Finished Werewolf XVII II: The Greatest Idea (OVER)

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RE: Werewolf XVII II: The Greatest Idea

Yeah, I can see how you'd think it's boring.

But I think it's a nice change of pace from the massive role madness games that've had since... forever.
 
RE: Werewolf XVII II: The Greatest Idea

This setup is sooo much better than the previous role madness setups >_>
 
RE: Werewolf XVII II: The Greatest Idea

I think that although it doesn't seem as wild and unpredictable as many of the other Pokebeach games, it'll be nice to have a clear view of what will possibly be going on.

Also, call me crazy, but I spent a good portion of the day reading through a bunch of the past games, so I could get a bit of background info on the people involved, and to see their playing styles. Maybe I should have been studying for my final exams though.
 
Werewolf XVII II: The Greatest Idea

TwistedTurtwig said:
I think that although it doesn't seem as wild and unpredictable as many of the other Pokebeach games, it'll be nice to have a clear view of what will possibly be going on.

Also, call me crazy, but I spent a good portion of the day reading through a bunch of the past games, so I could get a bit of background info on the people involved, and to see their playing styles. Maybe I should have been studying for my final exams though.

Good thing my play style isn't constituent and I've only played once on here. However here is the meta game of pokebeach: randomly jumping on wagons
 
RE: Werewolf XVII II: The Greatest Idea

One more fricking slot!

If you have any ideas (except DNA, he's being difficult) for signups, then i think that now would be the time to ask them.

LuckyFire hasn't been on here in ages >_>
 
RE: Werewolf XVII II: The Greatest Idea

why should we be able to start?


Well, I guess it could fall under the same category as the "23/27 confirm; start" thing, but I want PMJ/KA to say that we can before I do.
 
RE: Werewolf XVII II: The Greatest Idea

I don't know, but it sounds kind of silly that no one has signed up in so much time...
 
RE: Werewolf XVII II: The Greatest Idea

I commented on PMJ's profile.


But I'd like to let you know that I am in best interests of getting this game started.

I'll start the game, since I'm the game mod and I'm awesome like that.


Sending Role PM's. Please confirm (in response to the PM) by typing "/confirm {role here}".
 
RE: Werewolf XVII II: The Greatest Idea

Astra said:
If you're just randomizing roles, then I don't see what difference one slot makes.

Exactly.
 
RE: Werewolf XVII II: The Greatest Idea

yes.

Oh and game freeze until 23/27 confirm.

PM me for a signup slot.
 
RE: Werewolf XVII II: The Greatest Idea

I haven't gotten a role PM'd.
 
RE: Werewolf XVII II: The Greatest Idea

GAME FREEZE

PM me "/confirm {role here}" to confirm.


I will not allow the in-thread "/confirms" because they obviously don't include the role :p

confirm by PM


Lyncher win condition changed from

Win Condition: Lynch the lynchee while alive and on the badnwagon (random.org has determined the lynchee to be {<playernamhere>}.

to

Win Condition: The lynchee gets lynched (random.org has determined the lynchee to be {<playernamhere>}.
 
RE: Werewolf XVII II: The Greatest Idea

Shame on all you people who have looked at their Role PM and haven't confirmed >:0

that's 4 of you :(


Meh I'll just start D1, why not.

~Vote Count 1.1~

Not Voting (27): All of you clowns.

With 27 alive, it takes 14 to lynch. Deadline is 6/20/2013 at 19:00:00 PM EST.

Actively searching for the last player (slot 27).

Please "/confirm" by PM before you post in-thread.
 
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