Finished Werewolf XVI: A New Melee. Rejects Win.

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RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Rules said:
If the deadline is reached and a simple majority has not been reached, whoever has the most votes on them will be lynched instead. In the event of a tie, there will be no lynch.

lern2read
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Blah said:
Rules said:
If the deadline is reached and a simple majority has not been reached, whoever has the most votes on them will be lynched instead. In the event of a tie, there will be no lynch.

lern2read

*Like*
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

lolwhat. I was under the impression that we needed 15 votes for some reason.

I'll try this "reading" thing next time. It seems like it could be helpful.
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

What, what? CENTRAL TIME? who uses Central Time? I thought it was eastern time (like it usually is), so I thought you guys were posting after game freeze. Lucky getting lynched is out of the question, so I'll have to choice between Astra and corn bread. I'm much more suspicious of Astra then corn bread, so let's just lynch him.

VOTE: <Astra>
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Looks like an Astra lynch. Good Night everybody!
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

GAME FREEZE. No more posting.

I'll do the update in a few minutes.
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Day 1

The day was an eventful one. The air was tense as everyone argued on the platform hovering over thousands of gallons of boiling lava. While at first the group pointed their suspicions at Luckyfire due to her hasty role reveal, the structured accusations suddenly broke down into turmoil as everyone began pointing fingers at everyone else. They turned on corn bread, and then Astra, who quickly told everyone that he was simply a lovable dinosaur and wouldn't harm anyone.

"Lies!" someone cried out.

"He should have told us his Final Smash to begin with!" cried another.

The angry mob, losing focus on their previous targets of Luckyfire and corn bread, charged at Astra, picked him up, and threw him into the fiery pit. They all smiled at a job well done.

...only to watch him crawl out of the lava seconds later. They recoiled in horror. Astra had several burns and looked somewhat hurt, but was still very much alive. Realizing that there wasn't a point in attempting to kill him again right now, the crowd, exhausted from fighting all day, promptly went to bed.


Night 1 begins now and will end April 2 at 8 PM CST. Send all ability uses to [smod]PMJ[/smod] for this night.
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Khalddrogo is being replaced by Nengeni.

The night is going to end a few hours earlier than normal; April 2 at 4 PM CST.
OH YEAH

Don't forget to submit "No Action" if you have a night action and choose not to do anything tonight, please and thank you :)
oh and just a reminder that the Smash Ball continuously floats around, day and night, so even if you don't have a night action, be sure to check back in case you've got it.
unsheathed is being subbed out at his request. alex is taking his place.
 
RE: Werewolf XVI: A New Melee. Night 1 ends April 2 at 4 PM CST.

Dear town,

Be sure about your night actions. Make sure you are sure before you send. If you want to change your action after sending, you will be penalized by not being allowed to vote or speak during the next game day. (I will ask you if that is acceptable.) Make sure you think before you send and everyone will be just fine. To those of you who have been prompt in sending their night actions, I thank you. If everyone is on top of it and sends their actions in quickly, we can start the next day that much earlier. Enjoy the rest of your night!

Your pal, PMJ
 
RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST.

I have a ridiculously busy afternoon so I have to end the night a couple hours early.

Night 1

Wolf was looking around at his new buddies, wondering if he'd done the right thing by recruiting these rejects. Ain't no use worrying about it now, he mused. They were here and they swore allegiance to him, at least for the time being, so he might as well make the most of it.

"All right, listen up. We gotta be real cool about this or we're all gonna die. Who are we gonna take out first?"

One of them raised his hand. "I hear that HypnoticChairman guy is smelly. He deserves death."

Wolf pondered for a moment. "k brb"

He then went and ripped HypnoticChairman's throat out. HypnoticChairman was:

Role: Ness
Alignment: Brawlers

You are Ness, the boy with psychic powers. You have faced many hardships with your friends Paula, Jeff, and Poo. Your psychic powers are off the charts, considering you're a human and all. Maybe you could even influence players after your game has ended...?

Attack 1: PSI Rockin Omega (0/100) If already used in the same day or night, effect is (50/100)

Ability: Spiritual Peek
Once per day you may PM me the name of any player. You will learn their full role PM. You can't use this ability unless you are dead. You can't pick the same person on consecutive days.

Ability: Gettar
Once during the night after you use Spiritual Peek, you may use your psychic powers to redirect the targets of any of that player's abilities. (You may redirect a player's ability to themselves, even if their ability says they can't.) They will not know you have changed their target. You may only use this ability three times. This ability's usage or effect cannot be blocked, redirected, or otherwise influenced in any way.

Final Smash: PSI Starstorm
When you use this ability, up to three people will be killed. The victims depend entirely on your position on the player list, and the time of day you use this ability.

Win Condition: At least one Brawlers-aligned player is alive when all threats are eliminated

Wolf came back with Ness's head in his bloodied hand. then the scum played hackey sack with it (cause they're scum)

Everyone reported to the stage selection screen in preparation for the day's battle when someone noticed DNA and Luckyfire were missing.

"They're passed out cold! I can't wake them up!" said an astute player. "Also, Teal has "DNA" written on his forehead. I noticed this because I am astute. :>"

"Hey yeah, he does," said another. "Weird."


Welcome to Day 2, everyone except HypnoticChairman! Sad to see you go, but someone's gotta die N1! Today you'll all be duking it out on the Pirate Ship. Don't fall off! And don't forget about the Smash Ball - it's still floating around. Something tells me we'll see our first Final Smash today! Will it be yours? It might just be! Take a swing and hope for the best!

There are 27 players left in the game, which means you need 14 votes to lynch. It's an even-numbered day, so send all ability usages to [smod]Blah[/smod].

3.. 2.. 1.. GO!
 
RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST.

PMJ said:
"Also, Teal has "DNA" written on his forehead. I noticed this because I am astute. :>"

"Hey yeah, he does," said another. "Weird."
lolwut?

Anyway, nice kill. Hypnotic is a pretty good player so it's of course bad to have him gone as a townie, but dat ability.
He'll now get the maximum chances to find a wolf to screw over, so I guess this kill might actually be in our favour. :3 (At least as much as a kill can be.)
 
RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST.

Wolf was looking around at his new buddies, wondering if he'd done the right thing by recruiting these rejects. Ain't no use worrying about it now, he mused. They were here and they swore allegiance to him, at least for the time being, so he might as well make the most of it.

Wolf was looking around at his new buddies, wondering if he'd done the right thing by recruiting these rejects.

Wolf is a wolf. Cute.

There are 27 players left in the game, which means you need 14 votes to lynch. It's an even-numbered day, so send all ability usages to Blah.

Day abilities?
 
RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST.

Glace said:
Wolf is a wolf. Cute.

Well, he -is- the main antagonist and all. I thought it was pretty clear he was scum in this game.

Glace said:
Day abilities?

You say that like me giving people day abilities is something new.

Blah handles all ability usage, day or night, on even-numbered days, whether or not I actually put any in this game. :>
 
RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST.

PMJ said:
Glace said:
Wolf is a wolf. Cute.

Well, he -is- the main antagonist and all. I thought it was pretty clear he was scum in this game.

Glace said:
Day abilities?

You say that like me giving people day abilities is something new.

Blah handles all ability usage, day or night, on even-numbered days, whether or not I actually put any in this game. :>

Normal games usually don't have them, I guess 6P WW spoiled me.
 
RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST.

Someone threw me in jail last night, so we can confirm we have duplicate roles.

And this other jailkeeper stopped me from using my own jailkeeping.
 
RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST.

Best. N1 kill. Ever. HL dying N1 is actually extremely beneficial to us, he'll be able to REALLY screw up the wolves considering how much info he'll be able to collect.
 
RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST.

2 jailkeepers? That would be kind of odd. HL has a good role so he is better dead (except that he won't be able to point out for who he is suspicious of).
 
RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST.

Astra said:
Someone threw me in jail last night, so we can confirm we have duplicate roles.

And this other jailkeeper stopped me from using my own jailkeeping.

Sorry, wasn't here for day 1, but what exactly was the role you claimed? And how did you not die from being lynched?
 
RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST.

If I don't put a vote down at the end of the day, I can't be lynched.

I claimed jailkeeper (roleblocker + doctor).
 
RE: Werewolf XVI: A New Melee. Day 2 ends April 9 at 2 PM CST.

Astra said:
If I don't put a vote down at the end of the day, I can't be lynched.

Funny how your "role claim" didn't include that part. Anything else you held back?

dmaster out.
 
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