RE: Gothitelle / Accelgor / Mew EX / Dusknoir / Musharna
Are we talking about the same deck here? Duskcellgor couldn't function without Dusknoir. Dusknoir sets up your win by not letting the opponents active Keldeo that you catchered up get knocked out by spreading damage off it. Duskcellgor couldn't function without Dusknoir. Without Dusknoir, your opponent can easily win. Dusknoir is what keeps the deck running. Before Boundaries Crossed, the lock was too easy to break out of. All you had to do is wait until your opponent knocks your active out to revenge their Gothitelle. Once Duskcellgor gets set up, you can't break the lock because of Dusknoir. The only other thing that this deck needs as much as Dusknoir is Accelgor. You could even play without Gothitelle by forcing the opponent to retreat and then just spreading damage. You can't play Duskcellgor without Dusknoir unless you like losing
Blah said:It's actually just Gothitelle/Accelgor, or just Goth if you're too lazy to type that out. Dusknoir isn't the main strategy of the deck, Gothitelle is. Dusknoir is more for just completing the lock at the end of the game.
Are we talking about the same deck here? Duskcellgor couldn't function without Dusknoir. Dusknoir sets up your win by not letting the opponents active Keldeo that you catchered up get knocked out by spreading damage off it. Duskcellgor couldn't function without Dusknoir. Without Dusknoir, your opponent can easily win. Dusknoir is what keeps the deck running. Before Boundaries Crossed, the lock was too easy to break out of. All you had to do is wait until your opponent knocks your active out to revenge their Gothitelle. Once Duskcellgor gets set up, you can't break the lock because of Dusknoir. The only other thing that this deck needs as much as Dusknoir is Accelgor. You could even play without Gothitelle by forcing the opponent to retreat and then just spreading damage. You can't play Duskcellgor without Dusknoir unless you like losing