At this point Ogerpon is the only hope for Grass to get something big in the first time in ages.Pokemon company's hatred for grass continues. What the hell is that iron leaves. GGC for 180 and you can't attack next turn. It's so bad
At this point Ogerpon is the only hope for Grass to get something big in the first time in ages.Pokemon company's hatred for grass continues. What the hell is that iron leaves. GGC for 180 and you can't attack next turn. It's so bad
Cobolt Commander seems to stack and based on the commercial it looks like Twin Shotels bypass Manaphy. Iron Crown ex seems to be made to combine with Iron Valiant ex to boost the attack of Iron Valiant ex and have a nice means to snipe.does cobolt commander stack? cause if so you can have two on bench plus future booster and the dragon miradion can hit 280
So if I'm not mistaken, booster plus double cobolt crown allows the new miraidon to hit 280, and 220 with damage counters on the enemy?Cobolt Commander seems to stack and based on the commercial it looks like Twin Shotels bypass Manaphy. Iron Crown ex seems to be made to combine with Iron Valiant ex to boost the attack of Iron Valiant ex and have a nice means to snipe.
Yes. Irown Crown's ability stacks and its attack bypasses Manaphy.So if I'm not mistaken, booster plus double cobolt crown allows the new miraidon to hit 280, and 220 with damage counters on the enemy?
The new miraidon is good tho no? Cause it is lightning psychic which is in line with hands and valiant, and with iron crown ex and booster, it can hit 280 and then 220 of the opponent has damage counters on, and if it is paired with iron valiant you can consistently get the 220 damage attackLooking at the cards, the ones that stand out to me are Walking Wake ex, Raging Bolt ex, Iron Thorns and Iron Crown ex.
Walking Wake seems to mostly be a win more card. Probably a just in case, if Armarouge ex ever gets out of hand.
Raging Bolt ex has a lot of potential, due to having a sort of uncapped damage potential. Put it in a roaring moon deck, or make an ancient deck. It will be interesting to see that card experimented with. On the surface, if you get lucky, you could get up to 280 damage on turn 1 going second. But that seems like a lot of resources to pull it off.
Iron Thorns is more because its first attack is basically sandaconda, but not needing to flood your deck with energy so much. Seems very niche, though, as you need cards to support such a thing. By which I mean cards that aren't future cards.
Iron Crown ex however... That one might be what Gardevoir ex needs to really get going again. Except, I feel it's better placed in an Iron Valiant deck list, including Xatu. I definitely think the latter has actual legs to stand on. And if I'm reading this correctly, multiple Iron Crown ex on the bench does increase the damage further. Which seems absolutely busted, so I'm definitely not sure on this. At the very least, this allows future pokémon to swing for 4 more with future booster capsule. If you go turn 2 into switches, then you only need 1 switch for 280, most likely a magic number for a while to come. However, Charizard ex will definitely be a blockade on that front if I'm wrong in how Iron Crown ex works.
The rest seem meh to me. Stacking the deck might have niche uses with radiant Greninja at least. That's neat. Master ball is a good addition to the ACE SPEC pool, though I suspect prime catcher to be used more. And then you have your starter deck... chaff so to speak. Disappointing, for a first outing of Miraidon and Koraidon future and ancient card.
the problem is that accelerating energy to it will be difficult, and youd have to consume a lot of resources to pull off the combo you mentioned here. where at that point, that amount of damage can easily done by other decks for less resourcesThe new miraidon is good tho no? Cause it is lightning psychic which is in line with hands and valiant, and with iron crown ex and booster, it can hit 280 and then 220 of the opponent has damage counters on, and if it is paired with iron valiant you can consistently get the 220 damage attack
Usually the restriction is that the Pokémon can't use X attack again during their next turn; however, this wording means that Gouging Fire cannot declare that attack at all without moving out of the Active Spot entirely. Having the attack's restriction worded this way makes it clearer that it goes away when the Pokémon retreats to the Bench and becomes Active again as opposed to just "having to know" that effects are removed upon switchoutWhy did they change the wording from “This Pokémon can’t use Exploding Flare again” to “This Pokémon can’t use Exploding Flare again until it leaves the Active Spot”? Are they trying to make the out-of-active-spot rules more clear?