Victini/ Sharpedo

Oh yeah.
Duh.
Revive it is then.

I forgot to change Slowking to 2-3 in the OP, but it's 2-3 in my decklist, which I posted.
Added junk arm.
I have no idea how many cards are in the skeleton
 
Just saying, Persian Lock runs much more consistently than this. After stripping them bare, you'll want to force them to star with a 1 card hand. Forever.

2-2 Houndoom UD and 2-2 Sharpedo would devestate. Add 2-2 Slowking and you win.
 
Attaching two dark and discarding one card from their hand isn't a lock, it's just a bonus to an attack. Persian might discard more often, but it discards less, which isn't worth it to me.
 
Um, how about a card the discards there good cards?


Scizorliscious said:
Yeah, good luck not letting your opponent get a PONT, Juniper, Judge, Copycat, etc. with Slowking. I've played decks with Slowking. After about 3 or 4 turns, you will almost always have to give an out. And once that happens, you're not in a good situation. Your opponent gets attackers out and you can't control them with a measly 30 damage.

A card th discard there topdecks will solve this. You could use Mime Jr to lost zone there good cards like the PONT, but I don't like the donk factor. Ursaring wouldn't work either.
 
LORDY JONES said:
Attaching two dark and discarding one card from their hand isn't a lock, it's just a bonus to an attack. Persian might discard more often, but it discards less, which isn't worth it to me.

But the point is, after stripping them bare, they'll still always draw a card at the beginning of the turn. Stripping bare wouldn't be consistent then, so you'll want a card that forces a discard more consistently. Houndoom happens to have 100% consistency.
 
That doesn't really make sense, to me.
It's your turn
>You strip them Bare
it's their turn
>They draw a PONT
>They play said PONT
it's your turn
>you discard the PONT?
 
No no no, like

It's your turn
>Slowking, you force them to topdeck something useless (Pokecomm, evo card, etc)
>You strip them Bare
It's their turn
>They draw the bad card
>They can't play anything
it's your turn
>you switch to houndoom
>you force their next card to be bad
>you dark roar their bad card

and IF they do manage to get one of the PONT, Junipers, etc
>They play the PONT
>They do other stuff
Its your turn
>Strip them bare again!
 
Oh ok ok, I forgot the Slowking, but either way, if it's something bad, it doesn't really matter because they have a hand of one bad card
I think Houndoom is a bit excessive
 
LORDY JONES said:
Oh lol, sorry.

I think Weavile adds too much unwanted inconsistency for what it does, it's not really worth it to me.

I actually quite like the Slowking idea, if you can't delete their hands at least control them.

You know, someone ran Sharpedo Weavile at Nationals and went 8-1 in Swiss. The deck, if nothing else, looks like one of the most fun decks I've ever seen. You don't need to OD on the Victini, or Revives or anything. Running like 3 Victini is ok, and maybe 1-2 Revives. The deck doesn't revolve around Victini, it revolves are Sharpedo. Even without Victini, you can still sometimes discard cards, you have a 50/50 chance of doing so. Running Slowking and Houndoom and Persian and all that is what WILL hurt consistency. You even said it yourself; teching against meta decks is pointless.

The main strategy here is Sharpedo. Who cares if you aren't taking prizes with it's attacks? They aren't doing ANYTHING either, so it shouldn't matter. If you run Slowking, you can control topdecks and ensure they draw something bad, sure, feel free to use Rage. But it shouldn't matter. Slow and steady wins the race.
 
Thedrone1man said:
You know, someone ran Sharpedo Weavile at Nationals and went 8-1 in Swiss. The deck, if nothing else, looks like one of the most fun decks I've ever seen. You don't need to OD on the Victini, or Revives or anything. Running like 3 Victini is ok, and maybe 1-2 Revives. The deck doesn't revolve around Victini, it revolves are Sharpedo. Even without Victini, you can still sometimes discard cards, you have a 50/50 chance of doing so. Running Slowking and Houndoom and Persian and all that is what WILL hurt consistency. You even said it yourself; teching against meta decks is pointless.

The main strategy here is Sharpedo. Who cares if you aren't taking prizes with it's attacks? They aren't doing ANYTHING either, so it shouldn't matter. If you run Slowking, you can control topdecks and ensure they draw something bad, sure, feel free to use Rage. But it shouldn't matter. Slow and steady wins the race.
It's not a 50% chance, it's a 25% chance.
50% Chance means heads you get it, tails you don't.
25% Chance means Heads/ Heads you get it, Tails/ Heads you don't, Tails/ Tails you don't.
I agree about the prizes thing.
And everything else.
EDIT: I should be counting the other coin being tails, so Heads/ Tails you don't.
 
On the last part, I disagree. What if they get a Donphan (or some other powerful Stage 1/2– although Donphan's 'Body makes it particularly volatile against this deck) set up T3? Which, of course, is likely? They'll be doing 60 Damage/turn. Good luck keeping up.

And what about Magnezone? Donphan OHKOs it with a PlusPower. Donphan+Catcher/Reversal is the play here, considering you can't lock your opponent as long as he has a Magnezone in play. Especially if it's MegaZone and he's just keeping up by sniping off Slowking, killing Basics, then going for Sharpedo.

Remember, even if you get Sharpedo+Victini up T2, you have only a 43.75% chance of getting your opponent's hand down to 0. And a lot depends on who goes first, etc. And you won't always have a good enough start to set that up. Chances are, your opponent will get an attacker set up.
 
LORDY JONES said:
It's not a 50% chance, it's a 25% chance.
50% Chance means heads you get it, tails you don't.
25% Chance means Heads/ Heads you get it, Tails/ Heads you don't, Tails/ Tails you don't.
I agree about the prizes thing.
And everything else.
EDIT: I should be counting the other coin being tails, so Heads/ Tails you don't.

I said even without Victini, meaning you get one coin flip to do the discard, you have a 50/50 shot. That's one flip. Not factoring the second flip.

As for Magnezone, it's a matter of finding the right tech. And even if you don't, just think about it. If you discard their entire hand, they're bound to have some energy in there. And if you do, then they are gonna instantly try to replenish it, as fast as they can. If they do, then they are decking themselves out a lot faster. They can take prizes, but if you keep discarding and giving them bad topdecks, they are gonna wanna draw out of it to take more prizes. When they do? Game. Over.
 
Either you are wording what you are saying in a very confusing way or you need to re-read sharpedo. Sharpedo needs 2 heads flips in a row to discard their hand, not 1.
 
You can't just not count the second flip.
That's like not counting the recoil on Flash Impact.
Or, you know, not counting the second flip on Strip Bare
 
*Sigh*. Never mind. I realize my wording is funny, so just ignore what I said. XD.

In any case, all of this talk about Sharpedo and it's various techs is weird. Just run the straight thing, don't swamp it down with unnecessary techs for attacking or anything else.
 
Sure seems fun to play, if nothing else. I like Weavile and Slowking as techs, they let you control your opponent until you get the Strip Bare bonus, and let you control them easier once you do get it off. The only problem is that you simply don't do enough damage. However, once you discard their whole hand and start to do away with good draws using Slowking, you could go ahead and charge up Rage.
 
Thedrone1man said:
*Sigh*. Never mind. I realize my wording is funny, so just ignore what I said. XD.

In any case, all of this talk about Sharpedo and it's various techs is weird. Just run the straight thing, don't swamp it down with unnecessary techs for attacking or anything else.

But it's awful by itself, 20 damage and a 25% chance of discarding their hand isn't good, Running Sharpedo by itself is like trying to run Luxray without SP staples.
I need to stop relating to things that aren't legal any more.
 
LORDY JONES said:
The idea is you get out a Sharpedo and a victini, then you use strip bare.
Strip Bare normally has a 25% chance of working, and Victory Star brings it to 50%.
20 for one (30 with sp. Dark) could be better, but a 50% chance of discarding your opponent's deck is pretty rad, especially in the first couple turns.

Ok, I'm pretty fed up with horifying math... A Victini does not make your chances of strip baring 50%!

Let me elaborate...

Probability of double-heads + Probability of no double-heads = 1

Which Implies...

1 - Probability of no double-heads = Probability of double-heads

Hence...

1 - (3/4' * 3/4) = 1 - (9/16) = 5/16 < 1/3

Which Implies... NOT 50% :)
 
ATS said:
Ok, I'm pretty fed up with horifying math... A Victini does not make your chances of strip baring 50%!

Let me elaborate...

Probability of double-heads + Probability of no double-heads = 1

Which Implies...

1 - Probability of no double-heads = Probability of double-heads

Hence...

1 - (3/4' * 3/4) = 1 - (9/16) = 5/16 < 1/3

Which Implies... NOT 50% :)



Haha thank you. Also I have been thinking some more about this, and you might as well build something up that is a harder hitter than something like Donphan, because your opponent won't be able to stop you. I vote maybe Kyurem, or Hydreigon.
 
Oh, and regarding the deck; I've been running it as a Mew Toolbox. It goes a little something like this:

t1: See off Sharpedo, preferably with rainbow nrg attached to mew
t2: Get double heads with strip bare, made more likely by the benched Victini (what a shame they don't stack...)
t3: See off secondary attacker (Crobat, Jumpluff, whateverfloatsyourboat...)
t4: Sweeeeeeeeap for six straight prizes;)

Obviously the toughest matchup is anything with Donphan, but i find that with some luck/skill and 3-4 Eviolite, it's not too impossible;)
 
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