PellOfTheTundra said:
Kingdra only functions when you have water or lightning in the discard. WHEN, in Fluffychomp, are you throwing Waters into the discard?
My thing with adding a small tech line to Keldeo is that early-midgame energy loss is inevitable. Energy Retrievals only go so far, and thus, Dragon Maelstrom can do two things at once: hit for a lot of damage (9 energy back to the deck for 180) and get energy you lost back to your deck.
My concern with Kingdra in Keldeo is that I'm not sure if the slight extra inconsistency is worth the 2 slots in the deck when they could be used for consistency cards. Keldeo/Blastoise already does well as it is, though I don't know what kind of effect Black Kyurem EX PS will have on the energy supply, either.
pokedan24 said:
I don't know, Glaceon and Umbreon are the only ones that stand out as playable and that's because of the what they do for your plasma pokemon.
Leafeon is only good if Keldeo is taking the offensive route. A lot of the time, Keldeo is played for the ability alone and not as an attacker. The second attack is only good if you have Deoxys in play. That way you'll one shot Blastoise and have a 50/50 chance at KOing Keldeo.
Flareon could be good late game, especially if KlinKlang Cobalion is still a thing. Otherwise no...
Vaporeon needs Deoxys to KO Landorus, otherwise it's nothing special.
Espeon has some nice cheap attacks, but that's all it has going for it.
As for Jolteon, the first attack is colorless... That's the only thing it has goingfor it.
Overall, these do look better than most eeveelutions we've had, but I don't expect them to be huge.
Leafeon: Again, it's a tech option against a fairly popular deck (Keldeo/Blastoise). If your deck doesn't have a problematic match-up against it, it's not worth the space. The only time it might be worth space is if you already run Eevee for something else, but it's most certainly not worth tossing an Eevee in for the sole purpose of Leafeon if you don't have that tough match-up.
Vaporeon: I've also just realized that Plasma Kyurem is generally the better play over Vaporeon, as it's far more usable across the board and doesn't bear the burden of evolving from Eevee.
Jolteon: I saw the colorless attack, too, but the flippy nature of the attack makes it too unreliable to use, and there isn't really anything weak to electric that is popular at the moment. Lugia EX is about the only thing that comes to mind when Plasma Freeze comes out, but there's generally better options to combat that. Main attackers can easily match Jolteon's weakness-boosted damage output. About the only slot it might find in a deck is a toolbox Eeveelutions deck or a Vileplume-oriented deck. Beyond that slim chance, it's really lacking.
Espeon: I REALLY do want to find out what this guy can do. As you said, his attacks aren't bad for their cost. I think it'll center around how to best abuse his snipe, while the other attack is just okey-ish for N insurance. N insurance alone isn't enough to justify play, I don't think. I have one idea for him at the moment, but I'm not optimistic about it, as it'll be VERY risky to try. Espeon is just a very hard pokemon to try make work, but who knows... maybe someone can get really lucky and possible break him? Unlikely, but I can hope, right? lol
Flareon: It's basically a harder-to-play version of Shaymin EX that doesn't come with the burdens Shaymin faced. They're both usable in the late-game, but Flareon is more restrictive as far as what decks it can be played in, while Shaymin EX is slightly more generic, but risks giving 2 prizes early if you start with him. Flareon also isn't reliant on the number of prizes the opponent has left. It just needs a solid Plasma pokemon discard engine. I can't see any non-Plasma decks trying to use Flareon, as Benchtini outclasses it in that regard if a fire type is needed to counter Plasma Klinklang (and only if, as you said, it becomes popular).