set you're using isn't bad, but I think something with Follow me would be better for your team. Something like

Togekiss @ Sitrus Berry
Trait: Serene Grace
EVs: 236 HP / 84 Def / 68 SAtk / 68 SDef / 52 Spd
Calm Nature (+SDef, -Atk)
- Air Slash
- Thunder Wave
- Follow Me
- Protect

Togekiss was my star pokemon during my run at nationals, and I used it in almost every battle all the way to the finals. Follow Me and Thunder Wave are the main support options, with Follow me protecting Volcarona/whoever while it attacks or sets up and Thunder Wave slowing the opponent down. Thunder Wave also works well with Air Slash, as it has a 60% flinch rate under Serene Grace. The EVs given allow Togekiss to survive a Dragon Gem Draco Meteor from Latios and makes Tyranitar Rock Slide a 3HKO with Sitrus Berry. It also has the bonus of working extremely well with the Abomasnow I previously mentioned.

I hope I helped. The team looks great as is, and most of what I said is just things I would do personally. Good luck with the team!
 
As a note of advice, I still say Trick Room would be a good idea, to both counter it and abuse it. You say it's bad? Okay fine, I only made Top Cut with it at Nats. Cresselia would be great for your team.


Also, two Fighting types on the same team? Rather than Virizion, I might try Sawsbuck. I've used a Sun team once before, and it did wonders. Here:

Sawsbuck @ Life Orb
Nature: Jolly or Adamant
Ability: Clorophyl
EVs: 252 Att / 252 Spe / 4 SDef
Moveset:
Double Edge / Return
Horn Leech
Protect
Megahorn
 
Red Striker said:
As a note of advice, I still say Trick Room would be a good idea, to both counter it and abuse it. You say it's bad? Okay fine, I only made Top Cut with it at Nats. Cresselia would be great for your team.


Also, two Fighting types on the same team? Rather than Virizion, I might try Sawsbuck. I've used a Sun team once before, and it did wonders. Here:

Sawsbuck @ Life Orb
Nature: Jolly or Adamant
Ability: Clorophyl
EVs: 252 Att / 252 Spe / 4 SDef
Moveset:
Double Edge / Return
Horn Leech
Protect
Megahorn


Trick Room isn't bad, but I can't see it working with this team. It counteracts Quiver Dance and the only situation I can see it being used in is to counter other TR, which I admit seems to be a problem for this team. Virizion can learn Taunt though, so you could put Taunt over Helping Hand if you like. Also, as far as Sawsbuck over Virizion goes, Sawsbuck can't OHKO 252 HP Ttar even with LO. Two fighting types won't add any extra weaknesses except one Psychic, so Sawsbuck is worse in that regard. I still believe in Togekiss over Cresselia anyway.
 
Actually, I would NOT recommend Togekiss. If you notice, Ninetales and Moth already share a Rock weakness. This would mean that half of the team is getting demolished by Terrakion, Garchomp, and Tyranitar, referring back to one of my points. Now thinking about it, Virizion would do well on the team:

Virizion @ Beserk Gene (I don't know what atm)
Nature: Timid
Ability: Justified
EVs: 252 SAtt / 252 Spe. / 4 HP
Moveset:
Protect
Taunt
Giga Drain
Hidden Power [Ice]

Or the physical variant, which may do as well:

Virizion @ Fighting Gem (you might want to play around with this a bit)
Nature: Jolly
Ability: Justified
EVs: 252 Att / 252 Spe. / 4 HP
Moveset:
Protect
Taunt
Leaf Blade
Close Combat / Sacred Sword
 
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