Finished Werewolf XIX-0: Arceus Team Mafia. Town wins (natch).

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Sir Taco said:
SMP said:
I don't get these safe claims at all. Everyone on a team is an Arceus. Why wouldn't the safe claims also be an Arceus?

Uh, not everyone was an Arceus. I was Palkia.

Even so, the number of non Arceus players was very small.

This is more of a general question that I'm not sure where to put, but why are there 3 game sign ups going on right now? Especially 25+ player games when it seems like we can barely fill them up as is?

Also, what's the difference between WW XIX and WW XIX-0?
 
Re: RE: Werewolf XIX-0: Arceus Team Mafia. Town wins (natch).

DNA said:
I was sad that my favorite role (Mega Mewtwo X) never got to use his win condition.

Yes, there's a reason I didn't join this game.

Though I would have had an easy time winning if Town would have believed me.
 
Noooooooo ;-; There was no way I was winning that one. GG everyone. I didn't realize it said in the Magical QT that all Magical players were better at lynching or were easier to lynch. Honestly it was unlucky that KoN found me so early. I agree that the town was just a little OP. Here's my role:

Role: Fairy Arceus
Alignment: Newbies

You are the Fairy-type Arceus. Welcome to the world! You're the new guy in town, and everyone's always wary of the new guy. Previous attempts at getting the others to calm down and see you as normal have failed, so you have decided your only recourse is to try to force them to see you are normal and definitely not crazy.

Passive Effect: Safe? Claim
If your alignment is investigated, it will appear as Magical. Your character safe claim is Azelf.

Ability: Friendship is Magic
Once each night you may PM me the name of a player. I will ask them if they want to join a circle of friends. If they say yes, they will join your circle of friends and you will learn their alignment. They will not know it is your circle of friends. Each player will have the opportunity to leave your circle of friends at any time, but if they leave your circle, they will not be able to join again, and they'll receive a death mark when they leave.

Win Condition: Recruit all five factions into your circle of friends at least once and survive until another Newbies-aligned player claims victory

N1: Lemonnade. Physical
N2: Chronus. Evil
N3: Puff-San. Magical
N4: Sir Taco. Dragon

I thought Sir Taco was the last scum for sure, since his role was just way too OP, and it seems like something a scum would claim. I didn't think Teals role would be so ridiculously powerful as to not be tricked by scum. If Sir Taco was scum, I might've had a shot, since I only would've needed to recruit 1 more player into my circle of friends. But I also would've needed the last scum to win within like 2 days.

My role detected alignments, which is why I claimed 50% Seer. I didn't target anyone I was tolled to. I was thinking of doing that, but when I tolled KoN I Seered Lemonnade, and then Lemonnade said he was invited into my circle of friends I couldn't really do that anymore.

Well at least now I won't have to play 4 WW games at a time. Not even sure if I'm going to join Eagles game...

EDIT: Are we getting a postgame? Or at least the list of everyone's roles?
 
I actually have to disagree with PMJ on the lucksack thing. When I sent that in, I had 5 suspects, 2 of which were scum. Unless you were referring to the 2 QT thing, which just ended the game.

What, I don;t get MVP? D:
 
Note to town: This is how you play OC games.

I honestly probably never would've suspected Four Arms as scum though. I probably would've advocated for a Taco lynch instead.

Also I think this game would've been really interesting (not saying it wasn't interesting) if the team's win cons were just to eliminate their opposing team, not have a choice to eliminate the scum, with the newbies still acting as indies who didn't need to be eliminated to win.
 
I kind of suspected four arms, I was between death marking him and red rain in that first night, but ultimately went with rr. And I really thought he was suspicious when he said he was azelf, as that didn't really fit. I wouldn't have even tried to advocate his lynch until we killed the other 3 main suspects anyway though.

And sillykyle, did you take my ability after I claimed killer or before?
 
roles
1
Role: Normal Arceus
Alignment: Dragons

You are the Normal-type Arceus and the Dragons team leader. You don't have any outstanding talents like the plated Arceus do... but no one can ExtremeSpeed like you can. You've sided with the Dragons because, well, you created three of them, and the Dragon-type Arceus needed some company.

Ability: Divine Light
Once each night you may choose any player. You will flash divine light at them, blinding them. They will be unable to use any abilities, if any, tonight. This ability has a priority of 2.

Passive Effect: Get 'Em, Boys
When you die, the role PM of whoever killed you will be sent to all of your teammates.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Evil-aligned players eliminated

************
2
Role: Dragon Arceus
Alignment: Dragons

You are the Dragon-type Arceus. You hold what you consider to be the most powerful typing of all. Long live the dragons!...is what you'd like to say, but you need to survive long enough to say it. Show the others the fearsome power of dragons!

Passive Effect: Come At Me, Bro
If your alignment is investigated, it will return as whatever alignment that player's side needs to eliminate in order to win.

Passive Effect: The Fearsome Power of Dragons
Your vote weight is 2. If you cast a vote against an Evil player, your vote weight is 5 instead.

Passive Effect: Dragon Element
If you would die, there is a 50% chance you will not die.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Evil-aligned players eliminated

*************
3
Role: Palkia
Alignment: Dragons

You are Palkia, one of the creation trio. Your lord and master, Arceus, has commanded you to take part in this conflict, so you have no choice but to obey and do as he commands. As the master of space itself, you can shift the dimensions to your will. Trust me, it's gonna come in handy.

Passive Effect: The Ol' Switcheroo
If you would be lynched, you will switch positions with whoever hammers you, killing you instead of them. If a teammate hammers you, you will switch with the second-to-last player. If that player is also a teammate, you will switch with the third-to-last player, and so on.

Passive Effect: Do the Time Warp
When you die, you will warp your killer to an alternate universe, never to be heard from again.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Evil-aligned players eliminated

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4
Role: Dialga
Alignment: Dragons

You are Dialga, one of the creation trio. Your lord and master, Arceus, has commanded you to take part in this conflict, so you have no choice but to obey and do as he commands. You can bend time to your will; in fact, you already know who's going to come out on top in this conflict, but you're keeping it to yourself.

Passive Effect: Steel-type
Poison marks have no effect on you.

Passive Effect: Been There, Done That
Starting with Day 2 and at the start of every day after that, you will learn the identity of a teammate. This effect ends once all teammates' names have been learned.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Evil-aligned players eliminated

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5
Role: Giratina Altered Forme
Alignment: Dragons

You are Giratina, one of the creation trio. Your lord and master, Arceus, has commanded you to take part in this conflict, so you have no choice but to obey and do as he commands. You hail from the Distortion World, a place where no man was ever meant to visit. You have lived eons upon eons in solitude, emerging into the normal world only to escape from the blue-haired man. Every day you ask yourself why you don't just... I dunno, eat him.

Ability: Shadow Force
Once each night you may PM me the name of a player. That player will receive a death mark. A player will die after they receive three death marks.

Passive Effect: Distortion Guard
Death marks put on you have half effect on you if they are placed by anyone other than Evil-aligned players.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Evil-aligned players eliminated

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6
Role: Fire Arceus
Alignment: Magical

You are the Fire-type Arceus. You use your brilliant flames to roast your foes. Your temper is just as hot as you are and the others tend to stay away from you, and for good reason, too. Once, you destroyed an entire planet just because you burned your morning bagel. I'm not saying you need to calm down, but...

Passive Effect: Hot-blooded
Your vote weight is 3, but you require 3 fewer votes to be lynched.

Passive Effect: Red Is My Favorite Color
Whoever kills you will also die.

Ability: Burn
Once each night you may PM me the name of a player. That player will receive a death mark. A player will die after they receive three death marks.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Dragons-aligned players eliminated

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7
Role: Water Arceus
Alignment: Magical

You are the Water-type Arceus and the Magical team leader. As one of the only females in the game, the boys are always tryna get with you. In this conflict you will be using your sexy moves and grace in order to support your team.

Passive Effect: Effeminate
You require 1 fewer vote to be lynched.

Ability: Cruise
Once each night you may choose any player. You will cruise by them and learn their alignment. Cruising can lead to your being spotted by other players. The more often you cruise, the higher chances of your identity (alignment) being discovered. Keep in mind that this is not necessarily a bad thing.

Ability: Dazzle
Once each night you may choose any player and perform a dazzling water dance, distracting that player from using any abilities. This ability has a priority of 3.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Dragons-aligned players eliminated

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8
Role: Ice Arceus
Alignment: Magical

You are the Ice-type Arceus. You're a bit mysterious, and the ladies kinda like that about you. The amount of "cool" puns you've heard is off the charts, but you take it in stride since you are, after all, the...

*shades*

...coolest guy around.

YEAHHHHHHHHHHHHHHHH

Passive Effect: eh controls the lynch and doesn't afraid of anything.
Your vote weight is 6. Every time you vote, there is a 50% you will reveal your identity to the town because, well, you doesn't afraid of anything. (Your identity will only be revealed once.)

Win Condition: All Newbies eliminated
Alternate Win Condition: All Dragons-aligned players eliminated

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9
Role: Electric Arceus
Alignment: Magical

You are the Electric-type Arceus. You shine brilliantly with ten million volts of electricity! Though your electricity is lethal, you can also use it to illuminate the entire battlefield and expose other players.

Passive Effect: Volt Augment
Your vote weight is 2.

Passive Effect: Bright Shield
You are immune to day kills.

Ability: Shine
Once a game during any day you may PM me to use this ability. Your role PM and the role PM of one player of your choosing will be revealed to the town.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Dragons-aligned players eliminated

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10
Role: Grass Arceus
Alignment: Magical

You are the Grass-type Arceus. You are one of the only females in this conflict. Though you look the same as everyone else to the untrained eye, everyone here knows you're a girl. Your job is to protect your team, and you have plenty of ways to do just that.

Passive Effect: Healing Aroma
If you vote for a Magical-aligned player, your vote weight is -1. Otherwise, it is 1.

Passive Effect: Poison Alert
At the start of each day, you will learn the names of any player who received any kind of poison mark during the previous night.

Ability: Shield
Once each night you may PM me the name of any player. If that player has any death marks on them, one of them will be removed. If you successfully remove a death mark in this manner, you will learn their alignment if you do not already know it.

Ability: Heal
Once each night and once each day you may PM me the name of any player. If they have any poison marks on them, they will be removed. If they do not already have any poison marks, they will not receive any during the current night (if used at night) or the next night (if used during day).

Win Condition: All Newbies eliminated
Alternate Win Condition: All Dragons-aligned players eliminated

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11
Role: Rock Arceus
Alignment: Physical

You are the Rock-type Arceus. You're a lot sturdier than you look. Use your bulk to protect your allies.

Passive Effect: Solid Mass
You require 2 more votes to be lynched.

Passive Effect: Sturdy
Death marks put on you have half effect on you if they are placed by anyone other than Magical-aligned players.

Ability: Guard
Once each night you may PM me the name of any player other than yourself. If that player has any death marks on them, there is a 50% chance all of them will be removed.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Magical-aligned players eliminated

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12
Role: Ground Arceus
Alignment: Physical

You are the Ground-type Arceus. You enjoy causing earthquakes and creating sinkholes. Don't swallow up your teammates...

Ability: Sinkhole
Once each night you may PM me the name of any player other than yourself. You will trap that player in a sinkhole, preventing ability usage during that night. This ability has a priority of 1. This ability doesn't work on Flying Arceus, Giratina Altered Forme, Ghost Arceus, Yveltal, or whoever you targeted with this ability during the previous night.

Ability: Fissure
Once a game during any night you may PM me the name of any player. That player will receive a death mark. A player will die after they receive three death marks. This ability doesn't work on Flying Arceus, Giratina Altered Forme, Ghost Arceus, Yveltal, or whoever you targeted with Sinkhole during the previous night.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Magical-aligned players eliminated

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13
Role: Flying Arceus
Alignment: Physical

You are the Flying-type Arceus and the Physical team leader. With your enhanced aerial speed and movement, you were a shoo-in for team leader, but you're still a scout at heart.

Passive Effect: Scouting Is My True Calling
Your vote weight is zero.

Passive Effect: Sharp Eye
The sun's light shines off of Steel Arceus's metallic body. You know his identity to be [name], and you know he is on your team.

Ability: Hover
Once each day you may PM me the name of a player. You will hover over them and learn their alignment.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Magical-aligned players eliminated

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14
Role: Fighting Arceus
Alignment: Physical

You are the Fighting-type Arceus! You are ripped, meaty, and your favorite thing to do is SLAM enemies in broad daylight! Who has time to worry about being exposed? Fighting Arceus doesn't care! Let everyone see your rippling muscles in action!

Passive Effect: Bulging Clavacals
You will survive the first attempt on your life.

Passive Effect: I Don't Have Time to be Poisoned
Poison marks have no effect on you.

Ability: Giga Impact
Once a game during any day you may PM me the name of any player. You will Giga Impact them and their brain matter will be splattered all over the floor. You will be covered in blood and guts so it'll be pretty obvious that it was you who did it. (This kills the person you chose if it wasn't already obvious.)

Win Condition: All Newbies eliminated
Alternate Win Condition: All Magical-aligned players eliminated

*************
15
Role: Steel Arceus
Alignment: Physical

You are the Steel-type Arceus. Your body is semi-reflective, so you might see other players moving around. Use that to your advantage.

Passive Effect: Steel-type
Poison marks have no effect on you.

Passive Effect: I See You
If a player uses an ability on a player that is next to you on either side on the player list, you will learn their identity.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Magical-aligned players eliminated

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16
Role: Dark Arceus
Alignment: Evil

You are the Dark-type Arceus. You are darkness incarnate, and you show your enemies no quarter.

Passive Effect: No Light
Your vote weight is zero, but increases by 1 for each dead team member.

Passive Effect: Darkness Blend
If you would be nightkilled, there is a 25% chance you will not die.

Ability: Slay
Once each night you may PM the name of a player. They will receive two death marks. A player will die after they receive three death marks.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Physical-aligned players eliminated

*************
17
Role: Bug Arceus
Alignment: Evil

You are the Bug-type Arceus. You may be a god bug, but if you really think about it, everyone else is a god too, so you're kind of... just a bug. Sorry. Don't let it get you down, though. Tap into your inner insect and start infecting players!

Passive Effect: Just a Bug
Your vote weight is zero, but increases by 1 for each dead team member.

Ability: Sting
Once each night you may PM me the names of up to two players. Those players will each receive a poison mark. Any player with a poison mark will die after two days and two nights. Grass Arceus can sense players marked in this manner and do something about it; eliminating her should be your top priority.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Physical-aligned players eliminated

*************
18
Role: Psychic Arceus
Alignment: Evil

You are the Psychic-type Arceus and the Evil team leader. You infuse darkness with psychic powers, creating evil magic with which to assist your cronies. You'll be doing a lot of that in this conflict.

Passive Effect: Abracaderp
Your vote weight is zero, but increases by 1 for each dead team member.

Ability: Wall
Once each night you may PM me the name of a player other than yourself to summon a huge wall of energy in front of that player. If they are your teammate, they will not receive any death marks tonight. If they aren't your teammate, they will be unable to use any abilities, if any, during this night. This ability has a priority of 5.

Ability: Third Eye
Once each night you may PM me the names of up to two players. You will learn each of their alignments.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Physical-aligned players eliminated

*************
19
Role: Ghost Arceus
Alignment: Evil

You are the Ghost-type Arceus. You've been cursed to an eternity of semi-existence. Be fueled by your hatred of the living and crush all who stand in your way!

Passive Effect: No Soul, No Vote
Your vote weight is zero, but increases by 1 for each dead team member.

Passive Effect: Because I Said So
Poison marks have no effect on you.

Ability: Stalk
Once each night you may PM me the names of up to three players. You will learn who they targeted during this night, if anyone, and who targeted them, if anyone.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Physical-aligned players eliminated

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20
Role: Poison Arceus
Alignment: Evil

You are the Poison-type Arceus. You are disgusting and filthy and so will everyone else be if you have your way. Use your gross powers to stain the masses!

Passive Effect: Unclean
Your vote weight is zero, but increases by 1 for each dead team member.

Passive Effect: Obviously
Poison marks have no effect on you.

Ability: Toxic
Once each night you may PM me the name of a player. That player will receive a toxic poison mark. Any player with a toxic poison mark will die after one day and one night. Grass Arceus can sense players marked in this manner and do something about it; eliminating her should be your top priority.

Win Condition: All Newbies eliminated
Alternate Win Condition: All Physical-aligned players eliminated

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21
Role: Fairy Arceus
Alignment: Newbies

You are the Fairy-type Arceus. Welcome to the world! You're the new guy in town, and everyone's always wary of the new guy. Previous attempts at getting the others to calm down and see you as normal have failed, so you have decided your only recourse is to try to force them to see you are normal and definitely not crazy.

Passive Effect: Safe? Claim
If your alignment is investigated, it will appear as Magical. Your character safe claim is Azelf.

Ability: Friendship is Magic
Once each night you may PM me the name of a player. I will ask them if they want to join a circle of friends. If they say yes, they will join your circle of friends and you will learn their alignment. They will not know it is your circle of friends. Each player will have the opportunity to leave your circle of friends at any time, but if they leave your circle, they will not be able to join again, and they'll receive a death mark when they leave.

Win Condition: Recruit all five factions into your circle of friends at least once and survive until another Newbies-aligned player claims victory

*************
22
Role: Xerneas
Alignment: Newbies

You are Xerneas, god-king of fairies. As a newcomer, you aren't particularly interested in this conflict, but Fairy Arceus is forcing you to participate. You are determined to save everyone...you just need power from others to do so as you have been weakened by centuries of sleep.

Passive Effect: Safe? Claim
If your alignment is investigated, it will appear as Magical. Your character safe claim is Mesprit.

Passive Effect: Glorious Life
As long as you live, no Newbies-aligned players other than you can have any death marks put on them.

Passive Effect: Fragile Life
You die with a single death mark. You also require 2 fewer votes to be lynched.

Win Condition: Stop a total of 12 death marks from being put on Newbies-aligned players

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23
Role: Yveltal
Alignment: Newbies

You are Yveltal, lord of death. The gods themselves have shown you their power over death and decay, and you think that's just adorable. Time to show 'em how it's really done.

Passive Effect: Safe? Claim
If your alignment is investigated, it will appear as Evil. Your character safe claim is Darkrai.

Passive Effect: Level 4 Death
A random non-Newbies player will die at the start of every day that is a multiple of 4.

Ability: Doom
Once each night you may choose any player. That player will become doomed.

Ability: Death Wing
Once each night you may PM me to use this ability. All doomed players will die. This ability supersedes standard protection roles. You can't use this ability the same night that you doom a player.

Win Condition: Kill seven or more players with Death Wing

*************
24
Role: Mega Mewtwo X
Alignment: Newbies

You are Mega Mewtwo X. Your powers are so advanced that you willed yourself a secondary typing just to troll Dark-types and make your physical attacks that much stronger. Talk about ruthless. You don't care about this conflict; all you care about is becoming stronger, no matter what.

Passive Effect: Safe? Claim
If your alignment is investigated, it will appear as Physical. Your character safe claim is Groudon.

Passive Effect: Phenomenal Cosmic Powers
You can't be role blocked.

Passive Effect: Energy Absorption
Somewhere out there are five energy orbs. If a player dies holding one, you will pick it up and unlock new abilities.

Passive Effect: Fighting Means Meatier
If you have 3 or more energy orbs, you will survive the first attempt on your life.

Ability: Energy Radar
Once each day you may PM me the name of a player. You will receive a signal back based on how far away energy orbs are from that player's position on the signup list. The more orbs you have, the stronger your radar. With no orbs your radar can only detect orbs your target is holding. With each orb you gather, you will be able to detect orbs from that many players away from your target.

Ability: Snatch
Once a night you may PM me the name of a player. If that player is holding an energy orb, you will steal it. You may only use this ability twice. If you have 3 or more energy orbs, this restriction is removed.

Ability: gg
Once a game you may use this ability. You will destroy all of existence, obviously killing all other players. You can't use this ability if you don't have 5 energy orbs.

Win Condition: Use gg

*************
25
Role: Mega Mewtwo Y
Alignment: Newbies

You are Mega Mewtwo Y. Due to the tendril growing out of your head, you are frequently compared to Majin Buu from Dragon Ball Z. Way you see it, if they're calling you a duck, and you already kinda look like a duck, you might as well start acting like a duck.

Passive Effect: Safe? Claim
If your alignment is investigated, it will appear as Dragons. Your character safe claim is Kyogre.

Passive Effect: Augment
When you learn passive effects or abilities, you will change them, increasing their effectiveness. Not everything can be augmented.

Ability: Absorb Talent
Once each night you may PM me the name of a player and either 'passive effect' or 'ability'. You will randomly learn either a passive effect (if any) or ability (if any) of that player. Not all passive effects can be learned. Not all abilities can be learned. You will receive the same result if you either choose to learn something a player doesn't have, or if you choose to learn something the player has but can't be learned. You will receive an updated role PM with each augmented talent.

Win Condition: Absorb something from all living players
 
Keeper of Night said:
Chronus, you can check back. You have our qt link.

I barely can enter the QT site yesterday.. Something about my internet server prevents me. So I need to use my broadband to go to that site


O. Thats is the Circle of Friend, no wonder PMJ give me almost no info when asking.

 
Passive Effect: Dragon Element
If you would die, there is a 50% chance you will not die.

As a note to all of you guys out there, never EVER give this ability to scum. There was one game (where I GM'd) where that happened (all the roles were effectively randomized) and he survived every lynch thrown at him.

Passive Effect: Bulging Clavacals
You will survive the first attempt on your life.

No Rippling Muscle? I am disappoint. Also, it's 'clavicals'.
 
DNA said:
Passive Effect: Bulging Clavacals
You will survive the first attempt on your life.

No Rippling Muscle? I am disappoint. Also, it's 'clavicals'.

Yep, it's a shame.

And my killing ability should have definitely been called ##FLEX, just throwing that out there.
 
TwistedTurtwig said:
And my killing ability should have definitely been called ##FLEX, just throwing that out there.

I certainly hope you would have used it on Four Arms.
 
I know you guys are joking, but how the heck do you use an passive effect, that prevents the player from dying on another player...?
 
But I doubt my faction would last long if we weren't working together as We lost our seer/protector quite early and we barely have any information on the other faction
 
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