POKEMON: 27
1: Drifloon, SV-103
1: Drifblim, SF-16 (Lifting as a setup, Delivery when prudent)
1: Sentret, SW-104
1: Furret, SW-27 (Keen Eye)
2: Vulpix, HL-81 (Ascension)
2: Ninetales, UL-20 (Heat Acceleration)
2: Ponyta, AR-46 (Ascension)
2: Rapidash, SF-22 (Shooting Fire)
2: Smeargle, UD-8 (Poke Power Portrait)
2: Pachirisu, GE-5 (Call For Family Setup)
1: Azelf, LA-19
2: Infernape 4, RR-43
2: Infernape 4 Lv.X, RR-108 (Fire Spin)
2: Heatran, AR-3
2: Heatran LV.X, SF-97 (Heat Metal) (Heat Wave)
2: Uxie LA-43
TSS: 14
3: Level Max, PL-107
1: Technical Machine TS-1, LA-136
2: Celio's Network, CG-73
2: Roseanne's Research, SW-125
2: Premier Ball, SF-91
2: Fisherman GS-92
2: Seeker TR-88
ENERGY: 19
4: Scramble Energy, DF-89
4: Warp Energy, SF-95
4: Rainbow Energy, PL-121
7: Fire Energy, DP-124
Bebe’s (Replace with Celio's Network), Roseanne’s, Pachirisu, Smeargle (possibly) are all good for first turn setup. TS-1 Evoluter For Drifblim or Furret, Ponyta and Vulpix evolve themselves. Azelf used for Prize Card retrieval. Number 1 Priority is to get Heatran LV.X on the bench since it eliminates discarding energy resulting from attacks. LV.X’s become available from: Furret (certainty), Azelf (if one is in the Prize Cards), Smeargle (if opponent has a Bebe’s), Level Max (with a favorable coin flip), Bebe’s (certainty), Looker’s (possibly). Main attackers Infernape LV.X (0 retreat cost + 100 damage), Rapidash (0 retreat cost + 60 damage to bench hazards), Ninetales (in a pinch when combined with Heatran LV.X’s Heat Metal). Feedback requested to make it faster, point out potential disasters, and use card pre BW.
Thanks.
Joe
1: Drifloon, SV-103
1: Drifblim, SF-16 (Lifting as a setup, Delivery when prudent)
1: Sentret, SW-104
1: Furret, SW-27 (Keen Eye)
2: Vulpix, HL-81 (Ascension)
2: Ninetales, UL-20 (Heat Acceleration)
2: Ponyta, AR-46 (Ascension)
2: Rapidash, SF-22 (Shooting Fire)
2: Smeargle, UD-8 (Poke Power Portrait)
2: Pachirisu, GE-5 (Call For Family Setup)
1: Azelf, LA-19
2: Infernape 4, RR-43
2: Infernape 4 Lv.X, RR-108 (Fire Spin)
2: Heatran, AR-3
2: Heatran LV.X, SF-97 (Heat Metal) (Heat Wave)
2: Uxie LA-43
TSS: 14
3: Level Max, PL-107
1: Technical Machine TS-1, LA-136
2: Celio's Network, CG-73
2: Roseanne's Research, SW-125
2: Premier Ball, SF-91
2: Fisherman GS-92
2: Seeker TR-88
ENERGY: 19
4: Scramble Energy, DF-89
4: Warp Energy, SF-95
4: Rainbow Energy, PL-121
7: Fire Energy, DP-124
Bebe’s (Replace with Celio's Network), Roseanne’s, Pachirisu, Smeargle (possibly) are all good for first turn setup. TS-1 Evoluter For Drifblim or Furret, Ponyta and Vulpix evolve themselves. Azelf used for Prize Card retrieval. Number 1 Priority is to get Heatran LV.X on the bench since it eliminates discarding energy resulting from attacks. LV.X’s become available from: Furret (certainty), Azelf (if one is in the Prize Cards), Smeargle (if opponent has a Bebe’s), Level Max (with a favorable coin flip), Bebe’s (certainty), Looker’s (possibly). Main attackers Infernape LV.X (0 retreat cost + 100 damage), Rapidash (0 retreat cost + 60 damage to bench hazards), Ninetales (in a pinch when combined with Heatran LV.X’s Heat Metal). Feedback requested to make it faster, point out potential disasters, and use card pre BW.
Thanks.
Joe