Finished Werewolf XIII - Gunfire at Dusty Gulch - TOWN WINS

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RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 9 is going to end on Sunday, August 26th, at 11.00pm PDT

Nengeni said:
Bisharp, Haven't we already found and killed the drunk (And by that I mean either us or the wolves or an indie, etc.)

I also don't remember anybody dying with a role like that.
Apperently I have been Ninja'd a lot. Any way
can someone compile a list of people were pretty sure
aren't the wolf.

Off the top of my head I remember:
DNS- Was attacked by wolves
Teal - Was accused by Wolves
Cinesra- Was also accused by Wolves
Glace- Found a wolf
Oyeah-Helped find a dangerous wolf.
TheGuy- Not the wolf but still deserves death.

That's all the people I can remember. If I forgot anybody
let me know.That's Six players we can rule out.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 9 is going to end on Sunday, August 26th, at 11.00pm PDT

I was bored.
List of who is still playing and alive:
  • Superpokemon67
  • TheGuy
  • RiskBreakers
  • Nengeni
  • Teal
  • ComfortEagle
  • Oyeah1988
  • One Approved
  • Bisharp37
  • DoubleNikeSocks
  • Glace

---


1. Puff - The Drifter - Lynched Day 2.
Alignment: Dusty Gulch

You're just a wandering drifter, having no formal ties to any nation or creed. You have come to like life in Dusty Gulch, though, and so you'd like to get the vigilantes out of your hair.

Ability : Skip Town
Use : Once per night; 3 times per game.
PM me when you want to use this ability. You will skip town, vanishing completely for the next 24 hours. During this time, you can't be targeted by any effects until the end of the next day (including night roles and the vigilante nightly kill), but you also cannot post (or vote) during the next day. You can't use this ability on consecutive nights or on Night 0.

Win condition: All threats to Dusty Gulch removed

2. Infinity - The Drug Dealer - Lunched Day 6.
Alignment: None

You're a drug dealer. You've been trying to stay under the radar lately, and so far it's working. News of the vigilantes entering town reaches your ears, and you figure it might be good for business. And since business is business, you don't care either way who suffers, just so long as you make money.

Ability : I Got the Good Stuff
Use : Once every night.
You can't use this ability until Night 2. When you use this ability, PM me the name of any 1 player, except yourself. That player will become one of your "customers". You may have multiple customers. Based on how long that player is a customer of yours, apply the appropriate effect during the next day (with the first day counting as day 1):
1: If that player votes for you during the day, it doesn't count.
2: That player cannot vote at all during the day.
3: That player's posts during the day may not have more than 20 words. Voting doesn't count to this total.
4: That player becomes bedridden, and cannot vote or post during the day.
5: That player dies at the start of the day.

Win condition: Kill 7 people, or be the last player alive (whichever happens first)
3. Glace
4. Mokoko Replaced by sillykyle - The Deputy - Killed Night 5 by the vigilantes.
Alignment: Dusty Gulch

You're the sheriff's deputy. You took this job to help the town sheriff bring law and order to this town out in the middle of nowhere. At times the job becomes too much for the sheriff to handle, and that's where you come in.

Ability : Next in Line
Use : Automatic.
If the sheriff is killed, you become the new sheriff. When that happens, your lynch vote during the day counts as 2 votes.

Ability : Night Shift
Use : Once per night.
PM me to use this ability on any given night. You will sneak around the town at night, noticing things that go on. At the start of the next day, you will be given the names of 2 random people who used a night role that night. (You will not, however, be told what their roles are.)

Ability : Police Force
Use : Always on.
You have a police force that you can communicate with at will (mason group). Their names will be given to you in a separate PM.

Win Condition: All threats to Dusty Gulch removed
5. Riskbreakers
6. King Arceus - The Lovestruck Girl - Killed Night 2
Alignment: Dusty Gulch

You're just a small town girl, living in a lonely world. When the vigilantes came to town, you fell instantly in love with him, and he with you. Of course, you can't tell anyone you've fallen for such a bad boy, but maybe the two of you can escape this conflict together...?

Ability : Lovers
Use : Always on.
There is a man in the town with whom you are head over heels in love with. His name will be given to you in a separate PM (mason group). You cannot share this person's name with anyone.

Ability : Heartbreak
Use : Automatic.
If your partner is lynched, the first person to vote for him will be killed by you at the start of the next day. If your partner is killed in some other fashion, you will commit suicide.

Win condition: All threats to Dusty Gulch removed
Alternate Win condition: You and your lover must survive until the end of Night 6. If you do, you will both be declared winners, and removed for the remainder of this game.
7. Nengeni
8. Teal
9. ComfortEagle
10. Oyeah1988
11. One Approved
12. Bisharp37
13. DoubleNikeSocks
14. Zyflair - The Messenger - Lynched Day 3.
Alignment: Vigilantes

You're the messenger for the vigilantes. Your role is to strike fear into the hearts of the townspeople, and you're basically the vigilantes' spokesperson. Don't forget, intimidation of the common people is your friend!

Ability : Signpost
Use : Once per night.
When you use this ability, PM me a message that is 20 words or less. (The subject matter may be anything you please, but if it somehow violates game or forum rules, I will ask for another message.) That message will be posted in the town square the following day - namely, that everyone will see this message at the start of the next day.

Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.

Win condition: Vigilantes must match, or exceed, the remaining number of players
15. Cinesra
16. Chariblaze - The Performer - Killed Night 3 by the vigilantes.
The Performer
Alignment: Dusty Gulch

You're a performer who is frequently seen around the saloon, and your forte is acting. Every so often you put on a play for the public's amusement, and you play your role impeccably well. You immerse yourself fully in your work, both on and off the stage.

Ability : Perfect Mimicry
Use : Automatic.
At the start of each night, I will PM you the abilities of all the players who died during the past 24 hours. You can choose 1 of them, and use that ability as your own for this night. Certain abilities cannot be copied with this (if they can't, I will not PM them to you).

Win condition: All threats to Dusty Gulch removed
17. Dark Void - The Lovestruck Man - Suicide Night 2.
Alignment: Vigilantes

You are the generic romantic of the group. You don't let your emotions be seen by many people on the surface, but there is one woman in the town whom you have affections for. You know you have to take out the townsfolk one by one, but if only there was some way to keep her alive...!

Ability : Lovers
Use : Always on.
There is a girl in the town with whom you are head over heels in love with. Her name will be given to you in a separate PM (mason group). You cannot share this person's name with anyone.

Ability : Heartbreak
Use : Automatic.
If your partner is lynched, the first person to vote for her will be killed by you at the start of the next day. If your partner is killed in some other fashion, you will commit suicide.

Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.

Win condition: Vigilantes must match, or exceed, the remaining number of players
Alternate Win condition: You and your lover must survive until the end of Night 6. If you do, you will both be declared winners, and removed for the remainder of this game.

18. King Piplup - The Assassin - Lynched day 4.
Alignment: Vigilantes

You are a highly trained assassin working with the vigilantes. Your skills at dealing death are unmatched, and you know at least 3 ways to kill a man with a single paper clip. But, of course, you know that knives and guns are usually more efficient.

Ability : Death-Dealer
Use : Once per night; once per game.
When you use this ability, PM me the name of any 1 player, except yourself. Three nights later, at the end of that night, you will kill that person. This does not include the vigilante nightly kill. You can't use this on the same night as Neutralizer.

Ability : Neutralizer
Use : Once per night; once per game.
When you use this ability, PM me the name of any 1 player, except yourself. At the end of the next night, that player's roles are all negated, except for mason roles. You can't use this on the same night as Death-Dealer.

Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.

Win condition: Vigilantes must match, or exceed, the remaining number of players
19. Meaty - The Piano Player - Killed Night 2 by the vigilantes.
Alignment: Dusty Gulch

Every good saloon needs a good piano player...and guess what, you're it. You're good at tickling the ivory, having practiced it for many years, and you also help to keep the atmosphere calm.

Ability : This Song Goes Out to All of You
The number of votes required for you to be lynched is 2 more than normal. (When tallies are posted, 2 of the votes won't count.)

Win condition: All threats to Dusty Gulch removed
20. TheGuy
21. Porygon-X - The Dragon - Lynched Day 8.
Alignment: Vigilantes

You are "the Dragon" - namely, the second-in-command of the vigilantes. The big boss man has put his trust in you completely, securing your position as his most loyal confidant. And, like the boss, no one dares disobey your orders.

Ability : Big Boss
Use : Once per night.
You can't use this on night 0. When you use this ability, PM me the name of any 1 non-vigilante player, plus the name of 1 of your vigilantes (it can be yourself or anyone on your team). The first player you chose will be killed, and the vigilante you chose will be the one who does the killing that night. If you are killed, this ability will pass to another vigilante at random (chosen by me).

Ability : Criminal Mastermind
Use : Always on.
If anyone tries to read your alignment, it will show up as "Dusty Gulch". This ability stops working when 1 of the following conditions is met, whichever happens soonest:
When Day 4 is over
When 2 vigilantes are dead
When the ringleader is dead

Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.

Win condition: Vigilantes must match, or exceed, the remaining number of players
22. Bippa - The Desperado - Died to drugs Night 8.
Alignment: Dusty Gulch

You're one of the guys with the local police force - the desperado. Although you definitely have the best interests at heart, your methods are a little...unorthodox. You want to drag evildoers out into the light of day and have them beg for mercy while you administer your special brand of justice.

Ability : One-Shot Wonder
Use : Once per game.
When you use this ability, PM me the name of any 1 player, except yourself. At the start of the next day, that player will die.

Win condition: All threats to Dusty Gulch removed
23. ShadowLugia - The Psychic - Killed Night 4 by the vigilantes.
Alignment: Dusty Gulch

You are the town's psychic. Your practices have come into question lately - but then again, that's part of the job for a psychic. Yet, you don't wish harm on anyone, and when hearing of the vigilantes, you decide to put to powers for good use.

Ability : Protection
Use : Once every other night.
When you use this ability, PM me the name of any 1 player, except yourself. If you do, the next time that player is targeted for a night kill by anyone, that player won't die. You aren't allowed to target the same player more than once, until Protection wears off on that player. If Protection activates and successfully protects a player, you will be notified via PM.

Ability : Crazy Cat Lady
Use : Always on.
Your cat is also a player in this game. Its name will be given to you in a separate PM (mason group).

Win Condition: All threats to Dusty Gulch removed
24. safariblade - The Doctor - Modkilled Night 4
Alignment: Dusty Gulch

You are the town's doctor. Your primary purposes is to help and tend to the wounded, and you pursue this with a passion. You're not exactly fond of this conflict, but you do what you must.

Ability : Examination
Use : Once every other night.
When you use this ability, PM me the name of any 1 player. If you do, the effect of any night role that is affecting that person (including from previous nights) is removed. (This doesn't include roles that just pick a person's name for an effect.) You can't use this on night 0.

Win Condition: All threats to Dusty Gulch removed
25. PMJ - The Carrier - Died to drugs Night 6.
Alignment: Dusty Gulch

You're just an average person...or are you? Unbeknownst to you, you've been a carrier for a rather deadly disease that, fortunately, has been lying dormant in you your whole life...and not even you know about it, unless you somehow managed to break the fourth wall.

Ability : Contagious
Use : Automatic.
If you are killed (but not lynched), your killer will die 2 days later, at the start of that day. If you are lynched, the first person to have voted for you that day loses all his or her roles 2 days later, at the start of that day, except for mason roles and the vigilante's nightly kill ability.

Win condition: All threats to Dusty Gulch removed
26. Argetlam - The Bartender - Killed Night 8.
Alignment: Dusty Gulch

Everyone knows you. You're the bartender, one of the friendliest guys in town. You help to run the saloon and keep everything running smoothly. And, of course, every now and then you serve up a beer to whoever wants one.

Ability : Friendly Banter
Use : Once per night.
When you use this ability, PM me the name of any 1 player, except yourself. Three nights later, at the start of that night, you will be told that player's alignment. At that point, that person becomes a "regular" at the saloon. You may have multiple regulars. (This is explained in the next ability.) There is also a town drunk, who is automatically one of your regulars from the start of the game. (His alignment is "Dusty Gulch", and his name will be sent to you in a separate PM.)

Ability : Regular
Use : Once per night.
When you use this ability, PM me the name of any 1 player who is a regular at your saloon. Then, based on that player's alignment, you can choose apply the appropriate effect.
If that player is aligned with Dusty Gulch, that player's lynch vote counts as 2 during the next day.
If that player has an alignment that isn't Dusty Gulch, and you vote for that player, your vote counts as 2 during the next day.

Win condition: All threats to Dusty Gulch removed
27. Eevee - The Priest - Lynched Day 5.
Alignment: Dusty Gulch

You're the town's resident priest. You moved here from out east to spread the message of salvation among the townsfolk, and although it's a tough job, you enjoy it nonetheless.

Ability : Sanctuary
Use : Once per night.
When you use this ability, PM me the name of any 1 player. If you do, if that player is targeted for a kill by anyone during the night, that player won't die.

Ability : Holy Intervention
Use : Always on.
If you're targeted for a kill by anyone during any night divisible by 3, you will not die.

Win Condition: All threats to Dusty Gulch removed
28. Gistica Replaced by superpokemon67
29. HypnoticLuxray - The Police Chief - Killed Night 8 by the vigilantes.
Alignment: Dusty Gulch

You are the police chief of Dusty Gulch. In conjunction with the sheriff, you help to apprehend and imprison the bad guys. Plus you wanted to join the job for all the notoriety you get. Cops are cool. They have guns. You have a gun. That was the ulterior motive for joining the force.

Ability : Snoop Around
Use : Once per night.
When you use this ability, PM me the name of any 1 player, except yourself. At the start of the next day, I will tell you the name of that person's ability (for example, this ability is called Snoop Around). If the player has more than 1 ability, you will learn one at random. If you choose the same person more than once, you will learn a different ability each time.

Ability : Police Force
Use : Always on.
You have a police force that you can communicate with at will (mason group). Their names will be given to you in a separate PM.

Win condition: All threats to Dusty Gulch removed
30. 9Tailz Replaced by ESP - The Ringleader - Lynched Day 5.
Alignment: Vigilantes

You are the ruthless leader of the rugged band of vigilantes that has come into town. Your goal is simple: to bring this town under the grip of your iron fist, and you will do anything in your power to do so.

Ability : Big Boss
Use : Once per night.
You can't use this on night 0. When you use this ability, PM me the name of any 1 non-vigilante player, plus the name of 1 of your vigilantes (it can be yourself or anyone on your team). The first player you chose will be killed, and the vigilante you chose will be the one who does the killing that night. If you are killed, this ability will pass to another vigilante at random (chosen by me).

Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.

Win condition: Vigilantes must match, or exceed, the remaining number of players
31. dmaster - The Sheriff - Killed Night 1 by the Vigilantes.
Alignment: Dusty Gulch

You are the sheriff, the main authority figurehead in this town. Having heard about the arrival of the vigilantes, you are bound and determined to be rid of them forever.

Ability : Only Law West of the Pecos
Use : Always on.
Your vote counts as 2 votes for the purposes of lynching.

Ability : Authority
Use : Once per game.
If you are voted to be lynched during the day, you may use this ability. You are not lynched, and instead, the first person to have voted for you will be killed. At that time, your entire role will be quoted and revealed (by me) in the topic.

Ability : Police Force
Use : Always on.
You have a police force that you can communicate with at will (mason group). Their names will be given to you in a separate PM.

Win Condition: All threats to Dusty Gulch removed
32. Kecleon-X - The Thug - Killed Night 6
Alignment: Vigilantes

You are a large brawny man, with not much in the way of brains. You are given your orders, and you follow them to a T. This, no doubt, has made you an indispensable asset to the big boss.

Ability : Tough Skin
Use : Always on.
If you are targeted for any role, except for performing the vigilante's nightly kill, it only has a 75% chance of success. This doesn't include roles that can kill people, and it stops working at the start of Day 4.

Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.

Win condition: Vigilantes must match, or exceed, the remaining number of players
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 9 is going to end on Sunday, August 26th, at 11.00pm PDT

...The accuracy of your chart is amazing.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 9 is going to end on Sunday, August 26th, at 11.00pm PDT

Do you mean something is wrong?
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 9 is going to end on Sunday, August 26th, at 11.00pm PDT

I think DNA was praising you. Guy pretty much is a threat right now. I honestly do say that we call his bluff.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 9 is going to end on Sunday, August 26th, at 11.00pm PDT

And I know everything about TheGuy, did you miss that?


My thoughts:
3. Glace (me)
5. Riskbreakers
7. Nengeni (townie)
8. Teal
9. ComfortEagle
10. Oyeah1988 (townie)
11. One Approved
12. Bisharp37 (townie)
13. DoubleNikeSocks (townie)
15. Cinesra
20. TheGuy (Indie- confirmed)
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 9 is going to end on Sunday, August 26th, at 11.00pm PDT

Bisharp37 said:
Off the top of my head I remember:
DNS- Was attacked by wolves
Teal - Was accused by Wolves
Cinesra- Was also accused by Wolves
Glace- Found a wolf
Oyeah-Helped find a dangerous wolf.
TheGuy- Not the wolf but still deserves death.

That's all the people I can remember. If I forgot anybody
let me know.That's Six players we can rule out.
Nengeni said:
I was bored.
List of who is still playing and alive:
  • Superpokemon67
  • TheGuy
  • RiskBreakers
  • Nengeni
  • Teal
  • ComfortEagle
  • Oyeah1988
  • One Approved
  • Bisharp37
  • DoubleNikeSocks
  • Glace
Riskbreakers said:
Well my ability's name secures me as town as well. TDL confirms that :p
Bippa said:
Riskbreakers is searching for love.
superpokemon67 must be love.

Assuming everything Bisharp37 has said is correct, possible wolfs are:
Nengini
One Approved
Bisharp37

And then TheGuy the obvious indie. Any thoughts?
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 9 is going to end on Sunday, August 26th, at 11.00pm PDT

Bisharp just doesn't seem wolfy to me.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 9 is going to end on Sunday, August 26th, at 11.00pm PDT

Then I suppose we should assume one approved is the wolf, or we can wait another two nights until I am able to tell for sure because of my role.

Wait, just realized that this method might not work if the new wolf has already used a night role three or more times.

--

I don't really know what else I can do to prove myself as town.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 9 is going to end on Sunday, August 26th, at 11.00pm PDT

Bisharp37 said:
Teal - Was accused by Wolves
Cinesra- Was also accused by Wolves
Glace- Found a wolf
Oyeah-Helped find a dangerous wolf.

we can't disregard these players. DNS i'll give because he was actually attacked, but Wolves will often accuse themselves to look innocent in front of the townies. We can't disregard any of these four just yet.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 9 is going to end on Sunday, August 26th, at 11.00pm PDT

Riskbreakers said:
I think DNA was praising you.
^
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 9 is going to end on Sunday, August 26th, at 11.00pm PDT

Vote: TheGuy

Wolf is about gambling anyway, might as well gamble it.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 9 is going to end on Sunday, August 26th, at 11.00pm PDT

End of Day 9

"We're tired of you hanging around town, TheGuy," the townspeople shouted, effectively gathering themselves into a mob. "We want you gone once and for all!"

"Are you seriously going to try this again?" TheGuy said, sighing exasperatedly. "You tried this nonsense last week and it didn't work. Do you honestly think it's going to work now?"

"We know you're not indestructible, and we don't know what you're capable of. It's time for you to die!"

The remainder of the townspeople carried TheGuy off towards the gallows to try and kill him again like they had tried before, hoping, praying, that THIS time, it might work.

Did it...?

...Yes it did! With a loud "snap", TheGuy's neck broke, and the corpse fell limp to the ground.

TheGuy was:

The Alien
Alignment: None

You are an alien. Your full name is Wowbagger, the Infinitely Prolonged. You've recently noticed immortality isn't all it's cracked up to be, and so you take it out by insulting people in a variety of different ways.

Ability : You're a Clod
Use : Once per night; mandatory
You must use this ability each night or you will be removed from the game. PM me the name of 1 player, plus an insulting message (of 20 words or less) to send to that player. I will send the message anonymously to that player, at the start of the next day. (If I find your message is too insulting, possibly even bordering on direct flaming, I will ask you for a different message.)

Ability : Immortal
Use : Always on.
If you would die (by any means), you have a 50% chance of surviving instead. In that case, the killing effect will just do nothing and the game will continue. This includes the vigilante nightly kill, lynching, or any abilities that kill players.

Win condition: Survive until there are only 7 players left


With TheGuy's death, all independent players in the game are now dead. But then again...that's just going to make it a lot easier for the remaining vigilantes to pick you off one by one.


Night 9 is going to end on Sunday, August 26th, at 11.00pm PDT. As usual, send your role data to me.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Night 9 ends Sunday, August 26th at 11PM PDT

Hi there, Face PMJ here, inviting all of you to join me after this game ends for the largest game of Werewolf Pokebeach has ever seen:

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(banner by [member]Spammy[/member])​

See you all soon... :]
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Night 9 ends Sunday, August 26th at 11PM PDT

Day 10

The remaining townsfolk spent the day stirring in their beds, nervous about what would happen the next day. Their numbers were dwindling fast, and with the vigilantes still in their midst, they couldn't help but be a little worried.

Soon after the sun went down, one of the vigilantes, as well as several other townsfolk, rose up to perform their duties about the town, for havoc or otherwise...but as soon as they did so, they looked out their windows and noticed it was already daytime! The sun had risen...but the night couldn't have lasted more than 10 minutes. ...How?

Everyone gathered in the town square about how the night had ended so quickly. Yes, the vigilantes couldn't kill under cover of daytime, but that didn't explain why the night ended so fast.

Then someone piped up "Hey, where's ComfortEagle?"

ComfortEagle had died from a drug overdose. He was:

The Texas Ranger
Alignment: Dusty Gulch

You are one of the legendary Texas Rangers. You've come a long way to get where you are, having heard of the vigilante band approaching Dusty Gulch. With the help of the sheriff, you'll get rid of them all if it's the last thing you do.

Ability : Police Force
Use : Always on.
You have a police force that you can communicate with at will (mason group). Their names will be given to you in a separate PM.

Ability : The Power of Chuck Norris
Use : Always on.
You can't be killed until the start of Day 5.

Ability : Justice
Use : Automatic.
At the start of each day divisible by 3, you will learn the name of the role of 1 of the vigilantes (chosen at random), but not their username. You will not learn the same person's name twice this way.

Win condition: All threats to Dusty Gulch removed

Day 10 ends Sunday September 2nd at 11pm PDT. There's 10 people alive; you need 6 votes for a lynch. Good luck!
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

live people:
Superpokemon67 ?
RiskBreakers townie?
Nengeni ?
Teal ?
Oyeah1988 townie?
One Approved ?
Bisharp37 ?
DoubleNikeSocks townie
Glace townie

question marks means possible wolf.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

You forgot to mention Cinesra. Your list has 9 people, not 10.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

Then quote yourself and add Cinesra to your list + your suspicions of him.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

DNS:
Bisharp said:
DNS- Was attacked by wolves
Teal - Was accused by Wolves
Cinesra- Was also accused by Wolves
Glace- Found a wolf
Oyeah-Helped find a dangerous wolf.

If I was a wolf, would I really have ratted out King Piplup earlier? Also, sorry for not posting during the previous game-day. I have had limited internet access lately, and I don't think that will be changing anytime soon. :'(
 
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