Deus: Nightmare Autarch said:The Postman
Alignment: Dusty Gulch
You are the postman, traversing the land every day to bring people their mail! With Dusty Gulch being out in the middle of nowhere, a reliable person is needed to deliver people the letters they've been expecting - and you are that individual.
Ability : Neither Rain nor Snow nor Sleet nor Hail
Use : Always on.
You cannot be affected by any night roles targeting you on even-numbered nights. (This doesn't include roles that just pick a person's name for an effect.)
Win condition: All threats to Dusty Gulch removed
HypnoticLuxray said:Pfft, without mine and TDL's role, this game would've been to the wolves.
because that's just how sad this town is
srly, I found 2 wolves, an indie, and almost found teal the night I died.
Glace said:Town wasn't that op.
Teal said:Glace: Yes, I believed it, because anything else would be broken and the town was known to be so overpowered anyway. I did not, however, even know half of how overpowered this town was.
This last day really made me feel like I want to puke - literally. With the revealations I realized there was absolutely nothing we could have done to win.
Prepare for whine about how unbalanced this was.
Let's look at this game:
- DNS: A 50% chance to kill a vigilante that targets you and not affected by other roles?
- Let's not forget that PMJ, too, was almost destined to kill off a vigilante. (Which he didn't, ironically - thanks for warning us. :> )
- Even Puff could avoid kills. THREE times. If played right, an extremely powerful role. (He didn't. )
- Shadow Lugias protection ability was absolutely outrageous and if he had not used it so badly, I don't even... just think about it. Just think about how this screws up everything the wolves are doing. Additionally another power role as a mason... (cause that was totally necessary)
- An then there was a normal priest. Who can't die every third night. WHAT. (And if that happened, how are the wolves ever supposed to have the courage to target such a person again.)
- Why did Nengeni even get the role names when targeted? Was it really necessary? (No.)
- Huge police force mason group with unkillable member.
- Two nightskips that include the nightkill...
- oyeahs's role alone gives the town loads of power points he...
- ... and the bartender seer are pretty much enough seer stuff for the town but...
- ... then there were Glace (who even drops a briefcase [and my jaw]) AND TDL AND his mason.
- The Performer could possibly use SL:s protection, Glace's super seer and all kinds of awsome stuff, giving these broken abilities an additional use...
Now let's look at the wolves (from worst to best):
- A vigilante who dies when a certain townie dies! Oh yay! And if not, leaves the vigilantes after night 6! Yay for even harder win condition! (Basically this means there were 6 wolves to begin with because the wolves can't win before night 6.)
- Ringleader was vanilla. CRUNCH! Add it to the heap!
- My and Porygon-X:s "godfather" abilities were totally useless. Only Cinesra would have seen us as town. CRUNCH! Add it to the heap!
- The Thug is garbage. CRUNCH! Add it to the heap!
- King Piplup's abilities were ok, but they should have been instant and unavoidable (I mean, look at that town...)
- Signpost is ok!
- Only my tracking role was actually good. (Balanced in a normal game.)
If I have to say something good about this game: I liked the theme and the role introductions. lol
Cinesra said:Sorry guys, I didn't post the last day because I was doing my "I told you so; Teal's a wolf" dance in advance.
The Drifter
Alignment: Dusty Gulch
You're just a wandering drifter, having no formal ties to any nation or creed. You have come to like life in Dusty Gulch, though, and so you'd like to get the vigilantes out of your hair.
Ability : Skip Town
Use : Once per night; 3 times per game.
PM me when you want to use this ability. You will skip town, vanishing completely for the next 24 hours. During this time, you can't be targeted by any effects until the end of the next day (including night roles and the vigilante nightly kill), but you also cannot post (or vote) during the next day. You can't use this ability on consecutive nights or on Night 0.
Win condition: All threats to Dusty Gulch removed
The Drug Dealer
Alignment: None
You're a drug dealer. You've been trying to stay under the radar lately, and so far it's working. News of the vigilantes entering town reaches your ears, and you figure it might be good for business. And since business is business, you don't care either way who suffers, just so long as you make money.
Ability : I Got the Good Stuff
Use : Once every night.
You can't use this ability until Night 2. When you use this ability, PM me the name of any 1 player, except yourself. That player will become one of your "customers". You may have multiple customers. Based on how long that player is a customer of yours, apply the appropriate effect during the next day (with the first day counting as day 1):
- 1: If that player votes for you during the day, it doesn't count.
- 2: That player cannot vote at all during the day.
- 3: That player's posts during the day may not have more than 20 words. Voting doesn't count to this total.
- 4: That player becomes bedridden, and cannot vote or post during the day.
- 5: That player dies at the start of the day.
Win condition: Kill 7 people, or be the last player alive (whichever happens first)
The Investigator
Alignment: Dusty Gulch
You're a freelance investigator, working with the local police force. Your skills are unmatched, and you have many connections to find out what you need to know. You know the vigilantes blend in well, but there is no hiding place from your web of information.
Ability : Private Eye
Use : Once per night.
When you use this ability, PM me the name of any 1 player, except yourself. Three nights later, at the start of that night, you will be given a dossier on that person - specifically, that person's entire role will be quoted and given to you via PM (by me). You may not reveal this information.
Ability : Dropped My Briefcase
Use : Once per game.
If you are killed, one of your dossiers (chosen at random) will be revealed to the town.
Win Condition: All threats to Dusty Gulch removed
The Deputy
Alignment: Dusty Gulch
You're the sheriff's deputy. You took this job to help the town sheriff bring law and order to this town out in the middle of nowhere. At times the job becomes too much for the sheriff to handle, and that's where you come in.
Ability : Next in Line
Use : Automatic.
If the sheriff is killed, you become the new sheriff. When that happens, your lynch vote during the day counts as 2 votes.
Ability : Night Shift
Use : Once per night.
PM me to use this ability on any given night. You will sneak around the town at night, noticing things that go on. At the start of the next day, you will be given the names of 2 random people who used a night role that night. (You will not, however, be told what their roles are.)
Ability : Police Force
Use : Always on.
You have a police force that you can communicate with at will (mason group). Their names will be given to you in a separate PM.
Win Condition: All threats to Dusty Gulch removed
The Young Man
Alignment: Dusty Gulch
You're a young man in Dusty Gulch, searching for your true love. You know that somewhere in this town is the girl for you, and when you find her, you know that it will make the wait worth it.
Ability : Searching for Love
Use : Once per night.
Your true love is someone else in this game, but you don't know who, yet. When you use this ability, PM me the name of any 1 player, except yourself. If that player is your true love, both of you will be given extra abilities via PM, at the start of the next day. (If it isn't your true love, nothing happens tonight.) You will also become a mason group at that time.
Ability : Hasten the Sunset
Use : Once per day; twice per game.
You can use this ability any time during a day. PM me to use this ability. During this day, your lynch vote counts as 4 votes. You can't use this ability on consecutive days.
Win condition: All threats to Dusty Gulch removed
The Lovestruck Girl
Alignment: Dusty Gulch
You're just a small town girl, living in a lonely world. When the vigilantes came to town, you fell instantly in love with him, and he with you. Of course, you can't tell anyone you've fallen for such a bad boy, but maybe the two of you can escape this conflict together...?
Ability : Lovers
Use : Always on.
There is a man in the town with whom you are head over heels in love with. His name will be given to you in a separate PM (mason group). You cannot share this person's name with anyone.
Ability : Heartbreak
Use : Automatic.
If your partner is lynched, the first person to vote for him will be killed by you at the start of the next day. If your partner is killed in some other fashion, you will commit suicide.
Win condition: All threats to Dusty Gulch removed
Alternate Win condition: You and your lover must survive until the end of Night 6. If you do, you will both be declared winners, and removed for the remainder of this game.
The Insomniac
Alignment: Dusty Gulch
As the role states, you're an insomniac. You have trouble going to sleep at night. Because of this nifty little feature, you occasionally hear things that go on at night. But it's also made you very paranoid...so much that you always keep a gun under your pillow.
Ability : What's that Sound?
Use : Automatic.
If any player uses a night role for the 3rd time during a game, you will be notified via PM at the start of the next day.
Ability : Nightmares!
Use : Once per night.
If you are targeted by a night role by at least 2 players during any night, I will notify you. You can PM me to use this ability; if you do, I will give you the usernames of the players that targeted you, plus the names of their roles. You must then choose and kill 1 of the players.
Win condition: All threats to Dusty Gulch removed
The Spy
Alignment: Vigilantes
A master of disguise, you are a spy who works for the vigilantes. You specialize in information and the acquisition thereof, and you do so in ways that no one can detect. However, lately, you've become rather dissatisfied with how things are run.
Ability : Cover your Tracks
Use : Always on.
If anyone tries to read your alignment, it will show up as "Dusty Gulch". Also, if you die, the effects of your abilities will be obscured from view (but not the names of them), except for Secret Hideout.
Ability : Tracking Device
Use : Once per night.
When you use this ability, PM me and pick 1 of the following choices:
- Remove a tracking device from someone that you've already placed. (explained in the next option)
- Place a tracking device on someone. To do so, PM me the name of the player you wish to track. When a tracking device is on someone, you will know where that person is going during the night (I'll give you this information via PM at the start of the next day), but it won't start working for that person until the following night. You'll know where that person is, but not necessarily what they're doing. Also, if a tracking device has been on someone for 2 nights, you will be told the name of that person's role (but no other information). You can only have 2 tracking devices active at once.
When you are killed, the tracking devices stop working.
Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.
Win condition: Vigilantes must match, or exceed, the remaining number of players
The Texas Ranger
Alignment: Dusty Gulch
You are one of the legendary Texas Rangers. You've come a long way to get where you are, having heard of the vigilante band approaching Dusty Gulch. With the help of the sheriff, you'll get rid of them all if it's the last thing you do.
Ability : Police Force
Use : Always on.
You have a police force that you can communicate with at will (mason group). Their names will be given to you in a separate PM.
Ability : The Power of Chuck Norris
Use : Always on.
You can't be killed until the start of Day 5.
Ability : Justice
Use : Automatic.
At the start of each day divisible by 3, you will learn the name of the role of 1 of the vigilantes (chosen at random), but not their username. You will not learn the same person's name twice this way.
Win condition: All threats to Dusty Gulch removed
The Psychic's Cat
Alignment: Dusty Gulch
Yeah, you read this right - you're a cat. You're owned by the psychic. And, through some strange fluke of circumstance, you can also talk. With this combination, some people might think that you're some sort of demonic familiar. But no, since this is a fantasy world, you're just a talking cat.
Ability : Silent Footfall
Use : Once per night.
When you use this ability, PM me the name of any 1 player, except yourself. At the start of the next day, I will tell you which players (if any) targeted your chosen person during the night.
Ability : Crazy Cat Lady
Use : Always on.
Your owner is also a player in this game. Her name will be given to you in a separate PM (mason group).
Win Condition: All threats to Dusty Gulch removed
The Town Drunk
Alignment: Dusty Gulch
You're the town drunk. Everyone knows who you are. Some people are a bit turned off by how strange you are, but everyone already knows that you're perfectly harmless. You're a regular at the saloon, and you go there every day for a drink.
Ability : Slurred Speech
Use : Always on.
Whenever you post in the topic during the day, you can't post more than 20 words at a time, and each post must contain at least 1 spelling/grammar mistake in it somewhere.
Win condition: All threats to Dusty Gulch removed
The Postman
Alignment: Dusty Gulch
You are the postman, traversing the land every day to bring people their mail! With Dusty Gulch being out in the middle of nowhere, a reliable person is needed to deliver people the letters they've been expecting - and you are that individual.
Ability : Neither Rain nor Snow nor Sleet nor Hail
Use : Always on.
You cannot be affected by any night roles targeting you on even-numbered nights. (This doesn't include roles that just pick a person's name for an effect.)
Win condition: All threats to Dusty Gulch removed
The Ninja
Alignment: Dusty Gulch
Surprise, you're a ninja! A master of the art of stealth, deceit...and, when necessary, murder. No one knows who you truly are, and you would like to keep it that way.
Ability : Stealth
Use : Always on.
You are unaffected by any night roles, except the vigilante nightly kill (explained later). If someone tries to use a night role to target you, you will be aware of who did so at the start of the next day.
Ability : Deceit
Use : Automatic.
Your role and abilities will be completely concealed from view to everyone. This even includes after death.
Ability : Murder
Use : Automatic.
If you are targeted for the vigilante nightly kill, there's a 50% chance you will not die. Instead, the vigilante who tried to kill you will be killed instead. This will be revealed at the start of the next day, in the daily update.
Win condition: All threats to Dusty Gulch removed
The Messenger
Alignment: Vigilantes
You're the messenger for the vigilantes. Your role is to strike fear into the hearts of the townspeople, and you're basically the vigilantes' spokesperson. Don't forget, intimidation of the common people is your friend!
Ability : Signpost
Use : Once per night.
When you use this ability, PM me a message that is 20 words or less. (The subject matter may be anything you please, but if it somehow violates game or forum rules, I will ask for another message.) That message will be posted in the town square the following day - namely, that everyone will see this message at the start of the next day.
Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.
Win condition: Vigilantes must match, or exceed, the remaining number of players
The Gambler
Alignment: Dusty Gulch
You're a gambler, the town's resident card shark. No one knows much about who you are, except that you are frequently seen at the saloon always trying to hustle up players for a good-natured game of poker. Of course, that doesn't mean you might not cheat...
Ability : Poker Game
Use : Once per night.
When you use this ability, PM me the names of any number of players (up to 3). That player will be asked anonymously at the start of the next day if he or she wishes to participate in a poker game. That player is free to accept or deny your offer. If that player accepts, he or she becomes one of your "poker players". If you don't have 4 poker players at the start of a night (including yourself), you can use this ability again the next night, but you can only send out invitations equal to the number of empty spots you have. As soon as you have 4 poker players (including yourself), you learn all of their role names, plus their alignments (but not their abilities), and you can't use this role anymore.
Ability : Die of Death
Use : Once per game.
You can use this ability during the day or the night. When you use this ability, PM me saying that you wish to use it. I will then roll a 6-sided die. Then, at the end of the current day (or night), the following effect will happen:
- 1: You will die.
- 2: One player of your choice will die.
- 3: One player chosen at random will die.
- 4: One vigilante chosen at random will die.
- 5: One player of your choice will be protected from the vigilante nightly kill for the next 2 nights. (If they try to kill that player, nothing happens.)
- 6: You will be protected from the vigilante nightly kill for the next 2 nights.
Win condition: All threats to Dusty Gulch removed
The Performer
Alignment: Dusty Gulch
You're a performer who is frequently seen around the saloon, and your forte is acting. Every so often you put on a play for the public's amusement, and you play your role impeccably well. You immerse yourself fully in your work, both on and off the stage.
Ability : Perfect Mimicry
Use : Automatic.
At the start of each night, I will PM you the abilities of all the players who died during the past 24 hours. You can choose 1 of them, and use that ability as your own for this night. Certain abilities cannot be copied with this (if they can't, I will not PM them to you).
Win condition: All threats to Dusty Gulch removed
The Lovestruck Man
Alignment: Vigilantes
You are the generic romantic of the group. You don't let your emotions be seen by many people on the surface, but there is one woman in the town whom you have affections for. You know you have to take out the townsfolk one by one, but if only there was some way to keep her alive...!
Ability : Lovers
Use : Always on.
There is a girl in the town with whom you are head over heels in love with. Her name will be given to you in a separate PM (mason group). You cannot share this person's name with anyone.
Ability : Heartbreak
Use : Automatic.
If your partner is lynched, the first person to vote for her will be killed by you at the start of the next day. If your partner is killed in some other fashion, you will commit suicide.
Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.
Win condition: Vigilantes must match, or exceed, the remaining number of players
Alternate Win condition: You and your lover must survive until the end of Night 6. If you do, you will both be declared winners, and removed for the remainder of this game.
The Assassin
Alignment: Vigilantes
You are a highly trained assassin working with the vigilantes. Your skills at dealing death are unmatched, and you know at least 3 ways to kill a man with a single paper clip. But, of course, you know that knives and guns are usually more efficient.
Ability : Death-Dealer
Use : Once per night; once per game.
When you use this ability, PM me the name of any 1 player, except yourself. Three nights later, at the end of that night, you will kill that person. This does not include the vigilante nightly kill. You can't use this on the same night as Neutralizer.
Ability : Neutralizer
Use : Once per night; once per game.
When you use this ability, PM me the name of any 1 player, except yourself. At the end of the next night, that player's roles are all negated, except for mason roles. You can't use this on the same night as Death-Dealer.
Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.
Win condition: Vigilantes must match, or exceed, the remaining number of players
The Piano Player
Alignment: Dusty Gulch
Every good saloon needs a good piano player...and guess what, you're it. You're good at tickling the ivory, having practiced it for many years, and you also help to keep the atmosphere calm.
Ability : This Song Goes Out to All of You
The number of votes required for you to be lynched is 2 more than normal. (When tallies are posted, 2 of the votes won't count.)
Win condition: All threats to Dusty Gulch removed
The Alien
Alignment: None
You are an alien. Your full name is Wowbagger, the Infinitely Prolonged. You've recently noticed immortality isn't all it's cracked up to be, and so you take it out by insulting people in a variety of different ways.
Ability : You're a Clod
Use : Once per night; mandatory
You must use this ability each night or you will be removed from the game. PM me the name of 1 player, plus an insulting message (of 20 words or less) to send to that player. I will send the message anonymously to that player, at the start of the next day. (If I find your message is too insulting, possibly even bordering on direct flaming, I will ask you for a different message.)
Ability : Immortal
Use : Always on.
If you would die (by any means), you have a 50% chance of surviving instead. In that case, the killing effect will just do nothing and the game will continue. This includes the vigilante nightly kill, lynching, or any abilities that kill players.
Win condition: Survive until there are only 7 players left
The Dragon
Alignment: Vigilantes
You are "the Dragon" - namely, the second-in-command of the vigilantes. The big boss man has put his trust in you completely, securing your position as his most loyal confidant. And, like the boss, no one dares disobey your orders.
Ability : Criminal Mastermind
Use : Always on.
If anyone tries to read your alignment, it will show up as "Dusty Gulch". This ability stops working when 1 of the following conditions is met, whichever happens soonest:
- When Day 4 is over
- When 2 vigilantes are dead
- When the ringleader is dead
Hidden Ability : Next in Line
Use : Always on.
You will be the first to inherit the "Big Boss" ability when the leader dies. (This role will not be seen by anyone but you, even upon death.)
Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.
Win condition: Vigilantes must match, or exceed, the remaining number of players
The Desperado
Alignment: Dusty Gulch
You're one of the guys with the local police force - the desperado. Although you definitely have the best interests at heart, your methods are a little...unorthodox. You want to drag evildoers out into the light of day and have them beg for mercy while you administer your special brand of justice.
Ability : One-Shot Wonder
Use : Once per game.
When you use this ability, PM me the name of any 1 player, except yourself. At the start of the next day, that player will die.
Win condition: All threats to Dusty Gulch removed
The Psychic
Alignment: Dusty Gulch
You are the town's psychic. Your practices have come into question lately - but then again, that's part of the job for a psychic. Yet, you don't wish harm on anyone, and when hearing of the vigilantes, you decide to put to powers for good use.
Ability : Protection
Use : Once every other night.
When you use this ability, PM me the name of any 1 player, except yourself. If you do, the next time that player is targeted for a night kill by anyone, that player won't die. You aren't allowed to target the same player more than once, until Protection wears off on that player. If Protection activates and successfully protects a player, you will be notified via PM.
Ability : Crazy Cat Lady
Use : Always on.
Your cat is also a player in this game. Its name will be given to you in a separate PM (mason group).
Win Condition: All threats to Dusty Gulch removed
The Doctor
Alignment: Dusty Gulch
You are the town's doctor. Your primary purposes is to help and tend to the wounded, and you pursue this with a passion. You're not exactly fond of this conflict, but you do what you must.
Ability : Examination
Use : Once every other night.
When you use this ability, PM me the name of any 1 player. If you do, the effect of any night role that is affecting that person (including from previous nights) is removed. (This doesn't include roles that just pick a person's name for an effect.) You can't use this on night 0.
Win Condition: All threats to Dusty Gulch removed
The Carrier
Alignment: Dusty Gulch
You're just an average person...or are you? Unbeknownst to you, you've been a carrier for a rather deadly disease that, fortunately, has been lying dormant in you your whole life...and not even you know about it, unless you somehow managed to break the fourth wall.
Ability : Contagious
Use : Automatic.
If you are killed (but not lynched), your killer will die 2 days later, at the start of that day. If you are lynched, the first person to have voted for you that day loses all his or her roles 2 days later, at the start of that day, except for mason roles and the vigilante's nightly kill ability.
Win condition: All threats to Dusty Gulch removed
The Bartender
Alignment: Dusty Gulch
Everyone knows you. You're the bartender, one of the friendliest guys in town. You help to run the saloon and keep everything running smoothly. And, of course, every now and then you serve up a beer to whoever wants one.
Ability : Friendly Banter
Use : Once per night.
When you use this ability, PM me the name of any 1 player, except yourself. Three nights later, at the start of that night, you will be told that player's alignment. At that point, that person becomes a "regular" at the saloon. You may have multiple regulars. (This is explained in the next ability.) There is also a town drunk, who is automatically one of your regulars from the start of the game. (His alignment is "Dusty Gulch", and his name will be sent to you in a separate PM.)
Ability : Regular
Use : Once per night.
When you use this ability, PM me the name of any 1 player who is a regular at your saloon. Then, based on that player's alignment, you can choose apply the appropriate effect.
- If that player is aligned with Dusty Gulch, that player's lynch vote counts as 2 during the next day.
- If that player has an alignment that isn't Dusty Gulch, and you vote for that player, your vote counts as 2 during the next day.
Win condition: All threats to Dusty Gulch removed
The Priest
Alignment: Dusty Gulch
You're the town's resident priest. You moved here from out east to spread the message of salvation among the townsfolk, and although it's a tough job, you enjoy it nonetheless.
Ability : Sanctuary
Use : Once per night.
When you use this ability, PM me the name of any 1 player. If you do, if that player is targeted for a kill by anyone during the night, that player won't die.
Ability : Holy Intervention
Use : Always on.
If you're targeted for a kill by anyone during any night divisible by 3, you will not die.
Win Condition: All threats to Dusty Gulch removed
The Young Woman
Alignment: Dusty Gulch
You're a young woman in Dusty Gulch, just waiting for your Prince Charming to appear. You'll wait as long as you have to for that perfect man to appear, because waiting will make it all the more sweeter.
Ability : Waiting for Love
Use : Automatic.
Your true love is someone else in this game, but you don't know who, yet. When your true love finds you, both of you will be given extra abilities via PM, at the start of the next day. You will also become a mason group at that time.
Ability : Hasten the Sunrise
Use : Once per night; twice per game.
You can use this ability any time during a night. PM me to use this ability. That night will end instantly. Any night roles, including the vigilante's nightly kill, will be treated as having not been used. You can't use this ability on consecutive nights.
Win condition: All threats to Dusty Gulch removed
The Police Chief
Alignment: Dusty Gulch
You are the police chief of Dusty Gulch. In conjunction with the sheriff, you help to apprehend and imprison the bad guys. Plus you wanted to join the job for all the notoriety you get. Cops are cool. They have guns. You have a gun. That was the ulterior motive for joining the force.
Ability : Snoop Around
Use : Once per night.
When you use this ability, PM me the name of any 1 player, except yourself. At the start of the next day, I will tell you the name of that person's ability (for example, this ability is called Snoop Around). If the player has more than 1 ability, you will learn one at random. If you choose the same person more than once, you will learn a different ability each time.
Ability : Police Force
Use : Always on.
You have a police force that you can communicate with at will (mason group). Their names will be given to you in a separate PM.
Win condition: All threats to Dusty Gulch removed
The Ringleader
Alignment: Vigilantes
You are the ruthless leader of the rugged band of vigilantes that has come into town. Your goal is simple: to bring this town under the grip of your iron fist, and you will do anything in your power to do so.
Ability : Big Boss
Use : Once per night.
You can't use this on night 0. When you use this ability, PM me the name of any 1 non-vigilante player, plus the name of 1 of your vigilantes (it can be yourself or anyone on your team). The first player you chose will be killed, and the vigilante you chose will be the one who does the killing that night. If you are killed, this ability will pass to another vigilante at random (chosen by me).
Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.
Win condition: Vigilantes must match, or exceed, the remaining number of players
The Sheriff
Alignment: Dusty Gulch
You are the sheriff, the main authority figurehead in this town. Having heard about the arrival of the vigilantes, you are bound and determined to be rid of them forever.
Ability : Only Law West of the Pecos
Use : Always on.
Your vote counts as 2 votes for the purposes of lynching.
Ability : Authority
Use : Once per game.
If you are voted to be lynched during the day, you may use this ability. You are not lynched, and instead, the first person to have voted for you will be killed. At that time, your entire role will be quoted and revealed (by me) in the topic.
Ability : Police Force
Use : Always on.
You have a police force that you can communicate with at will (mason group). Their names will be given to you in a separate PM.
Win Condition: All threats to Dusty Gulch removed
The Thug
Alignment: Vigilantes
You are a large brawny man, with not much in the way of brains. You are given your orders, and you follow them to a T. This, no doubt, has made you an indispensable asset to the big boss.
Ability : Tough Skin
Use : Always on.
If you are targeted for any role, except for performing the vigilante's nightly kill, it only has a 75% chance of success. This doesn't include roles that can kill people, and it stops working at the start of Day 4.
Ability : Secret Hideout
Use : Always on.
You have free access to the Vigilante's Hideout, and can use it to communicate at will with your team.
Win condition: Vigilantes must match, or exceed, the remaining number of players
LIST OF NIGHT ROLE TRIGGERS USED, SORTED BY NIGHT:
NIGHT 0
GLACEON - PRIVATE EYE - SHADOWLUGIA
KING PIPLUP - NO ACTION
OYEAH1988 - SILENT FOOTFALL - SAFARIBLADE
MOKOKO - NIGHT SHIFT - RISKBREAKERS & CINESRA
SAFARIBLADE - NO ACTION
ZYFLAIR - SIGNPOST - arsenic is grey not teal
EEVEE - NO ACTION
CINESRA - POKER GAME - PMJ, COMFORTEAGLE, THEGUY (all accepted)
RISKBREAKERS - SEARCHING FOR LOVE - SHADOWLUGIA (wrong)
HYPNOTICLUXRAY - SNOOP AROUND - PMJ (CONTAGIOUS)
ARGETLAM - FRIENDLY BANTER - KING ARCEUS
ARGETLAM - REGULAR - ONE APPROVED
TEAL - TRACKING DEVICE - MEATY
SHADOWLUGIA - PROTECTION - OYEAH1988
DAY 1
CINESRA - DIE OF DEATH - 6
NIGHT 1
THEGUY - YOU'RE A CLOD - CINESRA (You're a terrible poker player, it's like taking candy from a baby.I knew I shouldn't have played with you.)
GLACEON - PRIVATE EYE - 9TAILZ
BIPPA - NO ACTION
SAFARIBLADE - EXAMINATION - PMJ
EEVEE - SANCTUARY - MEATY
HYPNOTICLUXRAY - SNOOP AROUND - SHADOWLUGIA (PROTECTION)
ARGETLAM - FRIENDLY BANTER - TEAL
ARGETLAM - REGULAR - ONE APPROVED
RISKBREAKERS - SEARCHING FOR LOVE - COMFORTEAGLE (wrong)
OYEAH1988 - SILENT FOOTFALL - THEGUY
ZYFLAIR - SIGNPOST - sometimes one must die for others to survive
TEAL - TRACKING DEVICE - BIPPA
9TAILZ - BIG BOSS - DMASTER, KECLEON-X
NIGHT 2
GLACEON - PRIVATE EYE - THEGUY
CHARIBLAZE - PERFECT MIMICRY - DRIFTER'S SKIP TOWN
KING PIPLUP - DEATH DEALER - PMJ
9TAILZ - BIG BOSS - MEATY, PORYGON-X
INFINITY - I GOT THE GOOD STUFF - KING ARCEUS
BIPPA - ONE-SHOT WONDER - KING ARCEUS
SAFARIBLADE - NO ACTION
HYPNOTICLUXRAY - SNOOP AROUND - ZYFLAIR (SECRET HIDEOUT)
ARGETLAM - FRIENDLY BANTER - SILLYKYLE
ARGETLAM - REGULAR - ONE APPROVED
OYEAH1988 - SILENT FOOTFALL - SHADOWLUGIA
SILLYKYLE - NIGHT SHIFT - BIPPA & OYEAH1988
EEVEE - SANCTUARY - RISKBREAKERS
SHADOWLUGIA - PROTECTION - COMFORTEAGLE
THEGUY - YOU'RE A CLOD - NENGENI (You're terrible at this game. It's obvious that Cinesra is lying come on.)
RISKBREAKERS - SEARCHING FOR LOVE - GLACEON (wrong)
ZYFLAIR - SIGNPOST (corruption reigns the upper class)
TEAL - TRACKING DEVICE - REMOVE FROM MEATY
NIGHT 3
INFINITY - I GOT THE GOOD STUFF - PMJ
GLACE - PRIVATE EYE - OYEAH1988
SILLYKYLE - NIGHT SHIFT - OYEAH1988 & ESP
RISKBREAKERS - SEARCHING FOR LOVE - BIPPA (wrong)
TEAL - TRACKING DEVICE - ONE APPROVED
THEGUY - YOU'RE A CLOD - COMFORTEAGLE (A green username is for controlled chumps. Do something better.)
OYEAH1988 - SILENT FOOTFALL - COMFORTEAGLE
CHARIBLAZE - PERFECT MIMICRY - MESSENGER'S SIGNPOST (paint flicker gemini quasi dehydrate asparagus SPELUNK)
KING PIPLUP - NEUTRALIZER - COMFORTEAGLE
SAFARIBLADE - EXAMINATION - BIPPA
ARGETLAM - FRIENDLY BANTER - CHARIBLAZE
ARGETLAM - REGULAR - ONE APPROVED
EEVEE - SANCTUARY - SHADOWLUGIA
EEVEE - HOLY INTERVENTION - SELF
HYPNOTICLUXRAY - SNOOP AROUND - SAFARIBLADE (EXAMINATION)
ESP - BIG BOSS - CHARIBLAZE, PORYGON-X
NIGHT 4
INFINITY - I GOT THE GOOD STUFF - BIPPA
GLACE - PRIVATE EYE - BISHARP37
SILLYKYLE - NIGHT SHIFT - INFINITY & OYEAH1988
RISBREAKERS - SEARCHING FOR LOVE - HYPNOTICLUXRAY (wrong)
TEAL - TRACKING DEVICE - REMOVE FROM BIPPA
THEGUY - YOU'RE A CLOD - COMFORTEAGLE (Your a drunk and just keep getting lucky.)
OYEAH1988 - SILENT FOOTFALL - PMJ
SHADOWLUGIA - PROTECTION - PMJ
ARGETLAM - FRIENDLY BANTER - HYPNOTICLUXRAY
ARGETLAM - REGULAR - TEAL
EEVEE - SANCTUARY - OYEAH1988
HYPNOTICLUXRAY - SNOOP AROUND - ARGETLAM (REGULAR)
ESP - BIG BOSS - SHADOWLUGIA, KECLEON-X
NIGHT 5
SILLYKYLE - NIGHT SHIFT - NO EFFECT (death)
OYEAH1988 - SILENT FOOTFALL - GLACE
INFINITY - I GOT THE GOOD STUFF - COMFORTEAGLE
GLACE - PRIVATE EYE - BIPPA
RISKBREAKERS - SEARCHING FOR LOVE - OYEAH1988 (wrong)
TEAL - TRACKING DEVICE - RISKBREAKERS
THEGUY - YOU'RE A CLOD - OYEAH1988 (You seem like someone who enjoys dying.)
ARGETLAM - FRIENDLY BANTER - DOUBLENIKESOCKS (negated)
ARGETLAM - REGULAR - SILLYKYLE
EEVEE - SANCTUARY - OYEAH1988
HYPNOTICLUXRAY - SNOOP AROUND - INFINITY (I GOT THE GOOD STUFF)
PORYGON-X - BIG BOSS - SILLYKYLE, KECLEON-X
(DOUBLENIKESOCKS - STEALTH - ARGETLAM)
NIGHT 6
OYEAH1988 - SILENT FOOTFALL - PMJ
GLACE - PRIVATE EYE - SUPERPOKEMON67
RISKBREAKERS - SEARCHING FOR LOVE - EEVEE (wrong)
TEAL - TRACKING DEVICE - REMOVE FROM ONE APPROVED
THEGUY - YOU'RE A CLOD - GLACE (Role seeing freak, LYNCH THE WITCH!)
ARGETLAM - FRIENDLY BANTER - CINESRA
ARGETLAM - REGULAR - TEAL
EEVEE - SANCTUARY - COMFORTEAGLE
HYPNOTICLUXRAY - SNOOP AROUND - RISKBREAKERS (SEARCHING FOR LOVE)
PORYGON-X - BIG BOSS - COMFORTEAGLE, KECLEON-X
NIGHT 7
OYEAH1988 - SILENT FOOTFALL - COMFORTEAGLE
GLACE - PRIVATE EYE - NENGENI
RISKBREAKERS - SEARCHING FOR LOVE - SUPERPOKEMON67 (correct!)
TEAL - TRACKING DEVICE - BISHARP37
THEGUY - YOU'RE A CLOD - PORYGON-X (quit sleeping with my wife)
ARGETLAM - FRIENDLY BANTER - GLACE
HYPNOTICLUXRAY - SNOOP AROUND - PORYGON-X (SECRET HIDEOUT)
PORYGON-X - BIG BOSS - DOUBLENIKESOCKS, KECLEON-X
DOUBLENIKESOCKS - MURDER - KECLEON-X (Backfired! Kecleon dies)
NIGHT 8
OYEAH1988 - SILENT FOOTFALL - NENGENI
GLACE - PRIVATE EYE - TEAL
TEAL - TRACKING DEVICE - REMOVE FROM RISKBREAKERS
TEAL - BIG BOSS - HYPNOTICLUXRAY, TEAL
THEGUY - YOU'RE A CLOD - BIPPA (Those glasses look ugly on you.)
ARGETLAM - FRIENDLY BANTER - NENGENI (didn't work)
ARGETLAM - REGULAR - TEAL (didn't work)
HYPNOTICLUXRAY - SNOOP AROUND - TEAL (didn't work)
SUPERPOKEMON67 - NO ACTION
NENGENI - NIGHTMARES! - KILL ARGETLAM
DAY 9
RISKBREAKERS - HASTEN THE SUNSET
NIGHT 9
SUPERPOKEMON67 - HASTEN THE SUNRISE - All these night roles negated
OYEAH1988 - SILENT FOOTFALL - COMFORTEAGLE
GLACE - INVESTIGATE - ONE APPROVED
TEAL - BIG BOSS - OYEAH1988
TEAL - TRACKING DEVICE - GLACE
Teal said:The town was really overpowered / the wolves underpowered this game. :C