RE: The X and Y Metagame Speculation Thread
It's just that you're playing Physical with 95 Attack because you can't take good advantage of 103 Special Attack due to lack of moves.
I'm not sure I understand why we're so upset with Greninja's offensive potential.
Greninja gets Water Move/Ice Beam/HP electric. What more moves could you possibly want? That's literally the same exact moves as Starmie, but with base 3 higher Special attack, STAB on
everything, and a speed tier that allows it to outspeed Dugtrio, Alakazam, Tornadus-T, and +1 Tyranitar. It's literally just a more powerful, faster Starmie. Yes, Starmie has Rapid Spin. And Recover. And 60/85/85 defenses with resistances to Fighting and Psychic. Starmie has its reasons to be used. However, as far as pure, offensive power and sweeping ability is concerned, Greninja is superior to it in every way.
As for Physical Greninja, ChillBill brings up a valid point. If you look at Black/White OU, how many pokemon in that entire tier with base 95 or less Attack were able to successfully run physically offensive sets? 3, those pokemon being Dugtrio, Venusaur, and Gliscor. 1 of these pokemon relied on its ability to trap weak opponents, the other two relied on Swords Dance whenever they intended to sweep. Greninja's ability is nice, but it doesn't actually add that much power. Look at Gastrodon in BW OU. The Offensive Gastrodon set
barely worked, and it got STAB, +1,
AND Life Orb. Greninja doesn't even have that. Greninja does have a cool niche in obnoxsiouly high speed, U-turn, and Water Shuriken, but I really doubt the potential of an all-out physical set. It lacks overall power, it does lack a bit of coverage (you don't get the luxury of Ice Punch), and the only "boosting" move you have is Power-Up Punch. I feel like I'd much rather stick to either an all-out Special set, or a 3 Special Attacks + U-turn set.
However, this is all theorymon. Physical Greninja does have a decent surprise factor to it. It hits through sub, STAB U-turn shuts down a lot of Water-types usual counters (ie: Celebi), and while you lack Ice Punch, you have other moves to make up for it. You're just forced into an awkward "pick your poison" kind of deal. U-turn, Water Shuriken, and then you've got 2 moves to pick between Waterfall, Night Slash, Acrobatics, and Rock Slide, depending on what you want to hit. (Waterfall for consistency, Night Slash for Jellicent, Latias, and Latios, Acrobatics for Grass-types and Fighting-types as well as Protean giving you a Grass/Fighting Resistance, while Rock Slide hits Dragonite, Salamence, and Non-mega Gyarados.)