Glace said:Unvote: The person I voted for (if I did vote for anyone)
Vote: Porygon-X
Now that is bad luck? Town win? Quite possibly.
ComfortEagle said:too bad I won't win. ;(
The Dragon
Alignment: Vigilantes
You are "the Dragon" - namely, the second-in-command of the vigilantes. The big boss man has put his trust in you completely, securing your position as his most loyal confidant. And, like the boss, no one dares disobey your orders.
Ability : Big Boss
Use : Once per night.
You can't use this on night 0. When you use this ability, PM me the name of any 1 non-vigilante player, plus the name of 1 of your vigilantes (it can be yourself or anyone on your team). The first player you chose will be killed, and the vigilante you chose will be the one who does the killing that night. If you are killed, this ability will pass to another vigilante at random (chosen by me).
Ability : Criminal Mastermind
Use : Always on.
If anyone tries to read your alignment, it will show up as "Dusty Gulch". This ability stops working when 1 of the following conditions is met, whichever happens soonest:
- When Day 4 is over
- When 2 vigilantes are dead
- When the ringleader is dead
Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.
Win condition: Vigilantes must match, or exceed, the remaining number of players
The Police Chief
Alignment: Dusty Gulch
You are the police chief of Dusty Gulch. In conjunction with the sheriff, you help to apprehend and imprison the bad guys. Plus you wanted to join the job for all the notoriety you get. Cops are cool. They have guns. You have a gun. That was the ulterior motive for joining the force.
Ability : Snoop Around
Use : Once per night.
When you use this ability, PM me the name of any 1 player, except yourself. At the start of the next day, I will tell you the name of that person's ability (for example, this ability is called Snoop Around). If the player has more than 1 ability, you will learn one at random. If you choose the same person more than once, you will learn a different ability each time.
Ability : Police Force
Use : Always on.
You have a police force that you can communicate with at will (mason group). Their names will be given to you in a separate PM.
Win condition: All threats to Dusty Gulch removed
The Bartender
Alignment: Dusty Gulch
Everyone knows you. You're the bartender, one of the friendliest guys in town. You help to run the saloon and keep everything running smoothly. And, of course, every now and then you serve up a beer to whoever wants one.
Ability : Friendly Banter
Use : Once per night.
When you use this ability, PM me the name of any 1 player, except yourself. Three nights later, at the start of that night, you will be told that player's alignment. At that point, that person becomes a "regular" at the saloon. You may have multiple regulars. (This is explained in the next ability.) There is also a town drunk, who is automatically one of your regulars from the start of the game. (His alignment is "Dusty Gulch", and his name will be sent to you in a separate PM.)
Ability : Regular
Use : Once per night.
When you use this ability, PM me the name of any 1 player who is a regular at your saloon. Then, based on that player's alignment, you can choose apply the appropriate effect.
- If that player is aligned with Dusty Gulch, that player's lynch vote counts as 2 during the next day.
- If that player has an alignment that isn't Dusty Gulch, and you vote for that player, your vote counts as 2 during the next day.
Win condition: All threats to Dusty Gulch removed
The Desperado
Alignment: Dusty Gulch
You're one of the guys with the local police force - the desperado. Although you definitely have the best interests at heart, your methods are a little...unorthodox. You want to drag evildoers out into the light of day and have them beg for mercy while you administer your special brand of justice.
Ability : One-Shot Wonder
Use : Once per game.
When you use this ability, PM me the name of any 1 player, except yourself. At the start of the next day, that player will die.
Win condition: All threats to Dusty Gulch removed
Glace said:Are there 11 people left?
DNA said:Day 9 is going to end on Sunday, August 26th, at 11.00pm Pacific Daylight Time. There are now only 12 people alive, so 7 votes are required to end the day. Get to work!
Ok, you have made it weaker, but it's still the "godfather" ability I said is just unfair. .___. At least we got rid of it, so no harm done. But still...Ability : Criminal Mastermind
Use : Always on.
If anyone tries to read your alignment, it will show up as "Dusty Gulch". This ability stops working when 1 of the following conditions is met, whichever happens soonest:
When Day 4 is over
When 2 vigilantes are dead
When the ringleader is dead