Hello. I've been asking around for this and my deck shows no improvement. I did some few fixes though, and the deck is just slightly faster than it used to be, but not enough. I'm testing against Scizor variants, which are both speedy and bulky enough, to get a reference before I go to the league and test there. Well, here it goes:
Pokemon
4-4-4 Machamp (2 Prime, 2 SF)
2-2-2 Vileplume (UD)
4 Spiritomb (AR)
2-1 Uxie Lv.X
1 Azelf
1 Unown Q
~27 cards
TSS
3 Bebe's Search
3 Seeker
3 Copycat
4 Pokemon Collector
2 Judge
2 Twins
1 Palmer's Contribution
3 BTS
~21 cards
Energy
9 Fighting Energy
3 DCE
~12 cards
Total: 60 cards
Strategy: Set up with Spiritomb and, since it won't be living a long life, Vileplume will trainer lock my opponent. Since Machamp comes in two variants, SF and Prime, I have covered both early and late game where each shine in their own way. SF Machamp also kills SP pokemon and Umbreon, which is a big plus. The deck is also designed to not make use of any trainer, so I don't get dead draws.
Problem: It is incredibly slow. I can't get a single donk right, and against Scizor this deck suffers horribly. It's also hard for me to get a single set-up. Wish I could do something about it!
Oh, I can't take out any energies, by the way. They're pretty much fairly distributed, since I can't use the DCE against Scizor and Machamp's Power works only for Fighting Energies, and Twins are a tech in case I'm losing to get a boost.
Pokemon
4-4-4 Machamp (2 Prime, 2 SF)
2-2-2 Vileplume (UD)
4 Spiritomb (AR)
2-1 Uxie Lv.X
1 Azelf
1 Unown Q
~27 cards
TSS
3 Bebe's Search
3 Seeker
3 Copycat
4 Pokemon Collector
2 Judge
2 Twins
1 Palmer's Contribution
3 BTS
~21 cards
Energy
9 Fighting Energy
3 DCE
~12 cards
Total: 60 cards
Strategy: Set up with Spiritomb and, since it won't be living a long life, Vileplume will trainer lock my opponent. Since Machamp comes in two variants, SF and Prime, I have covered both early and late game where each shine in their own way. SF Machamp also kills SP pokemon and Umbreon, which is a big plus. The deck is also designed to not make use of any trainer, so I don't get dead draws.
Problem: It is incredibly slow. I can't get a single donk right, and against Scizor this deck suffers horribly. It's also hard for me to get a single set-up. Wish I could do something about it!
Oh, I can't take out any energies, by the way. They're pretty much fairly distributed, since I can't use the DCE against Scizor and Machamp's Power works only for Fighting Energies, and Twins are a tech in case I'm losing to get a boost.