Finished Werewolf XIII - Gunfire at Dusty Gulch - TOWN WINS

Status
Not open for further replies.
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

The town was really overpowered / the wolves underpowered this game. :C
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

Your welcome. jk.

My role:

The Investigator
Alignment: Dusty Gulch

You're a freelance investigator, working with the local police force. Your skills are unmatched, and you have many connections to find out what you need to know. You know the vigilantes blend in well, but there is no hiding place from your web of information.

Ability : Private Eye
Use : Once per night.
When you use this ability, PM me the name of any 1 player, except yourself. Three nights later, at the start of that night, you will be given a dossier on that person - specifically, that person's entire role will be quoted and given to you via PM (by me). You may not reveal this information.

Ability : Dropped My Briefcase
Use : Once per game.
If you are killed, one of your dossiers (chosen at random) will be revealed to the town.

Win Condition: All threats to Dusty Gulch removed

Teehee I'm seer.

PMJ, were you referring to me when you said you'd never find the seer, or someone else?
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

Told you I was town; PMJ can you change the vigilante's hideout so we can all see it?
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

Okay, I won't be able to fully write up my opinion of the game tonight, but I'll try to have it up by tomorrow. Have fun, guys.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

My broken role:
Deus: Nightmare Autarch said:
The Ninja
Alignment: Dusty Gulch

Surprise, you're a ninja! A master of the art of stealth, deceit...and, when necessary, murder. No one knows who you truly are, and you would like to keep it that way.

Ability : Stealth
Use : Always on.
You are unaffected by any night roles, except the vigilante nightly kill (explained later). If someone tries to use a night role to target you, you will be aware of who did so at the start of the next day.

Ability : Deceit
Use : Automatic.
Your role and abilities will be completely concealed from view to everyone. This even includes after death.

Ability : Murder
Use : Automatic.
If you are targeted for the vigilante nightly kill, there's a 50% chance you will not die. Instead, the vigilante who tried to kill you will be killed instead. This will be revealed at the start of the next day, in the daily update.

Win condition: All threats to Dusty Gulch removed
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

I survived my First Game!
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

Bisharp37 said:
I survived my First Game!

:p.

Nice role DNS.

Here are some other roles I discovered:

The Young Woman
Alignment: Dusty Gulch

You're a young woman in Dusty Gulch, just waiting for your Prince Charming to appear. You'll wait as long as you have to for that perfect man to appear, because waiting will make it all the more sweeter.

Ability : Waiting for Love
Use : Automatic.
Your true love is someone else in this game, but you don't know who, yet. When your true love finds you, both of you will be given extra abilities via PM, at the start of the next day. You will also become a mason group at that time.

Ability : Hasten the Sunrise
Use : Once per night; twice per game.
You can use this ability any time during a night. PM me to use this ability. That night will end instantly. Any night roles, including the vigilante's nightly kill, will be treated as having not been used. You can't use this ability on consecutive nights.

Win condition: All threats to Dusty Gulch removed

The Postman
Alignment: Dusty Gulch

You are the postman, traversing the land every day to bring people their mail! With Dusty Gulch being out in the middle of nowhere, a reliable person is needed to deliver people the letters they've been expecting - and you are that individual.

Ability : Neither Rain nor Snow nor Sleet nor Hail
Use : Always on.
You cannot be affected by any night roles targeting you on even-numbered nights. (This doesn't include roles that just pick a person's name for an effect.)

Win condition: All threats to Dusty Gulch removed

The Psychic's Cat
Alignment: Dusty Gulch

Yeah, you read this right - you're a cat. You're owned by the psychic. And, through some strange fluke of circumstance, you can also talk. With this combination, some people might think that you're some sort of demonic familiar. But no, since this is a fantasy world, you're just a talking cat.

Ability : Silent Footfall
Use : Once per night.
When you use this ability, PM me the name of any 1 player, except yourself. At the start of the next day, I will tell you which players (if any) targeted your chosen person during the night.

Ability : Crazy Cat Lady
Use : Always on.
Your owner is also a player in this game. Her name will be given to you in a separate PM (mason group).

Win Condition: All threats to Dusty Gulch removed
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

I was the Postman. Through all of this while people were being killed and drugs handed around the important part is everyone still got there mail. Because that's all that mattered in the end right?
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

Me:

Deus: Nightmare Autarch said:
The Insomniac
Alignment: Dusty Gulch

As the role states, you're an insomniac. You have trouble going to sleep at night. Because of this nifty little feature, you occasionally hear things that go on at night. But it's also made you very paranoid...so much that you always keep a gun under your pillow.

Ability : What's that Sound?
Use : Automatic.
If any player uses a night role for the 3rd time during a game, you will be notified via PM at the start of the next day.

Ability : Nightmares!
Use : Once per night.
If you are targeted by a night role by at least 2 players during any night, I will notify you. You can PM me to use this ability; if you do, I will give you the usernames of the players that targeted you, plus the names of their roles. You must then choose and kill 1 of the players.

Win condition: All threats to Dusty Gulch removed
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

Wolf forum is now in Scum Central.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

"Ability : What's that Sound?
Use : Automatic.
If any player uses a night role for the 3rd time during a game, you will be notified via PM at the start of the next day."

you really didn't get a notice about me? I used mine every night.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

Completed list below, please post if your role is wrong.

---


1. Puff - The Drifter - Lynched Day 2.
Alignment: Dusty Gulch

You're just a wandering drifter, having no formal ties to any nation or creed. You have come to like life in Dusty Gulch, though, and so you'd like to get the vigilantes out of your hair.

Ability : Skip Town
Use : Once per night; 3 times per game.
PM me when you want to use this ability. You will skip town, vanishing completely for the next 24 hours. During this time, you can't be targeted by any effects until the end of the next day (including night roles and the vigilante nightly kill), but you also cannot post (or vote) during the next day. You can't use this ability on consecutive nights or on Night 0.

Win condition: All threats to Dusty Gulch removed
2. Infinity - The Drug Dealer - Lynched Day 6.
Alignment: None

You're a drug dealer. You've been trying to stay under the radar lately, and so far it's working. News of the vigilantes entering town reaches your ears, and you figure it might be good for business. And since business is business, you don't care either way who suffers, just so long as you make money.

Ability : I Got the Good Stuff
Use : Once every night.
You can't use this ability until Night 2. When you use this ability, PM me the name of any 1 player, except yourself. That player will become one of your "customers". You may have multiple customers. Based on how long that player is a customer of yours, apply the appropriate effect during the next day (with the first day counting as day 1):
1: If that player votes for you during the day, it doesn't count.
2: That player cannot vote at all during the day.
3: That player's posts during the day may not have more than 20 words. Voting doesn't count to this total.
4: That player becomes bedridden, and cannot vote or post during the day.
5: That player dies at the start of the day.

Win condition: Kill 7 people, or be the last player alive (whichever happens first)
3. Glace - The Investigator - Winner
Alignment: Dusty Gulch

You're a freelance investigator, working with the local police force. Your skills are unmatched, and you have many connections to find out what you need to know. You know the vigilantes blend in well, but there is no hiding place from your web of information.

Ability : Private Eye
Use : Once per night.
When you use this ability, PM me the name of any 1 player, except yourself. Three nights later, at the start of that night, you will be given a dossier on that person - specifically, that person's entire role will be quoted and given to you via PM (by me). You may not reveal this information.

Ability : Dropped My Briefcase
Use : Once per game.
If you are killed, one of your dossiers (chosen at random) will be revealed to the town.

Win Condition: All threats to Dusty Gulch removed
4. Mokoko Replaced by sillykyle - The Deputy - Killed Night 5 by the vigilantes.
Alignment: Dusty Gulch

You're the sheriff's deputy. You took this job to help the town sheriff bring law and order to this town out in the middle of nowhere. At times the job becomes too much for the sheriff to handle, and that's where you come in.

Ability : Next in Line
Use : Automatic.
If the sheriff is killed, you become the new sheriff. When that happens, your lynch vote during the day counts as 2 votes.

Ability : Night Shift
Use : Once per night.
PM me to use this ability on any given night. You will sneak around the town at night, noticing things that go on. At the start of the next day, you will be given the names of 2 random people who used a night role that night. (You will not, however, be told what their roles are.)

Ability : Police Force
Use : Always on.
You have a police force that you can communicate with at will (mason group). Their names will be given to you in a separate PM.

Win Condition: All threats to Dusty Gulch removed
5. Riskbreakers - N/A - Winner
6. King Arceus - The Lovestruck Girl - Killed Night 2
Alignment: Dusty Gulch

You're just a small town girl, living in a lonely world. When the vigilantes came to town, you fell instantly in love with him, and he with you. Of course, you can't tell anyone you've fallen for such a bad boy, but maybe the two of you can escape this conflict together...?

Ability : Lovers
Use : Always on.
There is a man in the town with whom you are head over heels in love with. His name will be given to you in a separate PM (mason group). You cannot share this person's name with anyone.

Ability : Heartbreak
Use : Automatic.
If your partner is lynched, the first person to vote for him will be killed by you at the start of the next day. If your partner is killed in some other fashion, you will commit suicide.

Win condition: All threats to Dusty Gulch removed
Alternate Win condition: You and your lover must survive until the end of Night 6. If you do, you will both be declared winners, and removed for the remainder of this game.
7. Nengeni - The Insomniac - Winner
Alignment: Dusty Gulch

As the role states, you're an insomniac. You have trouble going to sleep at night. Because of this nifty little feature, you occasionally hear things that go on at night. But it's also made you very paranoid...so much that you always keep a gun under your pillow.

Ability : What's that Sound?
Use : Automatic.
If any player uses a night role for the 3rd time during a game, you will be notified via PM at the start of the next day.

Ability : Nightmares!
Use : Once per night.
If you are targeted by a night role by at least 2 players during any night, I will notify you. You can PM me to use this ability; if you do, I will give you the usernames of the players that targeted you, plus the names of their roles. You must then choose and kill 1 of the players.

Win condition: All threats to Dusty Gulch removed
8. Teal - The Spy - Lynched Day 10
Alignment: Vigilantes

A master of disguise, you are a spy who works for the vigilantes. You specialize in information and the acquisition thereof, and you do so in ways that no one can detect. However, lately, you've become rather dissatisfied with how things are run.

Ability : Cover your Tracks
Use : Always on.
If anyone tries to read your alignment, it will show up as "Dusty Gulch". Also, if you die, the effects of your abilities will be obscured from view (but not the names of them), except for Secret Hideout.

Ability : Tracking Device
Use : Once per night.
When you use this ability, PM me and pick 1 of the following choices:
Remove a tracking device from someone that you've already placed. (explained in the next option)
Place a tracking device on someone. To do so, PM me the name of the player you wish to track. When a tracking device is on someone, you will know where that person is going during the night (I'll give you this information via PM at the start of the next day), but it won't start working for that person until the following night. You'll know where that person is, but not necessarily what they're doing. Also, if a tracking device has been on someone for 2 nights, you will be told the name of that person's role (but no other information). You can only have 2 tracking devices active at once.

When you are killed, the tracking devices stop working.

Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.

Win condition: Vigilantes must match, or exceed, the remaining number of players
9. ComfortEagle - The Texas Ranger - Died Night 9
Alignment: Dusty Gulch

You are one of the legendary Texas Rangers. You've come a long way to get where you are, having heard of the vigilante band approaching Dusty Gulch. With the help of the sheriff, you'll get rid of them all if it's the last thing you do.

Ability : Police Force
Use : Always on.
You have a police force that you can communicate with at will (mason group). Their names will be given to you in a separate PM.

Ability : The Power of Chuck Norris
Use : Always on.
You can't be killed until the start of Day 5.

Ability : Justice
Use : Automatic.
At the start of each day divisible by 3, you will learn the name of the role of 1 of the vigilantes (chosen at random), but not their username. You will not learn the same person's name twice this way.

Win condition: All threats to Dusty Gulch removed
10. Oyeah1988 - The Psychic's Cat - Winner
Alignment: Dusty Gulch

Yeah, you read this right - you're a cat. You're owned by the psychic. And, through some strange fluke of circumstance, you can also talk. With this combination, some people might think that you're some sort of demonic familiar. But no, since this is a fantasy world, you're just a talking cat.

Ability : Silent Footfall
Use : Once per night.
When you use this ability, PM me the name of any 1 player, except yourself. At the start of the next day, I will tell you which players (if any) targeted your chosen person during the night.

Ability : Crazy Cat Lady
Use : Always on.
Your owner is also a player in this game. Her name will be given to you in a separate PM (mason group).

Win Condition: All threats to Dusty Gulch removed
11. One Approved - N/A - Winner
12. Bisharp37 - N/A - Winner
13. DoubleNikeSocks - The Ninja - Winner
Alignment: Dusty Gulch

Surprise, you're a ninja! A master of the art of stealth, deceit...and, when necessary, murder. No one knows who you truly are, and you would like to keep it that way.

Ability : Stealth
Use : Always on.
You are unaffected by any night roles, except the vigilante nightly kill (explained later). If someone tries to use a night role to target you, you will be aware of who did so at the start of the next day.

Ability : Deceit
Use : Automatic.
Your role and abilities will be completely concealed from view to everyone. This even includes after death.

Ability : Murder
Use : Automatic.
If you are targeted for the vigilante nightly kill, there's a 50% chance you will not die. Instead, the vigilante who tried to kill you will be killed instead. This will be revealed at the start of the next day, in the daily update.

Win condition: All threats to Dusty Gulch removed
14. Zyflair - The Messenger - Lynched Day 3.
Alignment: Vigilantes

You're the messenger for the vigilantes. Your role is to strike fear into the hearts of the townspeople, and you're basically the vigilantes' spokesperson. Don't forget, intimidation of the common people is your friend!

Ability : Signpost
Use : Once per night.
When you use this ability, PM me a message that is 20 words or less. (The subject matter may be anything you please, but if it somehow violates game or forum rules, I will ask for another message.) That message will be posted in the town square the following day - namely, that everyone will see this message at the start of the next day.

Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.

Win condition: Vigilantes must match, or exceed, the remaining number of players
15. Cinesra - N/A - Winner
16. Chariblaze - The Performer - Killed Night 3 by the vigilantes.
The Performer
Alignment: Dusty Gulch

You're a performer who is frequently seen around the saloon, and your forte is acting. Every so often you put on a play for the public's amusement, and you play your role impeccably well. You immerse yourself fully in your work, both on and off the stage.

Ability : Perfect Mimicry
Use : Automatic.
At the start of each night, I will PM you the abilities of all the players who died during the past 24 hours. You can choose 1 of them, and use that ability as your own for this night. Certain abilities cannot be copied with this (if they can't, I will not PM them to you).

Win condition: All threats to Dusty Gulch removed
17. Dark Void - The Lovestruck Man - Suicide Night 2.
Alignment: Vigilantes

You are the generic romantic of the group. You don't let your emotions be seen by many people on the surface, but there is one woman in the town whom you have affections for. You know you have to take out the townsfolk one by one, but if only there was some way to keep her alive...!

Ability : Lovers
Use : Always on.
There is a girl in the town with whom you are head over heels in love with. Her name will be given to you in a separate PM (mason group). You cannot share this person's name with anyone.

Ability : Heartbreak
Use : Automatic.
If your partner is lynched, the first person to vote for her will be killed by you at the start of the next day. If your partner is killed in some other fashion, you will commit suicide.

Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.

Win condition: Vigilantes must match, or exceed, the remaining number of players
Alternate Win condition: You and your lover must survive until the end of Night 6. If you do, you will both be declared winners, and removed for the remainder of this game.
18. King Piplup - The Assassin - Lynched day 4.
Alignment: Vigilantes

You are a highly trained assassin working with the vigilantes. Your skills at dealing death are unmatched, and you know at least 3 ways to kill a man with a single paper clip. But, of course, you know that knives and guns are usually more efficient.

Ability : Death-Dealer
Use : Once per night; once per game.
When you use this ability, PM me the name of any 1 player, except yourself. Three nights later, at the end of that night, you will kill that person. This does not include the vigilante nightly kill. You can't use this on the same night as Neutralizer.

Ability : Neutralizer
Use : Once per night; once per game.
When you use this ability, PM me the name of any 1 player, except yourself. At the end of the next night, that player's roles are all negated, except for mason roles. You can't use this on the same night as Death-Dealer.

Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.

Win condition: Vigilantes must match, or exceed, the remaining number of players
19. Meaty - The Piano Player - Killed Night 2 by the vigilantes.
Alignment: Dusty Gulch

Every good saloon needs a good piano player...and guess what, you're it. You're good at tickling the ivory, having practiced it for many years, and you also help to keep the atmosphere calm.

Ability : This Song Goes Out to All of You
The number of votes required for you to be lynched is 2 more than normal. (When tallies are posted, 2 of the votes won't count.)

Win condition: All threats to Dusty Gulch removed
20. TheGuy - The Alien - Lynched Day 9
Alignment: None

You are an alien. Your full name is Wowbagger, the Infinitely Prolonged. You've recently noticed immortality isn't all it's cracked up to be, and so you take it out by insulting people in a variety of different ways.

Ability : You're a Clod
Use : Once per night; mandatory
You must use this ability each night or you will be removed from the game. PM me the name of 1 player, plus an insulting message (of 20 words or less) to send to that player. I will send the message anonymously to that player, at the start of the next day. (If I find your message is too insulting, possibly even bordering on direct flaming, I will ask you for a different message.)

Ability : Immortal
Use : Always on.
If you would die (by any means), you have a 50% chance of surviving instead. In that case, the killing effect will just do nothing and the game will continue. This includes the vigilante nightly kill, lynching, or any abilities that kill players.

Win condition: Survive until there are only 7 players left
21. Porygon-X - The Dragon - Lynched Day 8.
Alignment: Vigilantes

You are "the Dragon" - namely, the second-in-command of the vigilantes. The big boss man has put his trust in you completely, securing your position as his most loyal confidant. And, like the boss, no one dares disobey your orders.

Ability : Big Boss
Use : Once per night.
You can't use this on night 0. When you use this ability, PM me the name of any 1 non-vigilante player, plus the name of 1 of your vigilantes (it can be yourself or anyone on your team). The first player you chose will be killed, and the vigilante you chose will be the one who does the killing that night. If you are killed, this ability will pass to another vigilante at random (chosen by me).

Ability : Criminal Mastermind
Use : Always on.
If anyone tries to read your alignment, it will show up as "Dusty Gulch". This ability stops working when 1 of the following conditions is met, whichever happens soonest:
When Day 4 is over
When 2 vigilantes are dead
When the ringleader is dead

Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.

Win condition: Vigilantes must match, or exceed, the remaining number of players
22. Bippa - The Desperado - Died to drugs Night 8.
Alignment: Dusty Gulch

You're one of the guys with the local police force - the desperado. Although you definitely have the best interests at heart, your methods are a little...unorthodox. You want to drag evildoers out into the light of day and have them beg for mercy while you administer your special brand of justice.

Ability : One-Shot Wonder
Use : Once per game.
When you use this ability, PM me the name of any 1 player, except yourself. At the start of the next day, that player will die.

Win condition: All threats to Dusty Gulch removed
23. ShadowLugia - The Psychic - Killed Night 4 by the vigilantes.
Alignment: Dusty Gulch

You are the town's psychic. Your practices have come into question lately - but then again, that's part of the job for a psychic. Yet, you don't wish harm on anyone, and when hearing of the vigilantes, you decide to put to powers for good use.

Ability : Protection
Use : Once every other night.
When you use this ability, PM me the name of any 1 player, except yourself. If you do, the next time that player is targeted for a night kill by anyone, that player won't die. You aren't allowed to target the same player more than once, until Protection wears off on that player. If Protection activates and successfully protects a player, you will be notified via PM.

Ability : Crazy Cat Lady
Use : Always on.
Your cat is also a player in this game. Its name will be given to you in a separate PM (mason group).

Win Condition: All threats to Dusty Gulch removed
24. safariblade - The Doctor - Modkilled Night 4
Alignment: Dusty Gulch

You are the town's doctor. Your primary purposes is to help and tend to the wounded, and you pursue this with a passion. You're not exactly fond of this conflict, but you do what you must.

Ability : Examination
Use : Once every other night.
When you use this ability, PM me the name of any 1 player. If you do, the effect of any night role that is affecting that person (including from previous nights) is removed. (This doesn't include roles that just pick a person's name for an effect.) You can't use this on night 0.

Win Condition: All threats to Dusty Gulch removed
25. PMJ - The Carrier - Died to drugs Night 6.
Alignment: Dusty Gulch

You're just an average person...or are you? Unbeknownst to you, you've been a carrier for a rather deadly disease that, fortunately, has been lying dormant in you your whole life...and not even you know about it, unless you somehow managed to break the fourth wall.

Ability : Contagious
Use : Automatic.
If you are killed (but not lynched), your killer will die 2 days later, at the start of that day. If you are lynched, the first person to have voted for you that day loses all his or her roles 2 days later, at the start of that day, except for mason roles and the vigilante's nightly kill ability.

Win condition: All threats to Dusty Gulch removed
26. Argetlam - The Bartender - Killed Night 8.
Alignment: Dusty Gulch

Everyone knows you. You're the bartender, one of the friendliest guys in town. You help to run the saloon and keep everything running smoothly. And, of course, every now and then you serve up a beer to whoever wants one.

Ability : Friendly Banter
Use : Once per night.
When you use this ability, PM me the name of any 1 player, except yourself. Three nights later, at the start of that night, you will be told that player's alignment. At that point, that person becomes a "regular" at the saloon. You may have multiple regulars. (This is explained in the next ability.) There is also a town drunk, who is automatically one of your regulars from the start of the game. (His alignment is "Dusty Gulch", and his name will be sent to you in a separate PM.)

Ability : Regular
Use : Once per night.
When you use this ability, PM me the name of any 1 player who is a regular at your saloon. Then, based on that player's alignment, you can choose apply the appropriate effect.
If that player is aligned with Dusty Gulch, that player's lynch vote counts as 2 during the next day.
If that player has an alignment that isn't Dusty Gulch, and you vote for that player, your vote counts as 2 during the next day.

Win condition: All threats to Dusty Gulch removed
27. Eevee - The Priest - Lynched Day 5.
Alignment: Dusty Gulch

You're the town's resident priest. You moved here from out east to spread the message of salvation among the townsfolk, and although it's a tough job, you enjoy it nonetheless.

Ability : Sanctuary
Use : Once per night.
When you use this ability, PM me the name of any 1 player. If you do, if that player is targeted for a kill by anyone during the night, that player won't die.

Ability : Holy Intervention
Use : Always on.
If you're targeted for a kill by anyone during any night divisible by 3, you will not die.

Win Condition: All threats to Dusty Gulch removed
28. Gistica Replaced by superpokemon67 - N/A - Winner
29. HypnoticLuxray - The Police Chief - Killed Night 8 by the vigilantes.
Alignment: Dusty Gulch

You are the police chief of Dusty Gulch. In conjunction with the sheriff, you help to apprehend and imprison the bad guys. Plus you wanted to join the job for all the notoriety you get. Cops are cool. They have guns. You have a gun. That was the ulterior motive for joining the force.

Ability : Snoop Around
Use : Once per night.
When you use this ability, PM me the name of any 1 player, except yourself. At the start of the next day, I will tell you the name of that person's ability (for example, this ability is called Snoop Around). If the player has more than 1 ability, you will learn one at random. If you choose the same person more than once, you will learn a different ability each time.

Ability : Police Force
Use : Always on.
You have a police force that you can communicate with at will (mason group). Their names will be given to you in a separate PM.

Win condition: All threats to Dusty Gulch removed
30. 9Tailz Replaced by ESP - The Ringleader - Lynched Day 5.
Alignment: Vigilantes

You are the ruthless leader of the rugged band of vigilantes that has come into town. Your goal is simple: to bring this town under the grip of your iron fist, and you will do anything in your power to do so.

Ability : Big Boss
Use : Once per night.
You can't use this on night 0. When you use this ability, PM me the name of any 1 non-vigilante player, plus the name of 1 of your vigilantes (it can be yourself or anyone on your team). The first player you chose will be killed, and the vigilante you chose will be the one who does the killing that night. If you are killed, this ability will pass to another vigilante at random (chosen by me).

Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.

Win condition: Vigilantes must match, or exceed, the remaining number of players
31. dmaster - The Sheriff - Killed Night 1 by the Vigilantes.
Alignment: Dusty Gulch

You are the sheriff, the main authority figurehead in this town. Having heard about the arrival of the vigilantes, you are bound and determined to be rid of them forever.

Ability : Only Law West of the Pecos
Use : Always on.
Your vote counts as 2 votes for the purposes of lynching.

Ability : Authority
Use : Once per game.
If you are voted to be lynched during the day, you may use this ability. You are not lynched, and instead, the first person to have voted for you will be killed. At that time, your entire role will be quoted and revealed (by me) in the topic.

Ability : Police Force
Use : Always on.
You have a police force that you can communicate with at will (mason group). Their names will be given to you in a separate PM.

Win Condition: All threats to Dusty Gulch removed
32. Kecleon-X - The Thug - Killed Night 6
Alignment: Vigilantes

You are a large brawny man, with not much in the way of brains. You are given your orders, and you follow them to a T. This, no doubt, has made you an indispensable asset to the big boss.

Ability : Tough Skin
Use : Always on.
If you are targeted for any role, except for performing the vigilante's nightly kill, it only has a 75% chance of success. This doesn't include roles that can kill people, and it stops working at the start of Day 4.

Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.

Win condition: Vigilantes must match, or exceed, the remaining number of players
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 10 ends Sunday September 2nd at 11pm PDT

Wolves v.s. Town in this game was like a fat kid trying to beat Flo Jo at Track and Field -- Flo Jo would have to not even start running. :p

I am still lol'ing at Infinity saying, "Tell me who to vote for".

Either way, GG. Lookin' forward to PMJ's game! :D

Wait, I can post in this, right?
 
PMJ said:
FINALLY

Teal was screwed either way but gg town, stay tuned for the next game :D
Eh, it didn't even seem like wolves had a chance at all. Even when I covered Teal upon my death, he got killed anyway because EVERYONE knows each other.

For crying out loud, that game was easy.
 
It's completed with everyone's role that I know for certain.


Also, Glace, I never got a notification for you. DNA messed up!
 
lol@Teal being the last Wolf after that huge Day 1 with that note and such. Thank God the Townies won that one.

dmaster out.
 
Zyflair said:
Eh, it didn't even seem like wolves had a chance at all. Even when I covered Teal upon my death, he got killed anyway because EVERYONE knows each other.

For crying out loud, that game was easy.

Doesn't mean we should get credit for it :D

Anyone who I don't have a role for... If you would be so kind as to PM it or post it here, thanks!
 
Zyflair said:
Eh, it didn't even seem like wolves had a chance at all. Even when I covered Teal upon my death, he got killed anyway because EVERYONE knows each other.

For crying out loud, that game was easy.

I guess everyone believed I could only use my role twice.

Edit: *thrice.
 
Status
Not open for further replies.
Back
Top