Finished Werewolf XVII II: The Greatest Idea (OVER)

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RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

They must have...

Wait, is there an ability that can end the night at thier choice?
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

Unless maybe one of the teams never sent in their kill. That could be a possibility too. I believe last spin-off the Alpha Wolf never sent in a kill one night.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

^That would be TheYoshi :p

I apologize for my recent inactivity, I'm on vacation right now, but I'm leaving tomorrow so I should be more active after that.

However, I've read managed to read most of the posts, and I'm very tempted to vote for PMJ. Role-claiming day 1 with a role that can be town or scum, and forcing out power roles? Plus the general way he's been acting, controlling the newer players (if not the whole town) with his constant and threatening posts.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

sillykyle said:
^That would be TheYoshi :p

I apologize for my recent inactivity, I'm on vacation right now, but I'm leaving tomorrow so I should be more active after that.

However, I've read managed to read most of the posts, and I'm very tempted to vote for PMJ. Role-claiming day 1 with a role that can be town or scum, and forcing out power roles? Plus the general way he's been acting, controlling the newer players (if not the whole town) with his constant and threatening posts.

Well he did kinda pull Glace out revealing him as Doctor so isn't he pretty much confirmed as tracker?
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

I'm surprised I haven't been NK, since I'm a newbie who doesn't really know what he's doing.
The two doctors gone is sad D: Also one night kill is interesting, from what I've seen in previous games there've been multiple.
/pointless post
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

OK, so PMJ is pretty much confirmed Tracker now. We need new leads.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

If you lynch me then all you're doing is doing the scum's job for them. Let them night kill me. Focus on someone else today.

Last night I tracked RaichuGirl and got no result. This does not clear her as town.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

So we can't clear anybody as Town? I mean, PMJ is sort of cleared as Town, but until somebody else can vouch for him and bring up real proof, I can't cross him off of my list.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

Oh and I just forgot.

Sir Taco has fulfilled his win condition when Glace was NK'd.

Sir Taco is a winner! ^_^
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

Since Sir Taco is a winner and I will be gone for a whole week, he will be a backup-mod and I will reclaim my position when I get back. I will be leaving on sunday and getting back the saturday afterwards.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

How dumb are you guys...? There's a scum-aligned tracker as well... -_-
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

Well, not necessarily.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

My point is even if you are confirmed tracker it doesn't mean you're confirmed town tracker.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

So, this really sucks. Yesterday was totally wasted because somebody was like "you guys don't need new information, let's just kill one of your doctors, while the other one inevitably dies by scum."

While PMJ does seem a bit wolfy to me - ratting out a power role like that - I think it would be a better idea to scum hunt today, as it was very likely just a screw up.

A member I'm seeing as suspicious is Camoclone. He claimed to be bullet-proof townie before the reset, and before the reset, he was trying to scum hunt like crazy (even if it wasn't successful scum hunting). Now that the reset has happened, he barely posts in the thread, and hasn't tried to scum hunt at all. I know in the last spin-off, he was a wolf and he was "scum hunting" in that game, but he's probably realized that that doesn't work, and he should just be quiet when he's a wolf. I'll be waiting for a response, Camoclone.

VOTE: <Camoclone>
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

A lot of intriguing and excellent points have been made, but mostly...
Does anybody else find it odd that Glace, after making one hell of a fight against PMJ, and also "scapegoating" Lemonnade yesterday, is dead? Espescially since his reveal of Lemonnade's scummy posting.
Thus,
VOTE: Lemonnade
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

I would have to agree with Haunted Water there. It's really suspicious that Glace died after he pointed out Lemonnade.
VOTE: Lemonnade
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

Only one night kill? That's odd. I'm not complaining though, the less the merrier. We have to be cautious on who we lynch now. In the past couple days, we have lost 4 towns...
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

Haunted Water said:
A lot of intriguing and excellent points have been made, but mostly...
Does anybody else find it odd that Glace, after making one hell of a fight against PMJ, and also "scapegoating" Lemonnade yesterday, is dead? Espescially since his reveal of Lemonnade's scummy posting.
Thus,
VOTE: Lemonnade

Glace was an incredibly obvious scum-kill. He was the last Doctor, which is huge for the wolves. In fact, I think that's why there was only 1 kill. The Mafia and the Wolves both tried to kill Glace, thus, there was only one kill. That still doesn't quite explain why there was 3 kills 2 nights ago, and 1 last night. My guess is that Astra - being the Vigilante - used his killing power, and now that he's dead, he obviously can't kill anymore. There's also a chance that there's a Serial Killer, and he also tried to kill Glace, or he was role-blocked.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

Really? Someone claimed doctor and they were killed the next night? Wow, that's totally suspicious! That would never happen ever!

Get real, you guys. And the only reason we lost the other doctor is because Hegafire0 sent me a PM about how he though Glace was lying. I reported him, and that's why he was modkilled.

Also sillykyle, I already explained why I am basically confirmed as town tracker but I will say it again for those who are too lazy to go back and look:

Scenario: I claim tracker. It is possible I am town or scum. It is a huge risk to claim something other than vanilla townie, because if you guess wrong and get counterclaimed by the real PR, you are dead.

If I were mafia tracker, the town tracker could easily cc me. One of us would be lynched. If it were me, I flip scum and my cc is cleared with a little effort. If it were my cc, he would flip town tracker, everyone would know I was lying, and I would get lynched the next day.

If I were town tracker, the mafia tracker is not going to want to cc me because of the aforementioned scenario. Mafia tracker will wind up dead regardless of what happens. So he's going to keep quiet unless he wants to bring ruin to his team.

Since the town outnumbers the scum by like 4:1, it's not the end of the world if town loses a player if it means the scum lose one too. It's much more devastating to them than it is to us.

Let the scum deal with me. If they believe I am a threat, then they will kill me. Or maybe they'll leave me alive and roll dice hoping that some of you will not believe I am town tracker and try to get me lynched. But hey, that's fine with me. The more days I stay alive, the more I can help the town.




One possible explanation for why there was only one kill--besides both factions going for the same guy--is that one tried to kill me, but could not if Glace protected me again last night.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

camoclone is on V/LA until sometime this week IIRC
 
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