Finished Werewolf XIX-0: Arceus Team Mafia. Town wins (natch).

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RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

I'd assume that the leader will either need to be lynched or killed by the scum. If killed by someone else, I don't see how their condition could be filled. But by also being filled by voting, if they have an ability that lets them find out alignments they can push for their lynch. I honestly don't know, but if each scum has a different win condition, I don't see what else there could be in this game.

Also, I'm thinking yes. Since the leader is the only one who can pass out the qt, I'm assuming that once they die, the team is forever separated.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

So just wondering here, but would revealing the name of your enemy team really be detrimental in any way? You wouldn't be giving yours and this way your teammates would know who you were. Could this work?
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

MtheW said:
So just wondering here, but would revealing the name of your enemy team really be detrimental in any way? You wouldn't be giving yours and this way your teammates would know who you were. Could this work?


But then, there's a chance that the enemy team would want you that so that they will have less enemy to worried. And if KoN theory is right, a scum can reveal the leader's team they need to kill instead and get access to the whole team hq.

But what will really happen if let say we get into another group's qt?
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

Alright, that was something I hadn't thought of. However, if a scum revealed a team claiming it to be their enemies team, then they wouldn't get access to that qt, because they would be assumed to be of the other team (if that makes sense. So if they claimed their enemy was team "----" then people of team "___" would think he was a teammate, because their enemies are team "----"). Anyway, yeah, so basically don't reveal any team you are affiliated with (teammates or enemies or otherwise) is what I'm hearing? Cause then it seems that it will just come down to random voting, as other people have mentioned. Which sucks, because there is no fun in that. So if anyone can come up with a safe way to share team names that would be great.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

Also, I would have to say Chronus, if I gave out my enemy team, and suddenly five people voted for me for random reasons, wouldn't that give away their team alliance? I think that it is reasonably safe to reveal your enemy team.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

HEY GUYS, I SOLVED THE ARGUMENT:

5 newbies killing 4 leaders doesn't work. Therefore, it isn't their wincons.

HypnoticChairman, while I agree KoN's vote seems like OMGUS (and believe me, it is), but at this point, OMGUS doesn't matter, since people are randomly voting anyway. If it was Day 5, or someone around that, it would be extremely suspicious, but right now... Well, why bother when everyone has nothing to go on?

TL:DR: Stop arguing on about a theory that isn't possible.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

James86134 said:
5 newbies killing 4 leaders doesn't work. Therefore, it isn't their wincons.

Where did you learn how many leaders/scum there are? Did I miss something?
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

Another point I want to make that I think is cool, would it be detrimental to reveal all 4 team names? Because I honestly think I know all 4, and who their enemies are. It isn't that hard to figure out, just look at your own team name. Unless the team names don't follow the pattern that I think they do and PMJ did it that way on purpose to mess with peoples minds. But I don't think so. Also, if it was easy for me I'm sure a few of you have figured it out already too. So if this is easy for everyone to figure out, there shouldn't be any problem with just putting it out there right? The only harm I see in it is potentially getting the other team names wrong (the two you don't have) and thus revealing your own team and enemy team (although which was which would stay ambiguous) which would be bad.

Thoughts?
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

KoN, There are 5 factions, one is scum, so 4 leaders for the Arceus factions. Correct?
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

Also, safe way to get names of teams, as well as use math to narrow down who is lying:

Everyone name's the two teams they are affiliated with, without saying if they're apart of that group, or enemy.

E.g:

WolfMan, Drohn, fancy, James, PMJ, King Arceus and WPM all claim:

WM: Water and Ice
Drohn: Fire and Grass
Fancy: Ice and Fire
Etc,

With the above example, it is quite easy to understand the layout:
Water beats Ice, Fire beats Grass, Grass beats Water, Ice beats... Fire?

but with the layout of Arceus' alignments, there isn't really a 'one goes over this one, that one beats that one, LOOOOOP'.

With only 5 people in each team, and only one team wanting another dead, only 10 people would be able to claim allegiance of enemy to another alignment.

Once it reaches more than 10, well, we just narrowed down the suspects, even if its by a little.

-----

Also, its not as if the Newbies can communicate, so they can't possibly spread themselves out into different groups on purpose so that every group is over 10.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

MtheW said:
KoN, There are 5 factions, one is scum, so 4 leaders for the Arceus factions. Correct?

Ah, guess I missed that. Then I have no idea what the separate win cons could be. :p
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

@James, that doesn't really work. If everyone names the 2 teams they're affiliated with, we're basically all just claiming. Let's just say teams are 1, 2, 3, and 4, and it goes 1>2, 2>3, 3>4, and 4>1. If I'm 1, and I claim 1 and 2, and you claim 2 and 3, then I know that I'm trying to kill you, because you can't also be trying to kill 2, so you must be 2. And if per-say, a player working for 3 dies, we all know now that 3 has to kill 4, and most people can figure out where it goes from there.

It also doesn't really help in narrowing it down. Oh look, we now know that 1 of these 6 people is scum, and 1 of these 6 people is scum, and 2 of these 7 is scum. This process sure was helpful.

It also doesn't work for finding team their teammates, because if 1 team leader lets in scum to their team, then that team is in trouble.


Anyway, I'd have to say KoN isn't scum at this point. The theory of he's scum and has the win con to survive until a certain leader dies doesn't work. The win condition of 1 player surviving until after another player ending the game and everyone else losing is really brutal. I think he's just a townie who got the wrong idea at one point.

Well shoot. Now I don't know who to vote for... Uuuuuuuuuuuuuuh poop. I'll just be over here then... Waiting... Plotting...
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

All right, I apologize for this, but I'm mod-ending the day with no lynch. To be clear, this is not the doing of a player; I am making it night because 1) night starts for life and 2) this game kinda -needs- a night start. I want you guys to have a little bit of information to go on (although I like the conversation that has been going on today).

I don't know what I was thinking.

Night 1 will end Sunday, November 24, at noon CST. If you have a night action but do not wish to use it, please PM me "No Action". There are a lot of night actions, so please do not waste time. The faster I get the info, the faster I can sort through it and post the update.

Treat tonight as night zero - no killing or otherwise harmful abilities may be used. If you aren't sure, ask. The worst I can do is say no. But if you ask for something that's obvious, I'll slap you for being a moron.

And by the way; if all members of a team who have access to the quicktopic die, I will hand it to a randomly selected team member.
 
RE: Werewolf XIX-0: Arceus Team Mafia. N1 ends Nov 24 2013 at noon CST

Day 2 will start soon enough.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Go for day 2. Twenty-five players, thirteen to lynch.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

PMJ said:
Go for day 2. Twenty-five players, thirteen to lynch.

Huh? The day has started or what? No info what so ever on what happen during the night..(If any)
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Well, no harmful abilities were used. If any abilities we're used last night, they were probably secret anyway.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

So we are back to our hunting of day 1..
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Chronus MSEA said:
So we are back to our hunting of day 1..

Sort of. Except now we can assume (through the use of abilities) that some parts of each team know each other.
So now its a normal D1 start. :/
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Keeper of Night said:
Sort of. Except now we can assume (through the use of abilities) that some parts of each team know each other.
So now its a normal D1 start. :/

I see. ..atleast they can vote more unionly.
 
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