4-4 honchkrow (vengeance) ud
4 sableye sf
4 spiritomb ar
3-3 electrode prime
10 {D} arceus ar
4 nuzleaf rr
trainer cards
4 sage's training
2 pokemon collector
2 petm
2 vs seeker
2 junkarm
6 {D}
4 {D} sp
2 {C} {C}
start with either spiritomb or sableye with at least 2 voltobs and 1 murkrow on the bench and maybe 1 arceus for back up and counter against celebi. if you dont have them use impresonate the pokemon collector or use it from your hand for them next evolve the voltobs to electrode *note this works best with at least 2 electrode* use energymite both of them and any energy found there attach it to murkrow or honchkrow any extra energy attach to the arceus or your active pokemon for retreat cost. all other cards a discarded most of them will be dark pokemon. need extra damage start using sage's training and pick any cards but the dark pokemon also make a differant stack of cards that only have the dark pokemon to count your damage that you put out
4 sableye sf
4 spiritomb ar
3-3 electrode prime
10 {D} arceus ar
4 nuzleaf rr
trainer cards
4 sage's training
2 pokemon collector
2 petm
2 vs seeker
2 junkarm
6 {D}
4 {D} sp
2 {C} {C}
start with either spiritomb or sableye with at least 2 voltobs and 1 murkrow on the bench and maybe 1 arceus for back up and counter against celebi. if you dont have them use impresonate the pokemon collector or use it from your hand for them next evolve the voltobs to electrode *note this works best with at least 2 electrode* use energymite both of them and any energy found there attach it to murkrow or honchkrow any extra energy attach to the arceus or your active pokemon for retreat cost. all other cards a discarded most of them will be dark pokemon. need extra damage start using sage's training and pick any cards but the dark pokemon also make a differant stack of cards that only have the dark pokemon to count your damage that you put out