Finished Werewolf XI "Revenge of the Nerds" - Nerds Win

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RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

ESP, read the posts. Oyeah knows who the last jock is so by definition if he had not scanned Imakuni? then Imakuni? cannot be a jock. Also, I know what the jock's win condition is, but so long as we know the identity of the final jock, then once we kill all the nerds we can finish off the jock on the next day, and without a killing ability the final jock cannot kill us in the night to stop that. If the nerds kill all the townies, then obviously they will know who is not in their group and again, since the jock cannot kill them the nerds will win. Either way, the final jock cannot win. Therefore, killing the final jock would be a stupid move as it would leave us with a 0% chance of catching a nerd, who we have to kill. For all we know, killing the final jock will fulfill the nerd's win condition! (I may be wrong on this, correct me if I am). At this point you're refuting our points without even reading half of what we say or coming up with any evidence that we haven't already gone over, so I see no reason not to lynch you.
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

Dark Void said:
ESP, read the posts.

I have read every word of every post in this thread so I think you can leave your snide comments to yourself please and thank you.

Oyeah knows who the last jock is so by definition if he had not scanned Imakuni? then Imakuni? cannot be a jock.

But how many jocks are there? oyeah is merely speculating on the number of jocks based on a clue that Riskbreakers left.

Also, I know what the jock's win condition is, but so long as we know the identity of the final jock, then once we kill all the nerds we can finish off the jock on the next day, and without a killing ability the final jock cannot kill us in the night to stop that. If the nerds kill all the townies, then obviously they will know who is not in their group and again, since the jock cannot kill them the nerds will win. Either way, the final jock cannot win.

How do you know that the jock doesn't have an ability that grants him a kill or two after all other jocks are killed? Maybe he's just holding onto it until the last night or two and wants things to play out just as you suppose? The point is, that you do not know the unknown.

Therefore, killing the final jock would be a stupid move as it would leave us with a 0% chance of catching a nerd, who we have to kill.

True, it would give us a 0% chance of killing a nerd today. However, as I said earlier (or at least tried to get across), killing the jock now gives the seer one more night to seer someone and find out if they're a nerd. This is the much safer play than lynching anyone specifically right now.

For all we know, killing the final jock will fulfill the nerd's win condition! (I may be wrong on this, correct me if I am).

I would guess you're wrong. Most win conditions require all members of the other groups (in this case, jocks, nerds, and townies) to be eliminated.

At this point you're refuting our points without even reading half of what we say

Wrong. I read all of what you say. I refute only the parts of your posts that I can.

or coming up with any evidence that we haven't already gone over, so I see no reason not to lynch you.

What do you expect me to do? Pull the name of someone who is actually a nerd out of my butt? Reveal my role word for word?

I've given you all reasoning for every action I've made and you're still on my case. If there's anything else I can do to convince you, just let me know and I would be more than grateful to oblige.
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

Its not really speculating. After we killed 2 Jocks RB said half of them were left, aka 2 more. We killed another jock after that, so we're just about positive that there is only 1 jock remaining.

Its unlikely the jock has a kill power, and especially unlikely that it can be used more than once, even so, since we're only losing 1 person per night we're at the point where we really don't have to worry. If the jock shows they can kill more than once, then we can kill them.

How does killing the jock give the seer another night to scan? We already know (or at least oyeah does) who the jock is or we wouldn't be debating this. Really, we know who our seer is and who our bg is, and we've seen another seer and bg die, so its unlikely that we would lynch someone important. Its better to start trying to lynch the nerds, who are the real problem imo.

And yes, you guess I am wrong, but we aren't 100% sure that killing the last jock won't secure the nerd victory, so why take unnecessary risks?
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

Usually the wolf group's win condition is to outnumber the remaining players (ex; if there's three townies and four wolfs, the wolfs win). I don't think I've ever played a werewolf or mafia game where the wolf group's win condition is to eliminate group x, that's usually an indie role.
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

Well, everyone already pretty much covered what I was going to say back to ESP... I could be wrong. But then again, I could be right. There is no need to attack the last jock(or jocks?) for the time being, since they're not doing anything right now. We need to focus on nerds at the moment, and right away, and sorry ESP, but you seem to fit the bill more than anyone else. Not to mention, you haven't done all that much to help us this game. Sure, you're smart, everyone keeps saying that, but you don't seem to come up with theories, you just go along with other ones, and I guess we'll just hope you don't have a good neutral ability.

I recommend you all vote for ESP if you haven't already. Truthfully, targetting the last jock is a waste.
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

I don't really have any theories to come up with. To date, my role has been pretty useless. However, tonight will likely be the exception, provided I get to actually live long enough.
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

ESP said:
I don't really have any theories to come up with. To date, my role has been pretty useless. However, tonight will likely be the exception, provided I get to actually live long enough.

Let me translate:"I know I'm going to die, so I'm going to make up some excuse as to why you shouldn't lynch me."
vote ESP
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

Heh, alright. Well then. I had a role that let me copy someone's role and I used it on blah which gives me 1 role out of seer, killer, priest every 3 nights. Since I got priest the first time I used it, and tonight is the next time to use it, I will get at least something that is useful.

So, I present you with this. Let me live today, and have oyeah seer me tonight. That way, you'll find out for sure that I'm not a nerd and you won't have wasted your lynch today. And, I'll be able to use my role to help.
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

ESP is making up excuses now as to why we shouldn't kill him.

Well, everyone already pretty much covered what I was going to say back to ESP... I could be wrong. But then again, I could be right. There is no need to attack the last jock(or jocks?) for the time being, since they're not doing anything right now. We need to focus on nerds at the moment, and right away, and sorry ESP, but you seem to fit the bill more than anyone else. Not to mention, you haven't done all that much to help us this game. Sure, you're smart, everyone keeps saying that, but you don't seem to come up with theories, you just go along with other ones, and I guess we'll just hope you don't have a good neutral ability.

^this

Vote: ESP
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

TDL said:
Usually the wolf group's win condition is to outnumber the remaining players (ex; if there's three townies and four wolfs, the wolfs win). I don't think I've ever played a werewolf or mafia game where the wolf group's win condition is to eliminate group x, that's usually an indie role.

Couldn't find a dead nerd, so I just copied one of the jocks roles since I saw one of them first.

Ability: I’m a Jock
You are one of the jocks. The other members of the group will be given in a separate PM. You may communicate with them during the night. Your Win Condition is to eliminate all the nerds and have your count equal to the remaining players.

I'm assuming their win condition is the same.

Anyways, enough proof on ESP for me.

Vote: ESP
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

But there is one thing that I'm still wondering about; why did someone throw a knife at him during night 7 if he was a nerd?

I'm hesitant to vote for him at this point, but I will if I need to.
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

Most likely an indie role. It usually says if someone is attacked by one of the wolf factions. I'm p sure the knife thing did not.
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

Yeah the knife thing was from an anonymous source, most likely blah237's role.
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

Sorry for being so inactive lately. I don't think lynching Hatman was ever a good idea especially if he's a jock and besides oyeah says he knows who it is. ESP seems like he's been pushing too hard for Hatman's death and then tries to make a last attempt with saying he had an important role. I think he's our best chance. Vote: ESP
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

I will comment to say that Rock Wreckers vote shouldn't count because it is after the time the day was to end.
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

We're going random killing when I get home from a tournament later. I'm still prepping right now.
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

All the arguing didn't solve anything as time ran out and one of the students was randomly struck by a beam of light. As the light cleared, Cinesra wound up dead. Cinesra was

Role: Mr. D
You are the head of the discipline department. The school has run amock and you only have limited powers left to control the chaos in the school.
Ability: Peace and Order
This ability can only be used TWICE for the duration of the entire game and only on even numbered nights. All Night Roles used during the night will be null and void but the usage counts will still drop if their role had certain numbers of uses. This overrides any night role used on you as well.
Win Condition: Neutrals Wins

Time is running out. Only 12 of the students remain and the Nerds and Jocks are still at large. Night 9 starts now and ends at Jan. 26 GMT+8
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

The nerds sensing their victory getting closer and closer by the minute, entered oyeah's room. They are fed up with oyeah trying to reveal things that should not be revealed. They finally barged into his room and killed him. Oyeah was:
-Role:Bob Smith
You have an affinity for fortune telling. This interest also allows you to see through people’s disguises.
Ability: In Short, I’m the Seer
Every night, you may PM me a name of a player, that player’s allegiance and win condition will be given to you via PM.
Win Condition: Neutrals Wins

"Well that takes care of that unwanted fortune teller. Now all we need to do is take care of those jocks and this school is ours."
 
RE: Werewolf XI "Revenge of the Nerds" - Day 9 End 01/21/2012 8AM GMT+8

Well.... FFFFFFFFFFFFFfff.......

Vote: ESP Let's be quicker about this today so that we actually lynch him. I actually think that oyeah dying is a move that makes ESP guilty. Yeah, I know, it seems so simple and obvious, but that's exactly why I think the nerds would do it (even with ESP being one of them.) If ESP had a priest role last night like he claimed he did, I would assume that he would have protected oyeah... I would have done so myself, but I had to wait another night before I could save him again... :(
 
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