Ninjask – Grass – HP60
Stage 1 – Evolves from Nincada
Ability: Shell Out
Once during your turn when you play this card from your hand to evolve 1 of your Pokemon, you may search your deck for a Shedinja and put it on your Bench. Then, shuffle your deck.
[G] Absorb: 30 damage. Heal 30 damage from this Pokemon.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
Shedinja – Psychic – HP30
Basic Pokemon
Ability: Wonder Shell
This card can only be put into play with Ninjask’s Shell Out Ability. (This card can’t even be put into play when setting up a match.)
[C][C][C] Squeeze Life: Put damage counters on your opponent’s Active Pokemon until its remaining HP is 10.
Weakness: none
Resistance: none
Retreat: 1
Stage 1 – Evolves from Nincada
Ability: Shell Out
Once during your turn when you play this card from your hand to evolve 1 of your Pokemon, you may search your deck for a Shedinja and put it on your Bench. Then, shuffle your deck.
[G] Absorb: 30 damage. Heal 30 damage from this Pokemon.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
Shedinja – Psychic – HP30
Basic Pokemon
Ability: Wonder Shell
This card can only be put into play with Ninjask’s Shell Out Ability. (This card can’t even be put into play when setting up a match.)
[C][C][C] Squeeze Life: Put damage counters on your opponent’s Active Pokemon until its remaining HP is 10.
Weakness: none
Resistance: none
Retreat: 1
Pokémon - 13
3 Nincada
3 Ninjask
4 Shedinja
3 Galarian Zigzagoon
Trainer Cards - 35
4 Switch
4 Mallow & Lana
3 Cape of Toughness
2 Boss’s Orders
4 Evolution Incense
4 Air Balloon
4 Scoop Up Net
2 Ordinary Rod
4 Energy Spinner
4 Turbo Patch
Energy - 12
4 Triple Acceleration Energy
3 Capture Energy
5 Grass Energy
Total Cards - 60
Ok, here’s my idea for the upcoming Ninjask/Shedinja gimmick. This is just a rough draft, so any thoughts on what might work with them? I think Galarian Zigzagoon would help finish off whatever’s been hit with Shedinja, but I’ve also put an emphasis on switch so I can use Shedinja to pick off a pokemon in the active. I think Wheezing from Unified Minds could also work really well for splash damage, so it’s a possibility.