Finished Werewolf XIX-0: Arceus Team Mafia. Town wins (natch).

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Ah darn. I was getting all ready to post "TWIST SMASH" and then daykill sillykyle. Oh well. :p And yeah, the newbies were screwed as soon as we all decided to start working together. Through the process of elimination, we got it down to two or three suspects, and from there, it was gg.

As for my abilities, I had a single, revealing day kill, would survive my first death, and was immune to poisoning.
 
So yeah. One person died because of me, and that was a random death from Level 4 Death. I had targeted RaichuGirl and Ice Jackal with my Doom ability to use later on, but I didn't have the chance to brutally muidah someone. :'(

TwistedTurtwig said:
Ah darn. I was getting all ready to post "TWIST SMASH" and then daykill sillykyle. Oh well. :p And yeah, the newbies were screwed as soon as we all decided to start working together. Through the process of elimination, we got it down to two or three suspects, and from there, it was gg.

As for my abilities, I had a single, revealing day kill, would survive my first death, and was immune to poisoning.

Actually... I disagree. I think that luck had a large role in it, and the wolves being the uninformed minority and having the players being the informed majority also had a large play in it. I mean, what did the wolves have over the town? For one, they didn't have a nightly kill, in fact my role was almost something akin to the Drug Dealer from Dusty Gulch or the Devidian from The Final Frontier (my game), not a nightly kill. Albeit, had I survived late game, the damage could have been catastrophic from seven or eight players dying all at once, but that doesn't take away from the fact that the town had largely overpowered roles. Plus, the wolves couldn't even communicate with each other. It was basically a bunch of indies running around without a direction, or leader to point them in one. In fact, I don't think any Newbie made it into the QTs, though I could be mistaken.

Anyway, GG either way.
 
SMP said:
Teal said:
Because we are not dickheads?

It's not up to the mod to decide what everyone is going to do.

When I see the town forming plans to nuke one of my only remaining scum and questions being raised against the other one, it's pretty clear the town is going for their universal win condition, not to mention it is far easier to fulfill.
 
It's kinda obvious that this game, though a great concept, is a little bit broken. Scum is way underpowered and is for incredibly skilled players.
 
I told you you could co-host ww21 with me you silly goose.
 
Well you don't have to if you don't want to~
 
Maybe if FourArms safe claim was something else he could be less suspicious


Now just need to wait for the other's to react


The sad thing, I was enjoying this round much due to me having one of the death mark ability. If only the QT were not shared around thing could have been more interesting. But I'm curious how did the Magical Team mistook FourArms as their teammate
 
Chronus, you can check back. You have our qt link.
But he was inspected as Magical, and I invited him to the qt.
When I asked PMJ about sending Four Arms the qt, he made it fairly obvious that I shouldn't, so right away I was worried. But I figured that was just his job, since each newbie had a safe claim.
When I asked about his abilities, I was even more suspicious, since he had no vote weight and a semi-useless ability.
But it was getting too obvious. Notice we were missing an Arceus and randomly had Azelf on a team.
 
What exactly was everyone's role?

Keeper, I was the missing Magical Arceus.
 
SMP said:
How exactly do you call a game when each faction has their own win con? There's nothing that says that Magical couldn't have used their 13 votes to go after Dragons to get the win by themselves. Evil also knew almost every Physical player, why wouldn't they try for a win just for themselves?

Except for the fact that I was a Dragon, was completely unlynchable and any person that attempted to hammer me would die instead and if I was NKed I'd kill the person who NKed me, that plan was completely foolproof.
 
Sir Taco said:
SMP said:
How exactly do you call a game when each faction has their own win con? There's nothing that says that Magical couldn't have used their 13 votes to go after Dragons to get the win by themselves. Evil also knew almost every Physical player, why wouldn't they try for a win just for themselves?

Except for the fact that I was a Dragon, was completely unlynchable and any person that attempted to hammer me would die instead and if I was NKed I'd kill the person who NKed me, that plan was completely foolproof.

That's just a terrible role that wasn't thought through at all. It still doesn't mean the mod should just call the game.
 
I agree with PMJ on this one, at this point ending the game prematurely was basically just putting the remaining scum out of their misery. After hearing some of the roles you guys had, I'm 100% convinced that the town was completely overpowered. The one thing stopping the game from being auto-lose for the scum was the fact that the townies could win by eliminating opposing factions, but that went down the drain as soon as two scum died immediately. Once Puff got the lucksack of the century, the game was sealed for good. Here's my role for anyone interested, it's a pretty cool one and I'm a little disappointed that I barely got to use it.

Role: Mega Mewtwo Y
Alignment: Newbies

You are Mega Mewtwo Y. Due to the tendril growing out of your head, you are frequently compared to Majin Buu from Dragon Ball Z. Way you see it, if they're calling you a duck, and you already kinda look like a duck, you might as well start acting like a duck.

Passive Effect: Safe? Claim
If your alignment is investigated, it will appear as Dragons. Your character safe claim is Kyogre.

Passive Effect: Augment
When you learn passive effects or abilities, you will change them, increasing their effectiveness. Not everything can be augmented.

Augmented Passive Effect: Solid Mass (Lemonnade)
You require 3 more votes to be lynched.

Ability: Absorb Talent
Once each night you may PM me the name of a player and either 'passive effect' or 'ability'. You will randomly learn either a passive effect (if any) or ability (if any) of that player. Not all passive effects can be learned. Not all abilities can be learned. You will receive the same result if you either choose to learn something a player doesn't have, or if you choose to learn something the player has but can't be learned. You will receive an updated role PM with each augmented talent. You may only use one learned ability per night.

Learned Ability: Burn (Mapleboy)
Once each night you may PM me the name of a player. That player will receive a death mark. A player will die after they receive three death marks.

Win Condition: Absorb something from all living players

~Town doesn't get an MVP because it was way too easy. :>
 
I don't get these safe claims at all. Everyone on a team is an Arceus. Why wouldn't the safe claims also be an Arceus?
 
I was sad that my favorite role (Mega Mewtwo X) never got to use his win condition.

Yes, there's a reason I didn't join this game.
 
SMP said:
I don't get these safe claims at all. Everyone on a team is an Arceus. Why wouldn't the safe claims also be an Arceus?

Uh, not everyone was an Arceus. I was Palkia.
 
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