So, Noble Victories is close to release, and with it, two of my favourite cards come out as well! This deck is going to love the inclusion of Victini (ability). I'll post the list and explain it afterwords.
Pokemon
3-3 Cinccino (EP Mincino)
2 Victini
2-2 Slowking
3-3 Sharpedo
2-2 Weavile
1-1 Zoroark (BW Zorua)
TOTAL 24
TSS
3 Cheren
3 Pokemon Collector
4 Pokemon Communication
2 Pokemon Catcher
4 Professor Oak's New Theory
3 Professor Juniper
2 Switch
2 Lost Remover
2 Crushing Hammer
TOTAL 24
Energy
4 Sp. Dark
2 Dark
4 Double Colourless Energy
TOTAL 10
EDITS
OUT
2-2 Mandibuzz
2 Super Scoop Up
IN
1-1 Cinccino
2 Lost Remover
2 Crushing Hammer
The main idea of the deck is to set up (at the very least) Sharpedo and Victini by T2. Not too difficult with the amount of search in this deck. Using Sharpedo's Strip Bare, I could drop the opponent's hand and should resources allow, set up Slowking to create total control. Granted the chances of flipping two heads is roughly 25%, Victini boosts those chances to just under 50% (43.5% for those curious ones). They are denied of a hand, and the only cards they draw into, you know won't help your opponent. The other attackers in this deck are situational. Cinccino is there for general attacking. Mandibuzz for Donphan check. Zorokark for dragons check. Weavile for extra disruption (but usually he just ends up eating bench space since the bench is usually full when setting up the rest of the key cards)
As you can see, the list doesn't add up to 60. There are a couple of things that I don't know how to approach and what I should do. While I have the Sharpedo dropping their hand, and Slowking controlling their top deck, I still felt it was kind of necessary to have Weavile in there, but the more and more I play test, I find that he isn't really being super useful aside from starting with him first. (Free retreaters are always nice).
My second concern is Mandibuzz. While he does put a check to Donphan, he doesn't exactly... hit him. I cannot Blindside anything that doesn't have damage counters on it, and using Punishment is nice, but may be resource draining trying to get that OHKO on those Stage Two techs. I was considering dropping Mandibuzz for Tornadus, but it was just a thought at this point. If there are other options I would be open to those. If I could increase the consistency of this deck, that would be great.
I'm always open to suggestions and comments. I would love to get this deck very solid because it is always fun using Sharpedo's attack with Victini's effect to see the reaction of my opponent.
Pokemon
3-3 Cinccino (EP Mincino)
2 Victini
2-2 Slowking
3-3 Sharpedo
2-2 Weavile
1-1 Zoroark (BW Zorua)
TOTAL 24
TSS
3 Cheren
3 Pokemon Collector
4 Pokemon Communication
2 Pokemon Catcher
4 Professor Oak's New Theory
3 Professor Juniper
2 Switch
2 Lost Remover
2 Crushing Hammer
TOTAL 24
Energy
4 Sp. Dark
2 Dark
4 Double Colourless Energy
TOTAL 10
EDITS
OUT
2-2 Mandibuzz
2 Super Scoop Up
IN
1-1 Cinccino
2 Lost Remover
2 Crushing Hammer
The main idea of the deck is to set up (at the very least) Sharpedo and Victini by T2. Not too difficult with the amount of search in this deck. Using Sharpedo's Strip Bare, I could drop the opponent's hand and should resources allow, set up Slowking to create total control. Granted the chances of flipping two heads is roughly 25%, Victini boosts those chances to just under 50% (43.5% for those curious ones). They are denied of a hand, and the only cards they draw into, you know won't help your opponent. The other attackers in this deck are situational. Cinccino is there for general attacking. Mandibuzz for Donphan check. Zorokark for dragons check. Weavile for extra disruption (but usually he just ends up eating bench space since the bench is usually full when setting up the rest of the key cards)
As you can see, the list doesn't add up to 60. There are a couple of things that I don't know how to approach and what I should do. While I have the Sharpedo dropping their hand, and Slowking controlling their top deck, I still felt it was kind of necessary to have Weavile in there, but the more and more I play test, I find that he isn't really being super useful aside from starting with him first. (Free retreaters are always nice).
My second concern is Mandibuzz. While he does put a check to Donphan, he doesn't exactly... hit him. I cannot Blindside anything that doesn't have damage counters on it, and using Punishment is nice, but may be resource draining trying to get that OHKO on those Stage Two techs. I was considering dropping Mandibuzz for Tornadus, but it was just a thought at this point. If there are other options I would be open to those. If I could increase the consistency of this deck, that would be great.
I'm always open to suggestions and comments. I would love to get this deck very solid because it is always fun using Sharpedo's attack with Victini's effect to see the reaction of my opponent.
Victini – Fire – HP60
Basic Pokemon
Ability: Victory Star
You can use this when your Pokemon flip coins as part of an attack. Ignore all results of those coin flips and reflip from the beginning. You can’t use Victory Star more than 1 time during your turn even if you have multiple Victini in play.
[R][C] Assist Power: 30 damage. Move all Energy attached to this Pokemon to 1 of your Benched Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Basic Pokemon
Ability: Victory Star
You can use this when your Pokemon flip coins as part of an attack. Ignore all results of those coin flips and reflip from the beginning. You can’t use Victory Star more than 1 time during your turn even if you have multiple Victini in play.
[R][C] Assist Power: 30 damage. Move all Energy attached to this Pokemon to 1 of your Benched Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 1