Finished Werewolf XIII - Gunfire at Dusty Gulch - TOWN WINS

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RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

Unvote: Kecleon-X
Vote: Puff


eeyup
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

I agree with the things about Puff, and also agree that we should be lynching every day.

Vote: Puff
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

He'd better not be good, but by his defense, my bet is he is a townie with an ehh role. I mean, if he was the seer he'd probably be defending a lot more.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

Oh whatever.
Vote:puff
SL is a good guy, just trust me on this one : )
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

It doesn't matter if Puff turns out to be town. I'm not really worried, since our chances of guessing right are pretty low at this stage in the game. Look less scummy next time, I guess...

Every role reveal, every night update, we learn something new. We'll start pinpointing those rascals eventually. We just gotta learn more stuff first.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

If you lynch me, you're wasting a lynch. And yes, I do have an ehhhh role. Since ComfortEagle hasn't been modkilled for revealing what he can do yet, I guess this is safe: I can do pretty much the same thing that my 3rd role did in the last game. If you remember that far back, bravo to you.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

Puff said:
If you lynch me, you're wasting a lynch. And yes, I do have an ehhhh role. Since ComfortEagle hasn't been modkilled for revealing what he can do yet, I guess this is safe: I can do pretty much the same thing that my 3rd role did in the last game. If you remember that far back, bravo to you.

No need to remember when we have archives! :D

Role: James Whitmore
Alignment: Sketchmore Industries

You are James, co-head of Sketchmore Industries. You were skeptical of this from the very beginning, and now that your worst fears have been realized, you worry that history is going to repeat itself.

Ability: Into My Own Hands
Once a game during any night phase, you may kill any player you wish.

Ability: The Secrets of Team Rocket
Once during each night phase, you may PM me the name of any player. If that player is a member of Team Rocket, I will quote their role PM to you.

Ability: In Loving Memory
Twice a game during any night phase, you may PM me to activate this ability. You will leave the mansion for the night and spend the night mourning at the waterfall, where your partners are buried. In doing this, you will not be affected by any abilities, but you also cannot use any other abilities for the duration of that night phase.


Win Condition: All threats to Sketchmore Industries eliminated
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

New Vote Count

Bippa: 1
Puff: 14

The vote count required for a lynch is 16. You have until the end of Friday.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

Maybe we can wrap this day up tonight.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

Char, you hit the nail right on the head. except the number of times is different.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

While I'd rather get rid of Infinity because of his attitude towards the game, Puff already almost has enough votes to be lynched.

Vote: Puff
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

...I just told you all of my capabilities, and almost my alignment, and you still vote me?
That's the same as voting no lynch, but worse, because it not only kills a townie, but gives that one indie more power. Infinity is probably the best vote right now.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

Puff said:
Char, you hit the nail right on the head. except the number of times is different.
Nice job referencing an anti-town role and claiming it to be identical to your current one. If it's identical to your previous role, then you do have comrades. Since PMJ knows who his masons are, he wouldn't vote for you because your townie. So you have to belong to some other group that involves communication, the most obvious being wolves (which is also the most likely due to the role you referenced).

I think you accidentally put a nail in your own coffin.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

???
My role wasn't anti town.... I said the 3rd one. the Self-Protect.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

Vote: Puff

I'll go ahead and wrap this up.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

o.o

Note to self: Don't post in Werewolf at 2am, cause you look stupid for doing so (which has been a pattern today for me). I guess I recalled Sketchmore Industries being anti-town from the last game (which I didn't last long in, which is probably another factor). Regardless, that was a whoops on my part (and an indicator to me that I need sleep).

Puff said:
...I just told you all of my capabilities, and almost my alignment, and you still vote me?
That's the same as voting no lynch, but worse, because it not only kills a townie, but gives that one indie more power. Infinity is probably the best vote right now.
You still seem really desperate here. It's like your saying "nonono, not me. Look at this guy and all the terrible things he's done". If I recall correctly (which I'm probably not), you haven't told us all of your capabilities, only one. Your so quick to scream "I'm town! I'm town! I'm town!", that I'm more convinced that you aren't.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

Bippa, 16 votes. It's game freeze.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 2 ends Friday, July 13, at 11.59 PM PDT

As the sun rose on Dusty Gulch, the town mourned the death of the sheriff, dmaster. Many made blind accusations, looking for someone to blame for the loss of their figurehead. The town was riddled with mistrust and suspicion. At a town meeting, PMJ stepped up onto the podium and presented his research. His conclusion was that Puff was one of the vigilantes. The town found this sound evidence against Puff, and they turned on him.

Puff was immediately dragged to the gallows. PMJ tightened the noose around his neck, then stepped back. Puff, barely able to breath, made one last plea in an unrecognizable language, and then the floor gave way beneath him. His limp body hung there, and the town knew they had made a mistake.

Puff was:

The Drifter
Alignment: Dusty Gulch

You're just a wandering drifter, having no formal ties to any nation or creed. You have come to like life in Dusty Gulch, though, and so you'd like to get the vigilantes out of your hair.

Ability : Skip Town
Use : Once per night; 3 times per game.
PM me when you want to use this ability. You will skip town, vanishing completely for the next 24 hours. During this time, you can't be targeted by any effects until the end of the next day (including night roles and the vigilante nightly kill), but you also cannot post (or vote) during the next day. You can't use this ability on consecutive nights or on Night 0.

Win condition: All threats to Dusty Gulch removed
The town, bewildered at murdering one of their own, retreated to their houses. The crimson sunset slowly turned black, and night was upon them.

Night 2 ends on Sunday, July 15th at 11:59 PDT. Please send all of your night actions to me (Chillarmy) by then. If you don't want to use an ability, send me a PM saying "No Action".
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Night 2 ends Sunday, July 15th at 11:59 PDT

sillykyle will be replacing Mokoko, from now onward. Sillykyle, I'll be sending you your role shortly.

By the way, I know at least some of you sent your night actions to me. Chillarmy will be handling this night cycle.

As soon as I get all the night roles from him, I will post the next day update.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Night 2 ends Sunday, July 15th at 11:59 PDT

You guys have a bit more than a day left. If you don't plan on using your night role tonight, send me a PM saying "No Action". Thanks.
 
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